That player. Got to get your attention somehow. So essentially, my player really really really really really really really really really really really...... (5 minutes later) really wants a cloak for the partys ship. Is there such a thing?
Help. He's in my house
Away from my books right now, but I believe there are stats out there for the TIE Phantom
17 minutes ago, Matt Skywalker said:That player. Got to get your attention somehow. So essentially, my player really really really really really really really really really really really...... (5 minutes later) really wants a cloak for the partys ship. Is there such a thing?
There is if you make it. It's your call regardless.
There is nightshadow coating in Fly Casual and pseudo-cloaking device in Special Modifications. Not sure if they do what you want them to do.
1 hour ago, Matt Skywalker said:That player. Got to get your attention somehow. So essentially, my player really really really really really really really really really really really...... (5 minutes later) really wants a cloak for the partys ship. Is there such a thing?
Whether there is or is not such a thing is irrelevant.
What is relevant is what the player in question wants to do with it. I would flat out ask them what he means by "cloaking device" and what he intends to do with it. Get him to be specific.
Once you have that information, you need to decide whether or not he gets to have it, and if "yes" what it actually does. Ultimately, it needs to improve the story, not just be a detracting piece of gear that lets the PC in question "do whatever they want, because 'reasons'"
I'm taking your advice, but its going to be EXPENSIVE did I say worth a LOOOOOOOOOOOOOOT of money, letssee themctry and get that
They exist in canon; I just re-watched the Clone Wars episode where Anakin flies a cloaked ship against the Separatists' Admiral Spider-Guy. Base the stats on the Phantom's, if you want to make up stats.
Don't forget to give it a drawback of some sort - they aren't common, so there must be a reason for that. (Admiral Spider-Guy got around it pretty fast, using some homing torpedoes and some kind of magnetic signature that the cloaking device didn't cover. So maybe they aren't actually that stealthy, if you know to look for them and know what to look for.)
They're almost certainly illegal as ****, too.
Make it expensive and/or make a nice adventure out of getting and installing it. And don't forget to let the enemies have some kind of counter to it, otherwise it would be super boring.
In the Empire Strikes Back there is the infamous quote,
"No ship that small can mount a cloaking device!"
In reference to the Sil 4 Millennium Falcon.
I can tell you that in my Star Wars universe, civilians do NOT have access to the technology, and neither does the rebellion.
I'm also guessing that your player 'liked' the Last Jedi . . . and is trying to get their hands on the pseudo cloaking, not-so-much, tech displayed in that movie.
I may add more later on this topic . . .
I think the simple answer is if you allow it, pre-determine what you want it to cost and do. FFG is half narrative-based game and half-detailed mechanics. Going with the former is quicker and easier. If you want something more concrete, then RAW has attachments or entries that suggest (only, you will have to house rule them) cloaking devices of varying power:
- Nightshadow Coating: Fly Casual p. 63. Not a true cloaking device.
- Pseudo Cloaking Device: Special Modifications p. 66. Not a true cloaking device, hence "pseudo".
- Gimmellian Cloaking Device: I house ruled it as a weak cloaking device attachment per information from Strongholds of Resistance p. 118.
- Stygium Cloaking Device: I house ruled it as a cloaking device attachment per Stay on Target p. 60.
The problem with RAW are the inconsistencies of what the various anti-sensor devices/rules do. I fixed the mess for me when I created Vehicle Ops: Signals Intel . BUT, if you want something quick and easy go with my narrative first suggestion above. While my consolidation and tweaking of rules is straight from RAW, it definitely leans towards the mechanical side vs. the narrative side of FFG's rules.
Regarding Mark's ESB quote, I would suggest none of the cloaking devices suggested in RAW are full-on cloakers which are rare and highly illegal at best as suggested by canon. Canon quotes regarding cloaking devices are somewhat contradictory when you compare ESB's quote to them not being found on small ships with prequel information that suggests the opposite. I believe this can be retconned to mean full cloaking devices are a very secretive and expensive thing. They aren't found mounted on even expensive Super Star Destroyers and high-ranking Imperial officers believe they aren't possible on small ships even though we encounter such in other canon sources. Perhaps the Emperor and High Command have subverted knowledge of true cloaking devices (similar to suppression of knowledge of the Jedi and the Force) so they can be used more effectively and only by themselves.
TBH, it doesn't have to matter if they exist or not. You need to decide if YOU want to allow it in your game. If the answer is yes, then let them find it. If no, dangle the rumor of an Imperial Research Facility working on a device. When they raid it, the prototype has just been moved. They chase it down to find that someone else stole it first. They chase them down, and find the Empire retrieved it.
I'm with Edgookin on this one, yes there is a thing RAW as Sturn said. It's up to you to decide whether or not to allow it. Even if you do allow it you can still make a headache for your PCs. I allowed my PCs to have a corvette with a cloak, they had to eat a decent chunk of the weaponry though since they're trying to hide a 150 meter long chunk of material in space. I had other plans too which would make the cloak useful but not unpossible to deal with.
In X-wing, the Scum faction has access to an illicit cloaking device. It works like a regular cloaking device except when it is used, at the end of combat, the player has to roll a die to determine if it breaks. I would incorporate that mechanic into your cloaking device. It should help dissuade the PCs from using it all the time , especially if it was extremely expensive. Also, if it breaks, the PCs can go on a mission to find the needed parts to fix it.
If it were me I'd ask my players three questions.
1) Is this a Star Trek Campaign?
2) Is your character species "Romulon?"
3) Is this game set in the Romulon Navy?
Did you answer YES to all three questions? And I think you have your answer.
I originally missed the cloaked ship from Clone Wars, it had zero weapons on it if I remember correctly.
If the player wants the cloaking device so badly, make it a reward for the campaign, or make the campaign goal something that requires a ship with a cloak, or some other story gimmick that makes the cloaking device make sense.
Damnit. Now I want one as well … our ship has even the right size for the cloaked corvette from clone wars.
The stealth corvette had btw torpedoes and laser canons iirc, but naturally you can not shoot while cloaked. I would assume that a full cloak would be something rather expensive hard point wise. 3 or even 4 hardpoints sounds about right.