Next Epic Ship

By Indy_com, in X-Wing

i suspect that the Hammerhead corvette is a given, since it would give a CR90ish type ship at a GR75 size and cost. i would suspect said pack would include a Phoenix Squadron A-Wing (in "Phoenix leader" green) with a Hera Syndulla pilot.

i'm not sure what a good Scum Corvette would be. i don't see them as having a dedicated combat ship the way the Raider and CR90 are, so the Crusader and Marauder classes wouldn't fit well (the marauder especially, since that thing can carry a full squadron of fighters internally , and has the firepower of a Frigate! talk about balance issues)

i also think the hutt pleasure ship and the unarmed yacht don't fit either.

I'd like to see a Scum Consular-class ship or something similar. I'm not too interested in Wild Karrde, it just doesn't look interesting enough.

http://starwars.wikia.com/wiki/Consular-class_cruiser

22 hours ago, mithril2098 said:i'm not sure what a good Scum Corvette would be. i don't see them as having a dedicated combat ship the way the Raider and CR90 are,

Black Sun and the Hutts would both like a word. They both had combat focused ships in their fleets for special purposes.

On 1/3/2018 at 8:27 PM, GrimmyV said:

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Then we start over. MMM_PERINI_ROGUE_ONE_DOREAN_GUNSHIP007.j latest?cb=20170112200507 latest?cb=20160622021134 latest?cb=20150325015528

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Then after that, we gots these prequel thangs.

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Basically I want Epic to be like this:

apr-ship-pic.png

Looking at exploring the maneuver tool to come up with more variety in huge ship dials. If we move to the larger ships we could remove say the 3 straight and 4 straight as well as the 2 bank for one or more of the other ideas for huge ship maneuvers listed below.

...

Stop (white square)

Well first lets start with the very first new maneuver which was introduced in Wave 3 and that is the stop. Yup put a stop on the huge ship (they can do it in armada). Now naturally huge ships with long range weapons would want to stay still as their range 3 to 5 puts them at a good range where they can snipe at the smaller ships or ships without any range 4-5 weapons. So would this have a potential of being broken? Maybe not, The smaller fighters will still be able to close the gap to range 2 and have free unhindered range there and we all know the reinforce token and recover actions won't save it. Now for the stop there should be some modest energy gain. Something similar to a 1 bank or a 2 straight. After all the natural momentum of 1 straight should be the highest energy gain. But maybe a stop should be less energy because after all you are using the engines to stay put, and with that you don't have the energy to do much thrust so setting up stop to an energy gain of only 1 or 2 could be the use.

Double Bank (2 bank arrows)

The maneuver tool is rather limited and restricted by design. The banks change the declination only 30 degrees in contrast of a standard bank which is 45 degrees. Where a small or large ship can bank twice to do a 90 degree turn a huge ship has to bank three times. So a new maneuver a double bank is something that could be added in. The double bank is simple, lets say a speed 1 double bank is revealed, you do one bank, then you immediately do another bank. You might have to make some rules like the first bank maneuver doesn't count for overlapping but the 2nd one does. Also you want to keep it down to a speed 1 and the energy gain low even 0 maybe since it literally is all power to engines. The huge ship makes a 60 degree turn which is still less than a hard turn of a small/large ship of 90 degrees, and the ship's forward movement is equal to that of a speed 2 straight, which is a 1 straight for small based ships. As for the energy gain it should be less than or equal to the energy gain for a 4 straight. 0 is a perfectly fine energy gain for such a maneuver.

Reverse (Reverse White block with T, same as straight reverse for the quadjumper)

So right now only scum has the helos (though I think the Imperials might have one in the background of one of the pilot cards from G4H). But why not large ship also have reverse. Much like Scum with having a revers it will have no stop. Also it just to keep the feeling of inertia a ship with reverse would not have a 4 straight since it has optimized engine placement for more static movement. Heck it would be interesting to see a huge ship with no 4 straight no 2 banks but 1 bank double banks 1-3 straight stop and 1 reverse. And I dare say it will still feel like a huge lumbering ship moving through space. Naturally for energy gain you want to 1 straight to be the most energy gain.

Obliques/Lateral Thrusters (slanted arrow)

So many replies have been talking about some sort of side movement such as an oblique. Now while the majority consensus is that momentum should remain in the forward direction, thus making an argument against all stop and revers movements a straight up side to side movement will likely receive the same criticism. Since moving 1 straight to the side is actually a big turn in relation to huge ship movement (might even be considered larger than a double bank). Looking at a different approach to this would be better. So why not just use the width of the maneuver tool to keep the movement small. SO the idea is to line up the tool with the blue line as if you were doing a straight, but instead of a straight put it on the other side as if it were a turn depending on the speed. Thing is for the movement is somewhat dependent on the size of the ship base as flotilla sized ships have smaller bases than corvette sized ships. For a Corvette sized ship the 1 Oblique would be a perfectly lateral movement where for flotilla sized the 1 oblique would have a small amount of forward movement. Unlike the double bank (which I cannot see any reason to go speed 2) obliques can go speed 2 but I can see them at a fairly slow energy gain. The 1 speed being at a lower energy gain than the 2 speed since the 2 speed is closer to a 1 straight. Now for turns obviously you want to restrict the movement so taking away 2 banks is likely the best course of action, and much like you won't put stop and revers maneuver on the same ship you wont put obliques and double banks on the same ship.

...

Any thoughts on the alternative maneuvers?

