5 hours ago, Gordon Freemann said:And lost again...
I made him pay dearly but was unable to kill one of his ships, while loosing both MC30s in the process. Both MC30s did go down with zero shields, thanks to ECM. As I need to get close the evades didn't do any good and the re-directs where blocked all the time.
One MC30 did do a lot of damage to the ISD rolling Max on the turn with concentrate fire, but failed to roll a single target lock, so he braced and redirected the rest. Of course he took some nice damage, but he had a repair token, a repair command and blast doors and still had 4 damage left. The 2nd return volley kill the 2nd MC30.
The VSD didn't fair much better being treated by the 1st MC30 and used the Blast doors and a repair dial to survive with 6 damage due to very poor rolling of my Liberty.I was forced to go 2nd again! With a fleet of 282 points, because he had 281...
I would have annihilated him if I have gone first. The Liberty lured the ISD away leaving the 1st MC30 and the GR75 to deal with the VSD. The 2nd MC30 jumped form hyperspace into the rear section of the ISD.
Alsmost everything went according to the basic plan and still I lost
It was a **** of a fight, but I'm none the wise what to do better. The amount of fire I have put into him was huge, but with him repairing and the blast doors it's like puting our a fire while somebody pours gazoline into it.
We had a newbie with us this game and he said, that the rebel player has to do all the work, while the Emipre player more or less just moves along and shots.
It was a very sombering comment, because that's the way it was. I maneuvered around him, split his fleet hyper space assaulted him into the rear arc and still lost to the resilience and firepower the VSD and ISD had.
I'm not dissatisfied because I made him sweat and work hard, but I did still loose which casts a shadow over the hole thing. Not the loosing, but the "what could I have done better" part.
Maneuvering was extremely hard, but I mostly avoided being double arc from him, while double arcing him from time to time.Going 2nd he slipped my grasp so many times that it was frustrating and my list just couldn't deal with it.
A quick note: due to how movement works in this game, being second player and behind an enemy actually does not work out, you'll never get good range shots. You want to be either attacking from the side or the front, and then blowing past the deadly front arcs.
Second, if you're playing against ISD and VSD, Ackbar with more upgrades is actually the pinnacle of firepower, not the ISD and VSD. You run away with second player, choose good objectives, and blast him down from long range constantly kiting away.