I'm thinking that the only way to get nk-7 to work is by long range blue dice sato. But my question to all is has anyone successfully built a fleet with these?
Do nk-7 work?
Worst upgrade in Armada. 10 points for something that requires blue crit, and the defender selects the discarded def token, doesnt work on squads, and it doesn't affect the outcome if the current attack? No thanks.
It really is useless. Never take it.
Not the best upgrade and probably between the worst.
I tried once when wave 2. It worked well paired with Intel Officer. I mean, it worked well as intended but it didn't worth it.
Maybe DCs give it a chance but I doubt it. There are better and cheaper ways to deal with defense tokens. The thing that harm it more is that you don't choose, I think.
Unfortunately, it's terrible for the reasons already given. Requires blue crit AND exhaust AND the opponent chooses the defense token AND it's 10 points? Nope right on out of there.
I really want a Sato blue crit for MC80's to abuse, but I jsut cant see it. The closest I can see is a Mon Karren with Overload Pulse, but even then, for what finishers?
I have managed to make it work, but there were absolutely more efficient and effective cards I could have used
CR90B/Sato
MC80S/NK7/GTeam/Intel
MC80S/NK7/GTeam/Intel
Han/Tycho/Jan/13/13
It worked well enough. You typically throw 7 blue and a red, use Intel on their brace, and force a discard with NK7 on the first shot. Against a normal Br/Re/Re/Co, they usually spend a Redirect, lose a Contain, and take ~6 Damage (trying not to lose that brace).
I was flirting with this on like a RaiderII or VicII build, just put out multiple w/ gunnery teams and dcaps and start sniping defense tokens, but then I realized it says "exhaust this card" and that idea went out the window. Better off using Overload Pulse, Intel officers, Sloane, or BT Avenger.
Also take note, you effectively need 2 blue crits for it to work whenever shooting at a ship that has evade.
Edited by Belisarius09What would be the best way to change it to make it work?
Don’t.
Combine it.
its for hefty punishing of Defense tokens...
Overload pulse is okay and all, but it doesn’t result in permanent removal of defense tokens... because it’s exhaust.
NKs are expensive, but their purpose is to punish in excess of damage done, as OPENING attacks.
That, and I feel contain is considered a junk token, but with anew swath of critical effects coming (WAB), DCOs and contains will see a new light.
I have maintained that, in Armada, “Defense tokens are the currency in which you purchase Victory.”, and any pressure you put on your opponent is favourable.
6 minutes ago, GrandAdmiralCrunch said:What would be the best way to change it to make it work?
If the attacker got to choose the token, that would be pretty swell. It's still not cheap and still triggers after the defender can spend defense tokens, but I'd consider it on ships designed to go after large prey.
7 minutes ago, Snipafist said:If the attacker got to choose the token, that would be pretty swell. It's still not cheap and still triggers after the defender can spend defense tokens, but I'd consider it on ships designed to go after large prey.
Yup, it should definitely be attacker's choice. Then it'd be worth 10 points and a crit and an ion slot and and spending an attack.
I really thought this was going to be a great card on release and theory-crafted a defence token denial list and bought extra NK-7 cards to make it work.
Unrelated: does anyone want to buy any NK-7s? Good price!
Anything at all that **COULD** make them worth the 10 points, isn't.
Attacker chooses the token? Nope, defender.
Defender has to discard the token before using defense tokens on defense? Nope, critical effect.
Works against squadrons? Nope, just ships.
Double arc so you can hit the same target with it twice? Nope, exhaust to use the card.
Actually, if your opponent has this and is super-hot at dice rolls, this can be an annoying card. Got hit with this from a fully-loaded ISD 2 3 turns in a row. I eventually destroyed it, but those NK-7's were making me sweat.
It could honestly use an erratta. Just remove the "exhaust" feature and I think they'd be worth the 10 pts. Run them on Raider II's with dcaps and gunnery teams and screed as your admiral. Strip the entire enemy fleet of defense tokens before the real fight even begins.
Edited by Belisarius09If you got to pick the token it would probably be good, but as is its horrible, i could see maybe if you did not have to exhaust it could be good as well at the very least tempting to put on a decaps interdictor, but again as is its just bad and expensive.
4 minutes ago, Belisarius09 said:It could honestly use an erratta. Just remove the "exhaust" feature and I think they'd be worth the 10 pts. Run them on Raider II's with dcaps and gunnery teams and screed as your admiral. Strip the entire enemy fleet of defense tokens before the real fight even begins.
The problem with NK-7s in this regard (although they're better with your proposed fix, but still...) is that the kind of ships that can actually spam NK-7s to meaningfully wipe out defense tokens are the ones that benefit the least from those tokens being wiped out due to their lower overall damage. It's like an Avenger Overload Pulse fleet but slower and worse . It's sad :(.
Just now, Snipafist said:The problem with NK-7s in this regard (although they're better with your proposed fix, but still...) is that the kind of ships that can actually spam NK-7s to meaningfully wipe out defense tokens are the ones that benefit the least from those tokens being wiped out due to their lower overall damage. It's like an Avenger Overload Pulse fleet but slower and worse . It's sad :(.
I'm now determined to design a fleet to make nK-7's work. Maybe something like this? http://armadawarlords.hivelabs.solutions/view_list.php?token=155565&key=165da89358aaab65f7a59ecbdd82e286
I'm sorry, did someone say a 10pt upgrade that requires a specific die result on a specific color of die and doesn't do enough? This looks like a job for
3 hours ago, MasterShake2 said:I'm sorry, did someone say a 10pt upgrade that requires a specific die result on a specific color of die and doesn't do enough? This looks like a job for
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The difference is that this can be combo'd with already-useful acc tech, and is useful for the sort of ship that can take it. Snip is right on: these are awesome if you bring 2 or 3 on CR90B's or Raider-2's... But then you have a fleet of CR90B's or Raider-2's that already mitigate defense tokens inherently and would've gotten much more mileage out of just spending the points on SW-7 spam to increase damage throughput.
QTT, on the other hand, has a role--albeit an admittedly narrow niche--in pushing ranged damage onto flotillas and double-evades. You can combo to make it better with acc tech that is already useful. A QTT Battlecruiser under Home One with some other stuff has a reasonable chance at popping a pair of flotillas at long range to even up activations and knock out critical support functions like BCC or Toryn early in the fight. I'm not saying that makes it GOOD, but it's definitely more useable than NK7 has ever been.
Edited by Ardaedhel5 hours ago, idiewell said:Actually, if your opponent has this and is super-hot at dice rolls, this can be an annoying card. Got hit with this from a fully-loaded ISD 2 3 turns in a row. I eventually destroyed it, but those NK-7's were making me sweat.
Sounds like the important thing was not the NK7 but the fact that you ate a fully-loaded ISD2 3 turns in a row. If they'd spent those 10 points and that ion slot more wisely, maybe they would've killed you instead of just making you sweat.
It's not a hopeless card. It can be made to work, meshing ok with Intel officers, for example, to strip tokens very fast.
BUT it's HUGELY overcosted. 10 pts gets you Demolisher. 8 gets you Admo.
10 is just insane.
I took a rebel fleet to a tournament putting NK-7s on two CR90bs along with Nym. It was quite fun striping tokens. I crippled a Liberty but run away with 1 hull left... I'd probably run another similar list.
When are cr90a's being errated to have an ion cannon slot?