How to beat an ISD [Rant]

By Gordon Freemann, in Star Wars: Armada

16 minutes ago, Gordon Freemann said:

Why can't Interceptors shoot EWS obstructed sides?

An Interceptor, on Anti-Ship, has 1 Blue Die.

So they Gather one Blue. Then remove 1 Die due to Obstruction before rolling.

Ergo rolling 0 Dice and cancelling their attack.

Edited by Drasnighta
3 minutes ago, Drasnighta said:

An Interceptor, on Anti-Ship, has 1 Blue Die.

So they Gather one Blue. Then remove 1 Die due to Obstruction before rolling.

Ergo rolling 0 Dice and cancelling their attack.

Thanks for pointing out the obvious. Fever seems to be messing with my thoughts a bit...

Just now, Gordon Freemann said:

Thanks for pointing out the obvious. Fever seems to be messing with my thoughts a bit...

No problem at all :D

Answering questions just comes... straight to me, I don't even consider what would be obvious or not any more... I just answer.

2 hours ago, Gordon Freemann said:

And as I was unlucky I got sick and will not be able to get the MC80s.

*Sigh*

I changed my setup to this: http://armadawarlords.hivelabs.solutions/view_list.php?token=167827&key=a28b8d625039a031639d94734b5a0df2

I would suggest using APT instead of Rapid Reload, that way you can inflict some face up damage cards without having to go through his shields. I think you'll get better mileage out of them than RR. There are quite a few very annoying crit effects that can throw off his game.

Since you have double tokens on the MC30, you might find ECM is not as critical. You could drop it in favor of H9 Turbolasers. OE, APT, H9s is very common with MC30s

I also find Admonition to be preferable to Foresight, especially if you're going to be fighting at closer range (which you might with Mc30s). It might not seem so at first since "discard" is scary, but it's really not the end of the world. Foresight isn't as useful once you're out of Med (and I would argue Long) range and have no shields left. Granted, it might take a while, but Admonition's usefulness is always the same.

Also, try to focus on what went well with your list, even if you lose. You might not win this time, but if you can identify things that went well, at least you can use that as a jumping board.

And, if at all possible, do practice with your list before bringing it to a game, even if you only manage to squeeze in a round or 2. If something is very wrong with it (either because of your playstyle, skill level at the time or the list itself), you'll know before facing your nemesis. Nothing is more frustrating than losing the game on deployment because you had no idea what to expect from your own ships.

No, this has never happened to me, what are you talking about....

4 hours ago, Gordon Freemann said:

And as I was unlucky I got sick and will not be able to get the MC80s.

*Sigh*

I changed my setup to this: http://armadawarlords.hivelabs.solutions/view_list.php?token=167827&key=a28b8d625039a031639d94734b5a0df2

First off, sorry to hear you got sick. Get well soon!

MC30s are excellent ships, but be advised they take real finesse. Due to their redundant defense tokens, they really don’t want to use ECM; for ordnance, Assault Proton Torpedoes or Assault Concussion Missiles are the way to go. Admonition is one of the best titles in the game, hands-down. Adding Lando to Admonition makes it incredibly difficult to kill at any range.

The Liberty wants Gunnery Team. Although they should tie up Interceptors for a turn or two, the A-wings will die, and are not worth your weapon team slot. The Mon Karren title would really combo well with Intel Officer and XI7s.

Most Wanted currently has no good recipient on your side (they all go into danger and yield buckets of points when destroyed.) Here’s what I would do with the concept:

Madine’s 1st

Faction: Rebel Alliance
Points: 392/400

Commander: General Madine

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Navigational Hazards

[ flagship ] MC80 Star Cruiser (96 points)
- General Madine ( 30 points)
- Mon Karren ( 8 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Engine Techs ( 8 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 166 total ship cost

MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 84 total ship cost

MC30c Torpedo Frigate (63 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 72 total ship cost

GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost

1 Shara Bey ( 17 points)
3 A-Wing Squadrons ( 33 points)
= 50 total squadron cost

Is your opponent still flying sw7 ISD/Vic and fighters?

1 hour ago, The Jabbawookie said:

First off, sorry to hear you got sick. Get well soon!

MC30s are excellent ships, but be advised they take real finesse. Due to their redundant defense tokens, they really don’t want to use ECM; for ordnance, Assault Proton Torpedoes or Assault Concussion Missiles are the way to go. Admonition is one of the best titles in the game, hands-down. Adding Lando to Admonition makes it incredibly difficult to kill at any range.

The Liberty wants Gunnery Team. Although they should tie up Interceptors for a turn or two, the A-wings will die, and are not worth your weapon team slot. The Mon Karren title would really combo well with Intel Officer and XI7s.

Most Wanted currently has no good recipient on your side (they all go into danger and yield buckets of points when destroyed.) Here’s what I would do with the concept:

Thanks and yes, he is still flying ISD/VSD maxed for alpha strike. E.g. the VSD, using Quad Guns and Demolisher can fire 3 red and 2 blue dice to his rear, with DC 7 or 8 dice at long range to the front.

