Custom Career Template...

By BrashFink, in Genesys

With all the customization in the game, I find it weird there seems to be nothing about Careers (or I have missed it, I am not reading the book in order).

For my Twilight Imperium campaign, I studied the book's basic careers and devised this template. I thought I would reshare here, for those who may not look at my Twilight Imperium thread because they were not interested in that setting.


CUSTOM CAREERS
Create your own career by picking 8 Career Skills using the following template:

  1. Choose 4 General Skills.
  2. Choose 4 more Skill of any type within the limits listed below:

Your remaining 4 Skill:

  • ...must contain 1 Social or Combat Skill.
  • ...cannot contain more than 3 Combat Skills.
  • ...cannot contain more than 3 Social Skills
  • ...cannot contain more than 3 Knowledge Skills.
  • ...cannot contain more than 2 additional General Skills

Other that the limitations above, there are no other requirements. For example, you could have 1 of each of the 4 Skill Types and be in compliance.

Choose 4 of your 8 Career Skills, and take 1 free rank in each of them.

Give your Career a fitting 2-word name like: Fierce Negotiator, Brash Pilot, or Reckless Archeologist.

All Career Skills chosen are subject to Game Master approval.

[ NOTE: The "3 Knowledge Skills" is assuming you have made custom ones for your setting]

Edited by BrashFink

Why would I limit myself when creating careers instead of choosing the skills that fit?
I get that you want to prevent overly powerful or specialized combinations, but is that really necessary?
You could just condense it down to the last sentence: "All Career Skills chosen are subject to Game Master approval."
Just my two cents.

4 hours ago, siabrac said:

Why would I limit myself when creating careers instead of choosing the skills that fit?
I get that you want to prevent overly powerful or specialized combinations, but is that really necessary?
You could just condense it down to the last sentence: "All Career Skills chosen are subject to Game Master approval."
Just my two cents.

Perhaps to get people to think a bit more about the career they are making?

Wouldn't that just make them think about how to fit it into those constraints instead of how that career would really be translated best into career skills?

4 hours ago, siabrac said:

Why would I limit myself when creating careers instead of choosing the skills that fit?
I get that you want to prevent overly powerful or specialized combinations, but is that really necessary?
You could just condense it down to the last sentence: "All Career Skills chosen are subject to Game Master approval."
Just my two cents.

You don't play with my players. LoL

I am not sure you understand what this list is. You say "why would I limit myself..." are you the GM or a player? As a player the answer is "because the GM said so." I think you are missing this is a guideline to put the Career creation in the hands of the player.

As with all things I create, feel free to to do whatever you want.

I am looking at this as a GM but it seems the difference is how we approach this. I do these kind of things together with my players so I don't have that kind of problem.

But again, just my two cents. In no way did I intend to crap on your idea. Sorry if it came across that way.

1 hour ago, siabrac said:

I am looking at this as a GM but it seems the difference is how we approach this. I do these kind of things together with my players so I don't have that kind of problem.

But again, just my two cents. In no way did I intend to crap on your idea. Sorry if it came across that way.

Nah nah. No worries.

I also work with my players directly and decide. I have a couple of Min Max Murder hobos that will just be like... Give me all 5 combat Skills, Vigilance, Cool and Stealth... also my dinosaur riding vampire ninja has a lightsaber... ummm no. (see Happy Jacks RPG Podcast song "No You Can't Be a Ninja")

Edited by BrashFink

Also I should stress, these are not just arbitrary choices I made. I used all the Role Based Careers in the book as a guideline

None of them have more than 6 General Skills, more than 3 Combat or Social. The only one that kind of breaks the mold is Leader which has 4 Social Skills, the rest are 3 or lower.

Actually if you wanted to make it fit the mold perfectly... make the first 4:

  • "Choose 4 Skills, 3 or 4 of them must be General Skills, 1 of them may be a Social Skill".
			Social		Combat		General 	Knowledge
Entertainer		3		1		4		0
Explorer		1		2		5		0
Healer			0		1		6		1
Leader			4		1		3		0
Scoundrel		2		1		4		0
Socialite		3		0		4		1	
Soldier			1		3		4		0
Tradesperson		1		1		6		0

Edited by BrashFink