Looking at the wording of Harpoon Missiles and such is making me wonder about the actual way that the word "destroyed" is used in the game. Per the Rules Reference Guide :
QuoteDESTROYING SHIPSA ship is destroyed when it has a number of Damage cards equal to its hull value or when it flees the battlefield. When a ship is destroyed, remove it from the play area, discard all of its Damage cards, and return all of its tokens to the supply.
- If the Simultaneous Attack Rule delays a ship’s destruction, it is instead destroyed after it has had its opportunity to attack this round.
- The “Direct Hit!” Damage card counts as two Damage cards for the purpose of determining if a ship is destroyed.
To that end, it seems that under the Simultaneous Attack Rule, even if a ship would be killed with a harpoon missile, it wouldn't be officially "destroyed" until it had a chance to shoot back... which means it could still deal that extra point of splash damage after the fact, IF the Simultaneous Attack Rule were in effect. For example:
- Quickdraw and Dengar are nose-to-nose at Range 2, with no pilot skill modifiers. The Imperial player has initiative. Quickdraw has one shield and 3 hull remaining, and has the Harpooned condition card. Dengar has only 3 hull.
- Quickdraw fires a Harpoon Missile at Dengar's front arc, and lands enough damage to kill him. After dealing damage, instead of removing Dengar, he is left in play, and Quickdraw assigns a Harpooned condition card.
- Dengar fires his revenge shot, forcing Quickdraw to spend all of his tokens on defense.
-
Dengar fires his primary shot at Quickdraw, and lands 2 hits and a Crit, when Quickdraw completely whiffs on defense.
- The crit causes Quickdraw's Harpooned to resolve first, stripping his last shield, then gets discarded.
- Quickdraw suffers 3 damage (one face up), exceeding his total hull value.
- Having attacked, Dengar's turn ends, and he is officially "destroyed", triggering his Harpooned card to anyone within Range 1.
- Quickdraw, having lost a shield, makes one final revenge shot against anyone he can, then is himself "destroyed."
- The game proceeds, both ships having shuffled off this mortal coil into the depths of oblivion.
...wow, that got dark at the end there...
Anyway, point is, it seems like "destroyed" only happens when a ship is actually REMOVED, meaning you could conceivably pile on extra Harpoons if (and only if) a ship would be forced to stick around thanks to the Simultaneous Attack Rule... then watch them all go off like the Fourth of July.
Groovy.