Has anyone given any thought on how to distribute access to the different kinds of Magic actions and maneuvers?
I am now considering making it so that once you have access to one pool of Magic (by introducing a Knowledge skill for each pool), then you do not automatically get access to all the actions/maneuvers (Attack, Augment, Barrier etc.), but you'd rather start by getting access to one or two of these with all "additional effects" included, and need to unlock the rest.
For instance I think that Arcane and Primal would naturally start with Attack, while Divine would start with Heal. Then you need to learn the other actions.
I feel that if all it takes is to buy Knowledge Arcana once and then you can suddenly heal without using medicine, craft armour without whatever skill that would be and so on then there's very little reason to get those other skills over Arcana.
Anyone given this any thought?