13 minutes ago, RobertK said:Let's analyze the list you are fighting against and see what its weaknesses are.
One thing that stands out to me is that his fleet only has two activations. This means he is vulnerable to a last-first attack with something potent and maneuverable. So you probably want a list with 4-5 ships. If you are going first and have more ships to activate, you will be able to see that state of the table before you do your final positioning. MC30s and CR90s are made for this sort of thing. @Ginkapo's article is good at describing what you probably want to be doing. Here's a fleet list that might give you some ideas...
Faction: Rebel Alliance
Points: 386/400
Commander: Mon MothmaAssault Objective: Blockade Run
Defense Objective: Hyperspace Assault
Navigation Objective: Solar CoronaMC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 84 total ship cost[ flagship ] CR90 Corvette A (44 points)
- Mon Mothma ( 30 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 83 total ship costCR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship costMC30c Torpedo Frigate (63 points)
- Foresight ( 8 points)
- Major Derlin ( 7 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 87 total ship costGR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Comms Net ( 2 points)
= 22 total ship cost1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)
2 X-Wing Squadrons ( 26 points)Try to position the MC30s to alternate going first when you want them to attack. Example...Round 2: Foresight is last to activate and dives into close range of the ISD. Admonition is just outside of long range of the ISD, to its front. Round 3: Foresight goes first with a crushing double attack and then zooms away at speed 3-4 to the rear arc of the ISD. Admonition waits to activate until after the ISD has moved. The ISD is probably forced to move into medium (or even short!) range of Admonition when the ISD activates. Admonition fires and then maneuvers to close range again. Round 4: Admonition activates first and pounds the ISD with another crushing double-arc, then zooms away. And where is Foresight? Is it coming around for another pass? All the while the CR90s are peppering the ISD from long range with TRCs.
Anyway, if you have the ships, this list is really fun and tough to get after. MC30s and CR90s really like Mon Mothma because of their evades.
ps Don't mind my objectives. There were mostly me just screwing around to play with friends. And with the 386 points, and wanting to go first, they rarely get played anyway. Cheers!
It's only one dice that Mon Mothma helps with and he usually roles enough target locks to avoid that. From my experience, which is of course very limited, Mon Monthma is dead points.
Admonition the same. 8 Points for dropping one dice and a one time use. I'm afraid I'm way to unexperince to make use of that.
Additionally: If foresight is in close range and he's first player.... Not a good idea. Ok, the return fire form the MC30 is massive, but I do have no luck with dice to (which was the initial frustration I had) and I managed to score 1 damage with 4 black dices ![]()
His fighter, even if they are no bombers, will harass my ships and do damage over time.
During the last use of my GR-75 he always scored a target lock and of course used that on my scatter.... The Imperials get at least Minister Tua, which can generate a quit tanky Gozanti.