Profundity Up!

By Truthiness, in Star Wars: Armada

50 minutes ago, JauntyChapeau said:

I'm wondering if we're going to see Walex glued to this ship for this reason.

I think ECMs + Walex are certainly an attractive option, but it won't be as good as on an HMC80 due to the fact that you're overheating your brace and redirect at about the same pace and that 2 accuracies (not uncommon when a big salvo goes after a big ship) will guaranteed lock down one of the two, ECMs only let you pick which of those two you get to use (unlike the HMC80 where the double redirect makes it much harder to force ECMs into that situation).

I figure the MC75 is going to be upgrade-hungry as ****, given it's something of a generalist but with very good upgrade slots that allow it to specialize. Walex + ECMs certainly help out with the defensive issues but combined with all the other upgrades it wants it may be too much.

That's not even discussing the hotly contested nature of who exactly will get to sit in the officer's chair in the first place. You can make a good argument for the Damage Control Officer, Raymus, etc., as well.

21 hours ago, DampfGecko said:

Profundity, or: how the Battle of Scarif comes alive on the gaming mat. Hot d*mn, from a fluff perspective, this is almost too awesome for words!

Raddus can wait to later hyperspace in, supporting the troops that are already at the scene, his magnificent flagship being the visual and military centerpiece of the fleet. Profundity can go toe to toe with an ISD if done right, especially with its competent brigde crew, and when it is inevitably Boarding Trooper'ed, it can even blast the Tantive IV out of its hangar if you so desire.

Sure, some of what we have been shown here will surely need to prove itself competitively, but seriously, you could read almost any card shown and point to an exact moment in R1 to explain to your opponent precisely what is happening. Build a Profundity List with Nebs, Hammerheads and GR 75s to taste, have the Tantive IV wait in its bowel, support it with Xs and Ys. Then have it go up against double ISDs led by Vader, put Goran on one, and season with a buttload of TiEs- this is amazing.

I came up with a scenario for this a while ago if you wanted a starting point for recreating the battle:

Pretty hyped for this ship. I've been trying to theorycraft an offensive carrier MC75. Lots of thought on what has become the main conflict of overlaping interest in ion and weapon teams. This is mainly general thought for Dodonna, Garm, and Rieek.

  • Strong double arc potential perfers rerolls over gun teams
  • between MonCal bros. and leading shots I have a hard time choosing one over the other.
  • What if I go Overload pulse for more double arc punch?
  • What about flight controllers?(As a rebel with proficent squad play I've never felt the need for FC combo)

So far the cheap option is MonCal bros. plus empty ion slot. Generalist option is FC plus leading shots.

Do we know how much both releases in this wave will cost?

*edit*

Never mind found the MSRPs on FFGs site. ($49.95 for the Chimera and $39.95 for the Profundity in case anyone else is curious).

Edited by SODABURBLES
answered my own question
7 minutes ago, SODABURBLES said:

Do we know how much both releases in this wave will cost?

40 for the Profundity and 50 for the Chimera.

3 hours ago, Noosh said:

I like the design of it real Tanky real punchy. Use with liberty to apply pain. I can see it now 1mc 75, 2 mc 80L put um in a headlock! Or start the ackbar conga line with this, and drive right into the enemy fleet!

Is it possible that the Liberty is the anvil to the MC-75's hammer? Move the Liberty directly towards the enemy while the MC-75 swings out and comes in from the side with a double arc nastiness?

24 minutes ago, comatose said:

Is it possible that the Liberty is the anvil to the MC-75's hammer? Move the Liberty directly towards the enemy while the MC-75 swings out and comes in from the side with a double arc nastiness?

I'd say that if something were an anvil, it would be the MC-80.

MC-75 seems more like a sickle. Very sharp but if you don't use it properly, you're fu****

19 hours ago, Panzerninja said:

If I was to wager, a guess he is going to be similar to Governor Pryce. Pick a round, your ship will go first, Large/medium only. maybe some other sort of drawbacks.

edit: to back up the claim this was pulled from the Hi res image-

Medium or…

After deploy…may place…on this card…the Ship Ph…matching the….you are the s…must activate…first player, y…2 comm…your…

Awesome. Pryce looks cool.

