Sato,mc75, and fire control teams

By SkyCake, in Star Wars: Armada

So how many of you will attempt this combo? Seems ultra swingy to me which means I'M IN!

Ordnance cruiser with ACM/APT gets a 68.4% chance out the side and a 76.3% out the front without CF or a reroll...not bad

You can always take Leading Shots and keep 1 blue die on hand.

What is with all the Sato talk lately? Seems like ever rebel player has a love affair with him.

I'm not a rebel player and I'm happily married. But the mc75 does introduce some interesting Sato situations...

Just now, SkyCake said:

I'm not a rebel player and I'm happily married. But the mc75 does introduce some interesting Sato situations...

I'm happily married and I still have plenty of love affairs :-P

The MC75 does tempt me to go back to him. Two 75s, a HH scout or two, and a few choice fighters with Sato sounds like a great fleet to run.

4 minutes ago, ripper998 said:

What is with all the Sato talk lately? Seems like ever rebel player has a love affair with him.

Because his thing seems to be creatively manipulating dice to get the critical effects off... but before the ordnance cruiser, it felt like he was ham fisted and restricted in what his potential was.

With the additional critical effects and the platform provided, he is looking positive- or at lest, worth looking at in new light.

13 minutes ago, SkyCake said:

So how many of you will attempt this combo? Seems ultra swingy to me which means I'M IN!

Ordnance cruiser with ACM/APT gets a 68.4% chance out the side and a 76.3% out the front without CF or a reroll...not bad

What is average damage with ACM/APT with Brace and without Brace vs ACM with OE, Brace and without Brace?

1 minute ago, Ginkapo said:

What is average damage with ACM/APT with Brace and without Brace vs ACM with OE, Brace and without Brace?

Good questions and I have yet to look into this... But hopefully it's close and then only a matter of how nitty or gambley you want to play... I would hate for it to be far better to take oe

Armored Cruiser + APTs + ICBs + XX9s

Maximum FCT shenanigans

It'll RARELY work, but the glory when it does will be epic.

2 minutes ago, shmitty said:

Armored Cruiser + APTs + ICBs + XX9s

Maximum FCT shenanigans

It'll RARELY work, but the glory when it does will be epic.

You can still only have two crits with FCT, (I entirely understand that no one has read the card for months)

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1 minute ago, Ginkapo said:

You can still only have two crits with FCT, (I entirely understand that no one has read the card for months)

fire-control-team.png

well, shucks

6 minutes ago, Ginkapo said:

You can still only have two crits with FCT, (I entirely understand that no one has read the card for months)

fire-control-team.png

I think it's also important to note that the card exhausts to use, so fantasies of a double-arcing double-critting-on-each-attack ship cannot become reality.

11 minutes ago, Snipafist said:

I think it's also important to note that the card exhausts to use, so fantasies of a double-arcing double-critting-on-each-attack ship cannot become reality.

That is a very good point that I'd missed. Good ol' Snipa, ******** all over my hopes and dreams.

2 minutes ago, Ardaedhel said:

That is a very good point that I'd missed. Good ol' Snipa, ******** all over my hopes and dreams.

dont_everybody_thank_me.gif

;)

And really, it's a good thing it only allows one extra crit and exhausts...

because it would be too powerful?

too ubiquitous?

make OE obsolete?

yeah, I dunno

2 minutes ago, Snipafist said:

dont_everybody_thank_me.gif

;)

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1 minute ago, shmitty said:

And really, it's a good thing it only allows one extra crit and exhausts...

because it would be too powerful?

too ubiquitous?

make OE obsolete?

yeah, I dunno

I want to note that I agree with you that it feels too restrictive to overall be worth it most of the time (outside of something like Screed stealing the Ordnance MC75 or something like that), but in a game with completely garbage upgrades, the Fire-Control Team can at least console itself that it's at least good enough to daydream about, unlike Point Defense Reroute.

I feel like if they had an officer or offensive retrofit that did the same thing, it would see more possible play. The competition with Ordnance Experts or Gunnery Team is too much, man.
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(sorry, I couldn't help myself, I had to make the Bojack/Horsin' Around joke)

It's also more problematic for Rebels. At least Imperials can use Vader or Screed to solve the "how in the **** do I reliably get two critical effects to trigger in the same attack?" problem.

See in my mind I just look at the ordnance cruiser and see 5 black out the front with 4 black and a red out the side with Sato. Do I go rapid reload (for 5 and 5)? External racks? And what crit (WAB) do I want to trigger (WAB) twice for like 2-3 damage each time (such WAB, much explosions) depending on con fire.

Sure, whatever, fire control team. OE and death, that's the way.

24 minutes ago, Snipafist said:

I want to note that I agree with you that it feels too restrictive to overall be worth it most of the time (outside of something like Screed stealing the Ordnance MC75 or something like that), but in a game with completely garbage upgrades, the Fire-Control Team can at least console itself that it's at least good enough to daydream about, unlike Point Defense Reroute.

Its slightly better, @mhd found a use for it, very niche to be fair, but it does work. Long range flotilla kills.

Raider-II Class Corvette (48 points)
- Fire-Control Team ( 2 points)
- Disposable Capacitors ( 3 points)
- Ion Cannon Batteries ( 5 points)
= 58 total ship cost

4 minutes ago, Ginkapo said:

Its slightly better, @mhd found a use for it, very niche to be fair, but it does work. Long range flotilla kills.

Raider-II Class Corvette (48 points)
- Fire-Control Team ( 2 points)
- Disposable Capacitors ( 3 points)
- Ion Cannon Batteries ( 5 points)
= 58 total ship cost

I'm skeptical, as it seems like you need to concentrate fire for accuracy + accuracy + crit + (crit or hit), and then it will deal 2 to the hull with one face up. That or accuracy + crit + crit + (crit or hit) so the evade only removes one of your two crits, which still leaves you in the same situation. If you flop a Structural then it works, but there's about a 15% chance RNGesus will side with you on that one.

Plus it can be played against by keeping a token on the flotillas, which is fairly common around round 2 or 3 in my experience.

That's exactly how it went down.

Round 1: concentrate fire token. Round 2: Concentrate fire, hit hit crit crit. Token to reroll a hit into an accuracy, use the ion to burn through the shield, use the FCT to also trigger a crit which happened to be structural, boom. The less said about the rest of the match the better.

In close it works even better cutting through flotillas nicely or at least knocking their squadron pushing ability down by (usually) a third. If the crit is going to get through on a larger ship with a contain, they can choose to use their contain after the blue ion crit is triggered, but then I can choose to not trigger the FCT making it sort of situationally useful. But, it's 2 points, what do you expect?

2 hours ago, SkyCake said:

I'm not a rebel player and I'm happily married. But the mc75 does introduce some interesting Sato situations...

It's official, skycake is now "Sato curious".

* shakes head in disappoval *

2 hours ago, Snipafist said:

I think it's also important to note that the card exhausts to use, so fantasies of a double-arcing double-critting-on-each-attack ship cannot become reality.

Whelp, for a few hours in my mind, this card was really cool...geeze, exhaust really???

I'm thinking Fire Control Team with XI7, ACM, and Overload Pulse or NK-7 to set up for the second arc's attack.

Edited by comatose
3 hours ago, Ginkapo said:

What is average damage with ACM/APT with Brace and without Brace vs ACM with OE, Brace and without Brace?

ACM damage cannot be braced, per FAQ.