Profundity Up!

By Truthiness, in Star Wars: Armada

3 hours ago, jbrandmeyer said:

... dropped in by Raddus such that it also prey-catches its target.

Other ideas: An ordnance cruiser might like Home One as its buddy for a rebel dreadnaught list.

Yeah one thing that stands out especially for the ordnance variant is it looks like it can generate a lot of damage but not much reliable accuracy. I think you will want lando on it rather than intel considering where its going but home one would really help it out.

You know I was planning on going imps. Then I saw the ordnance cruiser.

I doubt it, but maybe the 7th fleet card is an ISD I, II, Kuat, Cymoon star destroyers only card that gives benefits for you designing a fleet that involves only the big boys.

1 minute ago, Battlefleet 01 Studios said:

I doubt it, but maybe the 7th fleet card is an ISD I, II, Kuat, Cymoon star destroyers only card that gives benefits for you designing a fleet that involves only the big boys.

Well, it'll basically have the ISD silhouette there. Won't need clarification because they are all ISDs, differently from the MC variants

Is it wrong to want 2 of these?

1 minute ago, D503 said:

Is it wrong to want 2 of these?

It's wrong to only want 2

4 minutes ago, Visovics said:

It's wrong to only want 2

You could technically take 4 of them to a fight and they wouldn’t do bad.

Edited by Jabby
Just now, Jabby said:

You could technically take 4 of them to a fight and they wouldn’t do bad.

only 3, still need a commander :/

Just now, Visovics said:

only 3, still need a commander :/

Oh yh. Danm it

Edited by Jabby
6 minutes ago, Jabby said:

Oh yh. Danm it

Oh well. 3 with upgrades...

8 minutes ago, DrakonLord said:

Oh well. 3 with upgrades...

Or on second thoughts a corellian conflict fleet with 4

Apologies if this has been asked, I don’t have time to read through 9 pages.

The barrage card transfers some damage to a ship at distance 1of the defender. So this means the attacker could effectively hit some ships outside of its black die range right?

10 minutes ago, ISD Avenger said:

Apologies if this has been asked, I don’t have time to read through 9 pages.

The barrage card transfers some damage to a ship at distance 1of the defender. So this means the attacker could effectively hit some ships outside of its black die range right?

Yes.

11 minutes ago, ISD Avenger said:

Apologies if this has been asked, I don’t have time to read through 9 pages.

The barrage card transfers some damage to a ship at distance 1of the defender. So this means the attacker could effectively hit some ships outside of its black die range right?

I assume so

Also I note that the Barrage hits any ship at distance 1 of the defender - so that could include a friendly ship.

Not sure when you'd want to use that, but potentially situations where you had something that was blocking you and you wanted out of the way (been there, done that, lost an ISD because of it) you could use this to bounce damage onto a friendly ship to kill it off?

13 minutes ago, Jabby said:

I assume so

You would assume correctly.

Really, the only time dice range matters is with the initial attack, when you gather your initial dice.

Once your initial dice have been gathered, bets are off... Which is why things like Paragon and Defiance can add black dice at long range.

Upgrade Cards are (generally) explicit about measurements when they apply.

1 minute ago, Grumbleduke said:

Also I note that the Barrage hits any ship at distance 1 of the defender - so that could include a friendly ship.

Not sure when you'd want to use that, but potentially situations where you had something that was blocking you and you wanted out of the way (been there, done that, lost an ISD because of it) you could use this to bounce damage onto a friendly ship to kill it off?

Bossk if you have only 1 or 2 black hits. Get him slightly damaged and get your free accuracy.

As WAB is a 'suffers damage' attack it can't be mitigated by defence tokens?

2 minutes ago, D503 said:

As WAB is a 'suffers damage' attack it can't be mitigated by defence tokens?

Correct

So if both ships have the same hull & shields, why is one type called armoured?

5 hours ago, TallGiraffe said:

Just to be realistic here. You need to have the Wide Spread upgrade equipped and a minimum of 7 black dice all with hit results and one a critical result in order to kill a non Motti flotilla.

So you would need the Ordnance Cruiser, Sato, External Racks, Wide-Spread Barrage, close range shot at a target that can't scatter, some dice manipulation cause of course. Just to one shot a flotilla you could just as easily do with other units and half the factors.

Since ramming flotillas is a thing...

1 hull damage from a possible ram, so 4 splash Damage from two separate attacks would do it. 3 Hit results and one crit per attack is in the realm for Demolishers, MC75s, MC30s.

But as for a one shot, no ram, you are right.

because they had to call it something... and generalist* doesnt sound very warlike :P

*in that it has ordnance, ion & turbo upgrade slots & the ordnance version just has two ordnance slots

45 minutes ago, ISD Avenger said:

So if both ships have the same hull & shields, why is one type called armoured?

Same goes with ISD-II's which should have more hullpoints and shields as the ISD-I. Or the VSD-II which should have better engines than the VSD-I. Apparently the designteam decided variants cannot have different hull/shield/movement values from the original. I am a little surprised they didn't give the armoured version an extra defensive slot though.

Edited by Lord Tareq

swm30_card_caitken-and-shollan.pngStatler_and_Waldorf.jpg

1 minute ago, Mikael Hasselstein said:

swm30_card_caitken-and-shollan.pngStatler_and_Waldorf.jpg

Only if you start making mockingly terrible puns.