1 hour ago, comatose said:

Is it possible that the Liberty is the anvil to the MC-75's hammer? Move the Liberty directly towards the enemy while the MC-75 swings out and comes in from the side with a double arc nastiness?

Funny you should say that. For my 900 point megabattles i'm thinking of trying an anvil MC-80L flanked by MC-30's while my hammer will consist of an MC-75 armored with MC-80 flankers.

Random musings

Wide Area Barrage is bad:

It just is. Yeah, I get that it's not an attack and that they don't get to use defense tokens, but even for ships heavy on black dice it's only 2 damage. You opponent also gets to choose what hull zones are taking the hits, so if you splash 2 damage on a flotilla twice, it's still alive with 1 hull and 1 shield left in two of its hull zones. You could also end up in situations where you don't care about the potential splash targets making it a dead ordinance slot which is pretty painful considering how good some of the ordinance slots can be. It also doesn't help you kill what you're shooting at. The damage is just so trivial and there's so much competition for that slot that I really don't see people using this. It might make Sato less meh (and good for him if it does), but my reflex is that if you get enough chances to roll black dice to get real work out of WAB, you've already won the game and the extra damage is just some salt in the wound. To use a Hearthstone/Magic term, this is a "win more" card.

Jyn Erso is really good if you can pull it off:

While we haven't seen enough info about the raid tokens to come to a firm conclusion, it appears to be Slicer Tools on steroids i.e. with even less workarounds. I'm curious if people will try to build for delivering her because an inopportune raid could really swing the game hard.

Caitken and Shollan are a big buff for Ackbar:

A super pickle that can re-roll any number of red dice is pretty ball busting and only gets worse if Toryn is around to also let you re-roll a blue at medium range. It's some pretty hardcore dice fixing that can still be comboed with Concentrated Fire orders and tokens.

The MC-75's are really solid ships:

ECM's feel almost mandatory on these things (and a DCO wouldn't go amiss with that pair of contain tokens), but other than that, they're really solid ships. It's a good generalist and a role that Rebel fleets didn't have the best ships for. I'll probably pick up 2.

Edited by MasterShake2
32 minutes ago, MasterShake2 said:

Random musings

Wide Area Barrage is bad:

It just is. Yeah, I get that it's not an attack and that they don't get to use defense tokens, but even for ships heavy on black dice it's only 2 damage. You opponent also gets to choose what hull zones are taking the hits, so if you splash 2 damage on a flotilla twice, it's still alive with 1 hull and 1 shield left in two of its hull zones. You could also end up in situations where you don't care about the potential splash targets making it a dead ordinance slot which is pretty painful considering how good some of the ordinance slots can be. It also doesn't help you kill what you're shooting at. The damage is just so trivial and there's so much competition for that slot that I really don't see people using this. It might make Sato less meh (and good for him if it does), but my reflex is that if you get enough chances to roll black dice to get real work out of WAB, you've already won the game and the extra damage is just some salt in the wound. To use a Hearthstone/Magic term, this is a "win more" card.

Jyn Erso is really good if you can pull it off:

While we haven't seen enough info about the raid tokens to come to a firm conclusion, it appears to be Slicer Tools on steroids i.e. with even less workarounds. I'm curious if people will try to build for delivering her because an inopportune raid could really swing the game hard.

Caitken and Shollan are a big buff for Ackbar:

A super pickle that can re-roll any number of red dice is pretty ball busting and only gets worse if Toryn is around to also let you re-roll a blue at medium range. It's some pretty hardcore dice fixing that can still be comboed with Concentrated Fire orders and tokens.

The MC-75's are really solid ships:

ECM's feel almost mandatory on these things (and a DCO wouldn't go amiss with that pair of contain tokens), but other than that, they're really solid ships. It's a good generalist and a role that Rebel fleets didn't have the best ships for. I'll probably pick up 2.

Caitken and Shollan still can’t go on a “pickle.”

5 minutes ago, Drasnighta said:

Caitken and Shollan still can’t go on a “pickle.”