Not sure about the ECM. I his last game he blocked all 3 defense tokens while attacking med range against an AF. He just uses Vader to re-roll. I have already play tested with somebody from here on Vassal, that it not possible to stay out of the front arc of the ISD at long range and it's hard to stay out of med range if I keep all three together, even having 2 together will make it not easy.

I'm pretty sure I need the ECM. Will think about Admonition paired with Lando. Sounds very viable.

Not sure about the A-Wings. Somewhere along the discussion I was told that Shara Bey will wreak havoc on enemy fighters, but I can drop her and take 4 As instead, it's just to keep his fighters busy for a turn or two.

As he will take only two ship, whats the GR75 for? I'd put Leia on to give more flexibility. With Madine the fight will be way fast to store many tokens. I'd guess one is max.

But I need to go first. I've always played 2nd and I find the disadvantage bigger than i thought. Therefor I need to bid low. Additional it would be good to get the GR7 in, but I'm not sure what to drop. Maybe the titles on the MC30s? Which look like this:

Madines 1st

Edited by Gordon Freemann

If he's blocking defense tokens, he's actually helping you. Say, for example, he gets four accuracies and locks down everything. He's sacrificing four dice, which is at least four damage. Had he dealt damage with those four dice your tokens would have stopped four damage anyway (3 redirected + 1 evaded), but instead you get to keep your shields and still have fresh tokens. If he just locks down your redirects, you're only taking one more damage than you would have taken otherwise (if either would have been a double hit, then you're actually still better off.) You can respond by evading, then using Admonition to discard the same evade you just spent. If you want ECMs on there, it's totally your call. But I recommend you try rolling some dice at Admonition with and without ECM, just to test.;)

Edited by The Jabbawookie

Give us an update Gordon, did you manage to defeat your nemesis Isd and Vic list at all?

46 minutes ago, The Jabbawookie said:

If he's blocking defense tokens, he's actually helping you.

This is a man who has thought this through. :) Good advice right here.

4 hours ago, PodRacer said:

Give us an update Gordon, did you manage to defeat your nemesis Isd and Vic list at all?

Fight is on tomorrow at noon CET. I'll try to post some pictures and something like a BatRep if my brain decides to work.
I'm still sick and my head feels like it's going to explode and I mix up the easiest things atm, but I'm confident enough to say that this time he'll need to earn his pay as an Emperial Captain.
Thanks for all the advice and encouragement! I'll try to sink Vader for sure :D

And lost again...

I made him pay dearly but was unable to kill one of his ships, while loosing both MC30s in the process. Both MC30s did go down with zero shields, thanks to ECM. As I need to get close the evades didn't do any good and the re-directs where blocked all the time.

One MC30 did do a lot of damage to the ISD rolling Max on the turn with concentrate fire, but failed to roll a single target lock, so he braced and redirected the rest. Of course he took some nice damage, but he had a repair token, a repair command and blast doors and still had 4 damage left. The 2nd return volley kill the 2nd MC30.

The VSD didn't fair much better being treated by the 1st MC30 and used the Blast doors and a repair dial to survive with 6 damage due to very poor rolling of my Liberty.

I was forced to go 2nd again! With a fleet of 282 points, because he had 281...

I would have annihilated him if I have gone first. The Liberty lured the ISD away leaving the 1st MC30 and the GR75 to deal with the VSD. The 2nd MC30 jumped form hyperspace into the rear section of the ISD.

Alsmost everything went according to the basic plan and still I lost :(

It was a **** of a fight, but I'm none the wise what to do better. The amount of fire I have put into him was huge, but with him repairing and the blast doors it's like puting our a fire while somebody pours gazoline into it.

We had a newbie with us this game and he said, that the rebel player has to do all the work, while the Emipre player more or less just moves along and shots.
It was a very sombering comment, because that's the way it was. I maneuvered around him, split his fleet hyper space assaulted him into the rear arc and still lost to the resilience and firepower the VSD and ISD had.

I'm not dissatisfied because I made him sweat and work hard, but I did still loose which casts a shadow over the hole thing. Not the loosing, but the "what could I have done better" part.
Maneuvering was extremely hard, but I mostly avoided being double arc from him, while double arcing him from time to time.

Going 2nd he slipped my grasp so many times that it was frustrating and my list just couldn't deal with it.

Edited by Gordon Freemann

You need to play with a fleet a few times to really know it.

Sounds you have one that might work for you. Fight with it for a while to learn it's rhythm.

Also put both MC30s on one ship if you can. Concentrate fire. Kill something expensive, then run! :D

Playing under 400 pts really does maximize the nastiness of the ISDs.

Good job! It sounds like you are improving and, even though you lost, had much better performance. Maybe if you’d been feeling better, or the dice had been kinder, things would have been different. Now shave some points and win the bid!

Yeah, playing 300 points vs an ISD is... difficult...
Sounds like you made a great showing, as with anything, practice and practice.

1 hour ago, Democratus said:

You need to play with a fleet a few times to really know it.

Sounds you have one that might work for you. Fight with it for a while to learn it's rhythm.