2 hours ago, Knave Squawk said:

I'd like to see a Scum Consular-class ship or something similar. I'm not too interested in Wild Karrde, it just doesn't look interesting enough.

http://starwars.wikia.com/wiki/Consular-class_cruiser

IF THIS IS A CONSULAR SHIP, WHERE IS THE AMBASSADOR!

Just now, Zeoinx said:

IF THIS IS A CONSULAR SHIP, WHERE IS THE AMBASSADOR!

Itchy is using the VR set watching Wookie uhh... wanky video I guess. :P

1 minute ago, Marinealver said:

Itchy is using the VR set watching Wookie uhh... wanky video I guess. :P

>.> Video is called "Let the Wookie Win"

10 hours ago, Zeoinx said:

>.> Video is called "Let the Wookie Win"

Public service announcement? Or after school special.

Why wasn’t this thread posted in the epic subforum? Hmmm.

Because it predates said subforum?

Corvus!

http://starwars.wikia.com/wiki/Corvus

Dual faction ship/dials/cards/upgrades for Rebels/Imperials, all of the Battlefront 2 heroes, and a different version of the Raider where it can launch up to two X-Wings/TIE Fighters. Plus people can use the older Raider model to represent the Imperial version And the old or new model for Rebel version.

This ship is the only good thing to come out of EAs game and it would be nice to make a new ship while boosting the old Raider. And could come packaged with X-Wing/TIE Fighter and titles for them!

18 hours ago, ScummyRebel said:
On 1/6/2018 at 10:32 PM, mithril2098 said:

i suspect that the Hammerhead corvette is a given, since it would give a CR90ish type ship at a GR75 size and cost. i would suspect said pack would include a Phoenix Squadron A-Wing (in "Phoenix leader" green) with a Hera Syndulla pilot.

i'm not sure what a good Scum Corvette would be. i don't see them as having a dedicated combat ship the way the Raider and CR90 are, so the Crusader and Marauder classes wouldn't fit well (the marauder especially, since that thing can carry a full squadron of fighters internally , and has the firepower of a Frigate! talk about balance issues)

i also think the hutt pleasure ship and the unarmed yacht don't fit either.

Black Sun and the Hutts would both like a word. They both had combat focused ships in their fleets for special purposes.

Hutts didn't have dedicated warships of their own design during the Galactic Civil war. and the Black Suns didn't design many of their own either. both did have a few dedicated warships at their service yes, but they were things like the DP-20 Frigate "Corellian Gunship", which is much more closely aligned with the Rebellion in terms of recognition and use. (or are ships way too big for Xwing, like frigates and heavy cruisers)

when you look at the Hutt stuff what do you find? pleasure yachts, which by default are unarmed and had to be customized too have any sort of guns, and freighters, most of which are either frigate sized or larger, large base stuff comparable to the YT-1300's, or Gozanti's/C-ROC's. when you look at the Black Sun stuff, you find pretty much the same.

the Interceptor IV Frigate (actually corvette sized) is the only dedicated combat ship i could find for either that was both the right size and not better affiliated with someone else.. and the fans are already against it because they don't like the looks.

so yeah, there really isn't many options here.

and thematically, the Scum faction is not just Hutts and black sun, although those two factions do show up a bunch. they are the "everyone else" faction.. anyone that isn't Rebellion or Empire (or Sequel trilogy successors to said factions). this is why the Mandalorian Protectors are classed as Scum, even though they have nothing to do with organized crime. as such they aren't a formal military the way the empire and rebellion are. so it seems out of character for the faction as a whole to have a dedicated combat ship.

Yeah as far as scum corvettes go we got the action IV, marauder class (which would be the most out of scale ship yet), or ffg says screw it and makes a new ship up like they did with the raider.

I'd really like a 2-4small base carrier with a 4 dice primary and 1 or 2 hardpoints (very marauder class). Would be something in between what we've seen so far

Edited by Dabirdisdaword
On ‎1‎/‎3‎/‎2018 at 4:07 AM, FTS Gecko said:

...Hondo Ohnaka ...

Eh, I'm hoping for his 'Last Chance' to show up (which would obviously be regular-scale) to get him in the game...

last-chance_e5de715b.jpeg

2 minutes ago, xanderf said:

Eh, I'm hoping for his 'Last Chance' to show up (which would obviously be regular-scale) to get him in the game...

last-chance_e5de715b.jpeg

Edited by Celestial Lizards
This clip is my new response to everything I dislike.

I always wanted the Star Jewel for scum, but since we already got Jabba as a crew for the C-ROC I'm thinking its not going to happen.

Would love to see the Carrion Spike for the Empire/First Order. You've got a lot of options from the new Poe Dameron comics and from the Tarkin novel. Plus huge ship cloaking! (I wouldn't work like small ship cloaking but it could have some cool effect, like allow you to do ambush deployment or something)

I'd like to see the Ninka , also known as the Free Virgillia-class Bunkerbuster, make an appearance as an EPIC ship for the Resistance as it is a corvette class similar in size to the CR-90 for the Rebels.

Ninka.png

Edited by Hobojojo

the Ninka is 316 meters long.. over twice the length of the CR90. it is about two or three times as wide as well.

size wise the Ninka is closer to a Nebulon-B.

sadly far too large for an Epic, even if they play around with the scale

Edited by mithril2098
2 hours ago, xanderf said:

Eh, I'm hoping for his 'Last Chance' to show up (which would obviously be regular-scale) to get him in the game...

last-chance_e5de715b.jpeg

I would really like to see that as a standard large base, or even his UFO-saucer clone wars ships, really Hondo just needs to be in the game haha