Oh yeah, keep forgetting that ship doesn't have a gunnery team...would be good on MC-75 with Ackbar

56 minutes ago, MasterShake2 said:

Random musings

Wide Area Barrage is bad:

It just is. Yeah, I get that it's not an attack and that they don't get to use defense tokens, but even for ships heavy on black dice it's only 2 damage. You opponent also gets to choose what hull zones are taking the hits, so if you splash 2 damage on a flotilla twice, it's still alive with 1 hull and 1 shield left in two of its hull zones. You could also end up in situations where you don't care about the potential splash targets making it a dead ordinance slot which is pretty painful considering how good some of the ordinance slots can be. It also doesn't help you kill what you're shooting at. The damage is just so trivial and there's so much competition for that slot that I really don't see people using this. It might make Sato less meh (and good for him if it does), but my reflex is that if you get enough chances to roll black dice to get real work out of WAB, you've already won the game and the extra damage is just some salt in the wound. To use a Hearthstone/Magic term, this is a "win more" card.

Amazing... every word of what you just said is wrong.

It's not great on everything, obviously. But have you heard about our Lord and Savior the Torpedo Hammerhead? Sato loves these little guys, and with WAB, Sato officially bangs the final nail in the coffin of the Aceholes in general, and Gallant Haven in particular.

Hammerhead Torpedo Corvette 36

Wide Area Barrage 2

Ordnance Experts 4

Disposable Capacitors 3

Task Force Organa 1

Total: 46 pts

Grab 2-3 of these guys and MESS UP someone's carrier. Using dcaps and a con fire (easy since it's a command 1 ship) you can toss 3 black dice (using Sato). Easy enough to get a crit with ordnance experts, and to "correct" any blanks with TFO. So: 3 "hit" dice, halved, rounded up, means 2 damage that you get to stick on an enemy squadron (no braces, no GH shenanigans) IN ADDITION to the 4 damage that you just did to the ship (since you rolled two hits and a hit+crit). Do this with a salvo of three hammerheads (a measly 138 pts) and you've just broken the back of Gallant Haven and/or any Aceholes squadron array.

Am I the only one checking Armada Warlords Fleet Builder daily to see when they get it in there? (I'm lazy about fleet building)

5 minutes ago, scipio83 said:

Amazing... every word of what you just said is wrong.

It's not great on everything, obviously. But have you heard about our Lord and Savior the Torpedo Hammerhead? Sato loves these little guys, and with WAB, Sato officially bangs the final nail in the coffin of the Aceholes in general, and Gallant Haven in particular.

Hammerhead Torpedo Corvette 36

Wide Area Barrage 2

Ordnance Experts 4

Disposable Capacitors 3

Task Force Organa 1

Total: 46 pts

Grab 2-3 of these guys and MESS UP someone's carrier. Using dcaps and a con fire (easy since it's a command 1 ship) you can toss 3 black dice (using Sato). Easy enough to get a crit with ordnance experts, and to "correct" any blanks with TFO. So: 3 "hit" dice, halved, rounded up, means 2 damage that you get to stick on an enemy squadron (no braces, no GH shenanigans) IN ADDITION to the 4 damage that you just did to the ship (since you rolled two hits and a hit+crit). Do this with a salvo of three hammerheads (a measly 138 pts) and you've just broken the back of Gallant Haven and/or any Aceholes squadron array.

Like I said, if this upgrade makes Sato better, then good for him. He needs help. I don't think this ship is as powerful as you seem to think it is, so we'll agree to disagree.

9 minutes ago, MasterShake2 said:

Like I said, if this upgrade makes Sato better, then good for him. He needs help. I don't think this ship is as powerful as you seem to think it is, so we'll agree to disagree.

Nah, Sato is amazing. He just has a pretty significant skill floor and an atypical playstyle. I've done well with him, and I'm not even a top tier player.

But yes, we can agree to disagree.

Does anybody know if any of the fleet building apps have any of this knew stuff?

fab's working on it. Don't know about the others.

5 minutes ago, TheToad said:

Does anybody know if any of the fleet building apps have any of this knew stuff?

We’ve had reports that it is being worked on (“maybe tomorrow”) for Warlords, FABs and the iPhone builder, so far.

Nevetz of Warkords said maybe tomorrow (he had stuff that he needs st work)

FAB double checked that the MC was a title.

