Profundity Up!

By Truthiness, in Star Wars: Armada

1 minute ago, SQUIDwarrior said:

Debris field says any one hull zone as well.

ahh you are correct.

Regarding the Exodus Fleet title, it seems like since you have to exhaust another copy of the card to activate, that if you spend 10 fleet points, you only get 2 extra engineering points/turn. At 15 fleet points you can get 4 engineering points per turn.

That seems a bit expensive to me.

2 minutes ago, jbrandmeyer said:

Regarding the Exodus Fleet title, it seems like since you have to exhaust another copy of the card to activate, that if you spend 10 fleet points, you only get 2 extra engineering points/turn. At 15 fleet points you can get 4 engineering points per turn.

That seems a bit expensive to me.

Unlike the other Task force titles we have seen. There is no other draw backs other than the exhaust.

11 minutes ago, jbrandmeyer said:

Regarding the Exodus Fleet title, it seems like since you have to exhaust another copy of the card to activate, that if you spend 10 fleet points, you only get 2 extra engineering points/turn. At 15 fleet points you can get 4 engineering points per turn.

That seems a bit expensive to me.

You can only ever get the 2 extra per turn for a single ship's activation. Just like with the Task Force titles for the HH, you can only exhaust one card on one other friendly ship.

But like @TallGiraffe said, there is no other draw back than the exhaust. So if you have 2 of the titles in your fleet, both of those ships can gain the 2 extra engineering without worrying about mucking anything else up.

NM, I misunderstood the exhaust mechanic. "Exhausted cards and defense tokens cannot be exhausted again." is the mechanic that limits their use.

8 hours ago, Ginkapo said:

ACM, XX9, Fire Control Teams and Leading shots?

Armoured cruiser, Dodonna, APTs, XX9, Fire control team.

If you like, give it Profundity to have it poop out a Dodonna's pride CR90B also

5 minutes ago, D503 said:

Armoured cruiser, Dodonna, APTs, XX9, Fire control team.

If you like, give it Profundity to have it pop out a Jyn Erso HammerHead Corvette also

FTFY ;)

Armored Cruiser, leading shots, Boarding Troopers, external racks?

I like how the Rebels get a card that is basically Collateral damage but not the Imperials who wouldn't care less.

This is fun. I definitely think I'll play the Profundity a bit.

First off, the token load-out definitely plays into its vulnerability. I've run a Liberty for over a year, and you always feel it on that single redirect token. If anything, the double redirects on the ISD and MC80 were a big selling point in holding those two ships afloat for a long time. So you'll have to be very wary of multiple shots hitting the same arc of a Profundity. ECM would be my first prudent thought. I suppose my main concern is that the ship really wants to brawl it out at close range, and quite possibly trade itself out for more of the enemy's fleet. That would tend to lend itself to more modest load-outs.

One of my first thoughts when I saw the dice mix is that this thing really is an ISD killer, or potentially a killer of any big ships. The arcs are both potent enough to overwhelm defense tokens if you can double-arc, and it really does want to get into a ramming contest with an ISD, where it will outdice that ISD. Speed-3 and some decent yaw throughout make it possible to set up its double-arcs. For attacking small ships, the front arc of the ordinance cruiser especially reminds me of the side arc of an MC30, which is known for being able to knock down small ships with ease, so being able to place that front arc on a small ship while keeping the side arcs on other targets would seem like a good way to handle MSU lists. There's a part of me that really likes how the side arcs are structured, because any ship that does fly out of the front arc still can pick up a barrage of side-arc shots, possibly for several turns.

This is going to be a very playable and good unit. He'll help Sato some. There's probably something to be said for a Rieekan blocker list, similar to what I played in wave-2. I'm unsold on Raddus at the moment. He's either going to be really really good, or so gimmicky that he just doesn't cut it.

Caitken and Shollan strike me as really flexible. Yes, they are more expensive than ordinance experts, but you potentially gain their benefit multiple rolls throughout the game, and I could see them working out well on an AF-2-A or a MC30 Scout.

Jyn will be interesting. Much like Hallway Monitor Vader, there's the real question of whether you'll actually be able to deliver them. That takes a lot of fairly careful fleet building to make it reliable, and one wonders whether the effort spent on getting to work might be better invested actually blowing up the enemy fleet. I think there's a bit more to trying to build around objectives that involve objective tokens on ships to make Jyn much more interesting.

Exodus fleet is interesting. Flying Mon Calamari units isn't a problem, but you're minimally paying 10 points just to get this to work, and then you need to keep both units alive long enough. You'd really have to be building around an Engineering strategy at that point, but because the cost is the main hindrance, having 6+ engineering, and more if you add tokens or other gimmicks can be extremely useful for regenerating all of the shields on a hull zone of the Profundity. For a ship that really wants to be in the thick of it and outlast the opponent, that might be an extremely useful and helpful upgrade.

Wide Area Barrage is pretty sick. I do like that there's an indirect counter to the bunching that we've seen so far. Gallant Haven Balls like to bunch. Flotillas can end up bunching. Most squadron balls end up bunching at some point. This gives you a shot at the ships, which is what really counts, but then gives you a way of effecting the rest of the game in some fashion. And it isn't going to be unusual to have 3 hit icons showing, halved rounded up for 2 damage to some other target. That's going to force a lot more careful flying and positioning.

I still want to see some of the other new upgrades, especially Early Warning Radar. Lots to like about this preview and the future of the game.