Also put both MC30s on one ship if you can. Concentrate fire. Kill something expensive, then run! :D

I think that was biggest mistake. 2 MC30s on the VSD could have been devastating. Especially as the VSD was his flagship with Vader. Lots of points!

2nd biggest mistake, getting to nervous or excited and then forgetting gear or proper strategy.

And yes, the fast ships paired with Madine were extremely nimble and the ISD only fired 3 times and only rear twice once side. Front arc never saw me :)

I should have taking a bit of beating for the Liberty getting into long range for the ISD (side) to get faster into med range himself. I flew a pretty big circle.

I still do that all the time. You get so excited to *do the thing* that you jump ahead, forget cards, and make mistakes.

At least it means we are having a good time! :)

On 3-1-2018 at 10:17 PM, Gordon Freemann said:

I wouldn't fight a star destroyer with that.

but to be fair I do not yet own the pelta and don't really use nebs much.

loads of squadron upgrades there though.

if I had to I think your best bet is trying to shoot the victory from behind with those reroute nebs

Edited by Geressen
3 minutes ago, Geressen said:

I wouldn't fight a star destroyer with that.

but to be fair I do not yet own the pelta and don't really use nebs much.

loads of squadron upgrades though.

We are way past that setup. Way to complicated for a newbie like me.
Last setup was a nimble Madine fleet with Liberty, 2 MC30s and a GR75 with 4 As as backup.

Did Admonition die with no evades? It’s critical to discard those at close range, and accuracies don’t stop that.

Also, glad it was a closer, less front arc-focused fight! That’s a positive direction to be sure. What objective did he pick? How impactful were his Interceptors? Also, sounds like he wasn’t using ECM. You could likely punish him by willingly going second and spending the points on H9s to melt him better.

Edited by The Jabbawookie
6 minutes ago, Gordon Freemann said:

We are way past that setup. Way to complicated for a newbie like me.
Last setup was a nimble Madine fleet with Liberty, 2 MC30s and a GR75 with 4 As as backup.

MC30 *eye twitch* let me tell you about MC30's, you put something nice on there , to try something new,

but one crit gets through from long range, and BAM all your shields are gone and your adniral is deadthe next turn

only yander, Tycho some a wings and the transports made it out.

the nebulon and the 4 corvettes didnt

they only lost 1 vsd and took 2 victory tokens off the station vs my 3

:'(

Edited by Geressen
4 minutes ago, Geressen said:

but one crit gets through from long range, and BAM all your shields are gone and your adniral is deadthe next turn

Ah yes, the ol’ “all your shields are gone” crit. Forgot about that one... If I didn’t know better, I’d say there were some pretty significant factors to losing you just mentioned... (bringing Contested Outpost with a swarm, putting the admiral on the 30.) Not trying to offend, but MC30s are really good ships. Most people who’ve played this game for a year or two have learned to respect the squid...

14 minutes ago, The Jabbawookie said:

Ah yes, the ol’ “all your shields are gone” crit. Forgot about that one... If I didn’t know better, I’d say there were some pretty significant factors to losing you just mentioned... (bringing Contested Outpost with a swarm, putting the admiral on the 30.) Not trying to offend, but MC30s are really good ships. Most people who’ve played this game for a year or two have learned to respect the squid...

the 30 was the strongest ship there, and i have been playing this for a year or two and calling it a squid is still racist i thought i mentioned in the other thread.

i admit i didn't put much thought into the objectives, I blame wondering if crack was any good, admiral cracken not the drug. though I have since decided I am better off just selling crack, the drug, not the admiral.

Edited by Geressen
1 minute ago, Geressen said:

the 30 was the strongest ship there, and i have been playing this for a year or two and calling it a squid is still racist i thought i mentioned in the other thread.

i admit i didn't put much thought into the objectives, I blame wondering if crack was any good, admiral cracken not the drug. though I have since decided I am better off just selling crack, the drug, not the admiral.

The squid might be stronger (it’s okay for me to say that, I’m one-quarter Mon Cal :P), but it gets put into danger consistently, whereas TRC90As need to stay at long range anyway. Given the widespread respect the 30 currently enjoys, the evidence needs to be a lot more than an anecdote about Contested Outpost. Probably thread-worthy, in fact.

1 hour ago, The Jabbawookie said:

Did Admonition die with no evades? It’s critical to discard those at close range, and accuracies don’t stop that.

Also, glad it was a closer, less front arc-focused fight! That’s a positive direction to be sure. What objective did he pick? How impactful were his Interceptors?

At least not his front arc :D

The mission he choose was Hyperspace Assault, which came as a surprise, but the other two were Advanced Gunnery and Solar Corona. So non of the were good for him.

The Interceports/TIEs kill all 4 A-Wings, but I took three with me and kept all of them busy until round 6 that way :)
He is no good with fighters atm unless in regards to CAS, but from his side it's only: get into dogfight and stop them so the Star Destroyers can do their part. One of his weaknesses, but right now there is no way for me of capitalizing on that.

I didn't equipt Admonishion to keep points low and the ECM worked way better. Both MC30s use up most or all of their shields before going down, which stop way more damage than negating a single die would have done. Maybe it's because of the different Meta?

Edited by Gordon Freemann