Do they won’t be far off now

FABs and Warlirds both have their info threads on the main page right now.

the IPhone one is in Fleet Building

Edited by Drasnighta

Thanks Dras

3 hours ago, Drasnighta said:

We’ve had reports that it is being worked on (“maybe tomorrow”) for Warlords, FABs and the iPhone builder, so far.

Nevetz of Warkords said maybe tomorrow (he had stuff that he needs st work)

FAB double checked that the MC was a title.

Do they won’t be far off now

FABs and Warlirds both have their info threads on the main page right now.

the IPhone one is in Fleet Building

It makes me sad that the excellent "Armada Fleets Designer" is so often overlooked in conversation. It really is top notch.

9 hours ago, MasterShake2 said:

Random musings

Wide Area Barrage is bad:

It just is. Yeah, I get that it's not an attack and that they don't get to use defense tokens, but even for ships heavy on black dice it's only 2 damage. You opponent also gets to choose what hull zones are taking the hits, so if you splash 2 damage on a flotilla twice, it's still alive with 1 hull and 1 shield left in two of its hull zones. You could also end up in situations where you don't care about the potential splash targets making it a dead ordinance slot which is pretty painful considering how good some of the ordinance slots can be. It also doesn't help you kill what you're shooting at. The damage is just so trivial and there's so much competition for that slot that I really don't see people using this. It might make Sato less meh (and good for him if it does), but my reflex is that if you get enough chances to roll black dice to get real work out of WAB, you've already won the game and the extra damage is just some salt in the wound. To use a Hearthstone/Magic term, this is a "win more" card.

The real problem with WAB is the same with gunnery team: You dont focus your fire, and a crippled ship does the same ammount of damage as an unscarred. If you compare its price and damage output to contrstants, apt deals flat 1 damage for 2,5x Points. Yes, dealing a crit damage has its advantages, but you might be tight on points. And this One doesnt have a damage cap. Even a gladiator1 can Kill a flotilla with the colletaral damage from its side(on a Lucky Day, 1 crit 4 hit on primary target, and a ram on flotilla). Its gonna be stong in Sato fleets, and on glad1-s. Obviously theres gonna be a hype after release, and Will see less play later.

Worth to notice: Youll be able to Pick out annoying squads: Intel, scatter aces are less pain.

Tactical advance: Its counter play is to fly with bigger gaps among your ships. If you know that, you can start planning how youll park a brodside ship in those gaps. If They keep It close, theyll get hurt, if They break up the formation, leaving your opponent exposed(yes, there are fleets not giving a **** about formations) for a mere 2 Point upgrade, its an awesome investment.

Also a side effect: Opponent has to choose Between being able to provide its squadrons with Black flack and be exposed to wab, or go uncovered.

Edited by Coldhands
4 hours ago, ManInTheBox said:

It makes me sad that the excellent "Armada Fleets Designer" is so often overlooked in conversation. It really is top notch.

David is on it. But Christmas Holidays usually end the 8th here.

10 hours ago, scipio83 said:

Grab 2-3 of these guys and MESS UP someone's carrier. Using dcaps and a con fire (easy since it's a command 1 ship) you can toss 3 black dice (using Sato). Easy enough to get a crit with ordnance experts, and to "correct" any blanks with TFO. So: 3 "hit" dice, halved, rounded up, means 2 damage that you get to stick on an enemy squadron (no braces, no GH shenanigans) IN ADDITION to the 4 damage that you just did to the ship (since you rolled two hits and a hit+crit). Do this with a salvo of three hammerheads (a measly 138 pts) and you've just broken the back of Gallant Haven and/or any Aceholes squadron array.

Trouble with this plan is you will need black 2 critical hits as the AF can evade one. And even if you do, at that point the WAB is only dealing 1 damage to a nearby squadron, or the AF can save the evade for the next HH. Plus it can burn the evade if it wants to to shrug off a second attack. I personally like Walex too as the AF has no redundant defense tokens and can burn them quickly.

Meanwhile GH will pick off your own squadrons that activated Sato in the first place. If Sato fails to proc, those HH lose a lot of potency.

5 hours ago, ManInTheBox said:

It makes me sad that the excellent "Armada Fleets Designer" is so often overlooked in conversation. It really is top notch.

Agreed. Best builder I've found for mobile, hands down.