10 hours ago, ianediger said:

Prolly Aurebesh for "MC". Since that's where the ship outline would be for title upgrades, they put the MC there instead.

It is - a nice touch! http://starwars.wikia.com/wiki/Aurebesh

Makes me wonder if the 7th fleet title might work for any "star destroyer".. Vics and glads?

55 minutes ago, jbrandmeyer said:

Armored Cruiser, leading shots, Boarding Troopers, external racks?

... dropped in by Raddus such that it also prey-catches its target.

Other ideas: An ordnance cruiser might like Home One as its buddy for a rebel dreadnaught list.

I would love it if "MC only" was the start of a new genre in upgrades: the fleet theme title. Mon Cal Exodus going onto MC30s through 80s. 7th Fleet title going onto ISDs and VSDs. Massassi Group going onto Nebulons and Hammerheads. Tarkin Initiative for interdictors and... Death Star expansion pack.

9 hours ago, Drasnighta said:

No way?

Sato + Expanded Launchers or Racks + Confire + WAB + an ordnance cruise front arc...

thats 8 black dice for s potentisl 16 in one shot...

Which could be re rolled with either Ordnance or Caitken/Shollan...

... Likely? No... But Potential and thus, at least “one way”

Am I completely missing something? Black dice don't have any faces with two hits, and crit icons don't count towards the damage you do to the second ship or squadron. That makes the maximum result 8, correct?


Now, your average result is 6, so you have an excellent chance of reaching the 7 that you need to kill a non-Motti flotilla (especially if you have re-rolls).

4 minutes ago, elbmc1969 said:

Am I completely missing something? Black dice don't have any faces with two hits, and crit icons don't count towards the damage you do to the second ship or squadron. That makes the maximum result 8, correct?


Now, your average result is 6, so you have an excellent chance of reaching the 7 that you need to kill a non-Motti flotilla (especially if you have re-rolls).

Just to be realistic here. You need to have the Wide Spread upgrade equipped and a minimum of 7 black dice all with hit results and one a critical result in order to kill a non Motti flotilla.

So you would need the Ordnance Cruiser, Sato, External Racks, Wide-Spread Barrage, close range shot at a target that can't scatter, some dice manipulation cause of course. Just to one shot a flotilla you could just as easily do with other units and half the factors.

Something worth noting: Both new ships in Wave 7 are able to use Flechette Torps and Ordnance Experts. (Kuat ISD only for Imps)

Might change the Anti-squadron game a little, since its much easier to afford to activate your big hitter first instead of your specialized Raider or Hammerhead.

6 minutes ago, elbmc1969 said:

Am I completely missing something? Black dice don't have any faces with two hits, and crit icons don't count towards the damage you do to the second ship or squadron. That makes the maximum result 8, correct?


Now, your average result is 6, so you have an excellent chance of reaching the 7 that you need to kill a non-Motti flotilla (especially if you have re-rolls).

With conservative rerolling (only blanks), odds of any one final black die being a blank are 1:16. On 8 dice, I come up with ~60% no blanks, 32% one blank, 7.5% two blanks, and small odds of anything worse. I'd imagine that if you are flying with Sato that there would be something other than external racks equipped for the second upgrade slot. That still leaves you with a bonus 3-dmg attack to the flotilla, such that a ramming finishes the job.

Even on the basic 3-dice attack though, the bonus +2 is nice. An "ordinary" double-arc attack could reasonably hit the target with 2x 5-dmg attacks and its neighbor for 2x 2-dmg attacks, no Sato shenanigans required.

12 minutes ago, >kkj said:

Something worth noting: Both new ships in Wave 7 are able to use Flechette Torps and Ordnance Experts. (Kuat ISD only for Imps)

Might change the Anti-squadron game a little, since its much easier to afford to activate your big hitter first instead of your specialized Raider or Hammerhead.

The armored cruiser could take leading shots and flechette torps, too.

That barrage card on a bunch of glads could be fun.

On a separate note, does this mean FFG want me to buy 2 or 3 of these just to get that card?

Jyn works with Blockade Run (well, against it) and Capture the VIP. She works with Hyperlane Raid in Corellian Conflict (and a stealth buff to Rebels).

...but does she work with Intel Sweep?

Intel Sweep has Objective Ships, which the rules require you to "place an objective token next to the ship card" to designate which ship is the objective ship. Could then it be argued that this ship has an objective token? Could Jyn give you a VP to contest the 75 points at the end of the game?

I think RAW is a "yes". The token placed "near the ship card" is an objective token and it belongs to that ship.

39 minutes ago, BiggsIRL said:

I think RAW is a "yes". The token placed "near the ship card" is an objective token and it belongs to that ship.

Good point. Misunderstood it at first, but that’s interesting. Well, Intel Sweep is dead.

I mean, it’s already a dead game...

Edited by The Jabbawookie

Hmmm...

Seventh Fleet: ISD or SD only?

10 hours ago, Drasnighta said:

Also:

Don’t call me Shirley. ?

I was waiting for this since I started to read this topic :)

Ordnance Cruiser + Expanded launchers + External Racks + OE. That's 7 black dice, 8 with a dial from its frikkin front. Add the two blues and you're at 8 damage in average from a single shot, even more with OE rerolls. If it can doublearc (which isn't that difficult with these arcs), you may add 4 black 3 reds to that, with additional ~7 damage. You can easily calculate with 15 hits from a single activation, that's something that can destroy even an ISD. Team it up with H1 for the guaranteed accuracy and you have a battering ram that can pass through everything. Holy cow I have my list for the next tournament :D