Profundity Up!

By Truthiness, in Star Wars: Armada

2 minutes ago, Ardaedhel said:

2) a rule for removing them with already-existing mechanics (for example, a new use for Engineering points)

So by using a raid engineering you negate the ability to remove if this was the case, so don’t think that’s the one

"Yo dawg, we heard you like your ordinance, so we put external racks on your expanded launchers bro!"

-Admiral Xzibit

51 minutes ago, geek19 said:

Youre the devil and I like this.

It's like Vader on a Cymoon. Except no Gunnery Team.

47 minutes ago, Onidsen said:

I suppose it's probably best that Caitken and Shollan are weapons teams, not officers. But I honestly think that Gunnery teams and Dual Turbolaser turrets are a better choice for Ackbar Assault Frigates. Caitken and Shollan are certainly much better than Veteran Gunners, so there's that, at least.

Aboard of the...

swm30_card_profundity.png

swm30_card_caitken-and-shollan.png

"Hopefully we reached the transport at time!"

Holdo-780x438_rev1.jpg

"Sorry but someone must stay behind."

Edited by ovinomanc3r

Oooo, that new weapons team will be nuts with Ackbar. Or maybe on a Spinals Liberty? Worth giving up GT for though?

And raid tokens! Interesting! I think we finally know what the mandelorian assault squadron thingies do now!

6 minutes ago, Ardaedhel said:


2) a rule for removing them with already-existing mechanics (for example, a new use for Engineering points), or

Using the matching command to remove the raid token so they act as a "miss a turn" mechanic.

9 minutes ago, Drasnighta said:

Well, that’s kinda correct.

You’re spending a critical Effect to do it.

just not he critical DIE

It says critical hit.

Also we never spend critical effects. We resolve them.

1 minute ago, Ginkapo said:

Using the matching command to remove the raid token so they act as a "miss a turn" mechanic.

Yup, something like that. Like how Slicer Tools should work. :)

Wortht noting it seems they plan on adding more raid platforms. Jyn Erso says “If the enemy ship has no raid tokens” and she is the only one who can do at moment (or at least for Rebels) so I’m predicting U-wings with Raid soon as it seems to be the gauntlet’s action

6 minutes ago, Visovics said:

So by using a raid engineering you negate the ability to remove if this was the case, so don’t think that’s the one

Sure, but something along those lines will probably be the way to counter it. They could certainly write the rules in such a way to allow you to spend an X token to remove raid tokens.

Just now, Ardaedhel said:

Yup, something like that. Like how Slicer Tools should work. :)

Meaning carrier fleets have to bid for first now. :D As an alternative, Sloane could try to intercept and kill enemy Gauntlets.

Time will tell if I'm wrong or not, but I'm not as impressed as you are. I think it can have a role is replacing the command cruiser as carrier(the armored version), at a price of less survivability. For the ordenance, its a good candidate to be a Sato flagship. But AF will be better for Ackbar, MC30 will be a better brawler, Liberty a better battleship. Also, I wouldnt put Caitken and co on AF, Id go with gunnery team. Sato WAB will be a thing, but gladiators will like that too.

9 minutes ago, ovinomanc3r said:

It says critical hit.

Also we never spend critical effects. We resolve them.

I know, I’m being silly...

i am anxiously awaiting a critics effect that DOES require spending though.... because it’s memtioned in the rules and would no doubt be powerful.

I think the ship is really nice actually. It's like a beefed up with AF with bigger teeth at close range but cost more. I might run Ackbar pickle + MC75 since you still get to throw 5 reds at long range and once things get close, juicy!

The Twins look pretty nice upgrade; giving you flexibility to go for more accurate reds or blacks depending. I still think Gunnery Teams might be king in that slot, but we'll see. At least for the longer range variant.

Overall, solid ship. I look forward to it for sure.

5 minutes ago, Ardaedhel said:

Sure, but something along those lines will probably be the way to counter it. They could certainly write the rules in such a way to allow you to spend an X token to remove raid tokens.

I’m still thinking they will stay on for the duration of the game, she works similar to Vader. She takes commands out, he takes upgrades out, and although she is more powerful than him by a long shot...

Surely flotillas aren't actually that worried?

It takes 7 damage to kill a healthy flotilla with indirect damage (8 for a Motti flotilla) - there's no way you're going to get 16 damage in one go with WAB...

Edited by Hedgehogmech

Just waiting the app update to start building fleets. Will I end flying scum stuff??

I... I... I think I am in love. Wow, the MC-75 just looks magnificent.

2 minutes ago, Hedgehogmech said:

Surely flotillas aren't actually that worried?

It takes 7 damage to kill a healthy flotilla (8 for a Motti flotilla) - there's no way you're going to get 16 damage in one go with WAB...

No way?

Sato + Expanded Launchers or Racks + Confire + WAB + an ordnance cruise front arc...

thats 8 black dice for s potentisl 16 in one shot...

Which could be re rolled with either Ordnance or Caitken/Shollan...

... Likely? No... But Potential and thus, at least “one way”

Edited by Drasnighta
6 minutes ago, Hedgehogmech said:

Surely flotillas aren't actually that worried?

It takes 7 damage to kill a healthy flotilla (8 for a Motti flotilla) - there's no way you're going to get 16 damage in one go with WAB...

7?

With WAB and 3 hits rolled you are putting 2 damage on nearby flotilla. As long as its owner must choose one hull and apply ALL the damage there you are doing one damage card without shooting it. What is great cause you are bypassing the scatter.

For one volley it requires 4 (5 Motti): so 7-9 hits required. And you are starting with 1 already.

Edited by ovinomanc3r
Just now, Drasnighta said:

No way?

Sato + Expanded Launchers or Racks + Confire + WAB + an ordnance cruise front arc...

thats 8 black dice for s potentisl 16 in one shot...

But only four damage to the flotilla next door... my point is that WAB isn't actually that useful against flotillas?

I don't think the blast-radius things will be as good against ships as they will against squadrons. Tossing unblockable damage into the ace of your choice that can't be mitigated in any way will be really nice.

But which ships can use them best? Raiders probably still want external racks, MC30s and Glads probably still want a crit upgrade.... I am not sure how useful it will be?

Just now, Hedgehogmech said:

But only four damage to the flotilla next door... my point is that WAB isn't actually that useful against flotillas?

Unless you double arc the target. Its once per attack not activation :)

Just now, ovinomanc3r said:

7?

With WAB and 3 hits rolled you are putting 2 damage on nearby flotilla. As long as its owner must choose one hull and apply ALL the damage there you are doing in damage card without shooting it. What is great cause you are bypassing the scatter.

Ah ha, didn't realise a hull zone is always hit...

A WAB Demolisher is the new Mauler Mithel of ships. Jump in, splash around a bunch, jump out...