Okay, so having just created a topic on why Thrawn might not be all that great, and having heard several interesting and thoughtful arguments to the contrary, I’m going to try making a Thrawn list now. The list draws on a few different points: @scipio83‘s point about regeneration, @Karneck‘s point on the Interdictor’s potential gains, and especially @Maturin’s point about Thrawn’s versatility in many matchups. Between BTAvenger and the Interdictor, first and second both seem appealing. The overall game plan is simple: keep Avenger alive with up to 3 Thrawn repair dials, gozanti tokens, ECM and TS. Earn points through aggression or objectives. A major part of the idea I’m going for is to make sure any of Thrawn’s command choices could have a major impact, to maximize his benefits. Thoughts?
Unyielding Avenger
Faction: Galactic Empire
Points: 399/400
Commander: Grand Admiral Thrawn
Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Salvage Run
Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Minister Tua ( 2 points)
- Boarding Troopers ( 3 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
= 131 total ship cost
[ flagship ] Interdictor-class Suppression Refit (90 points)
- Grand Admiral Thrawn ( 32 points)
- Interdictor ( 3 points)
- Disposable Capacitors ( 3 points)
- Ion Cannon Batteries ( 5 points)
- Grav Shift Reroute ( 2 points)
- Targeting Scrambler ( 5 points)
= 140 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
Gozanti-class Cruisers (23 points)
= 23 total ship cost
1 Lambda-class Shuttle ( 15 points)
5 TIE Fighter Squadrons ( 40 points)