Just to get one thing clear: I'm a huge Thrawn fan. So when they released him, I a. freaked out, and b. eagerly awaited crushing Rebel scum with a calm, measured playstyle iconic of the Grand Admiral. This lasted right up until list building. I just can't find any Thrawn fleet I'm satisfied with even bringing to the table. After thinking on it, these are the fundamental problems I have with Thrawn.
1. He's a lot like Tarkin.
The comparison is natural; both enhance your entire fleet's command experience with no downside except their sizable price tags. This is an ominous sign for our cunning Chiss admiral, because Tarkin's price alone is a major deterrent, and he doesn't get played much competitively. Not really hard proof of inadequacy, just worth noting.
2. He won't give you the command you most want.
Why? Because you should ideally already have that one. Instead, you'll get your second choice. Already, some ships aren't too thrilled about this. With a single Nav token banked, your Interdictor probably doesn't care about much save repairing. The Quasar usually feels the same way about squadrons. Okay, but what about the ISD? The VSD? The Arquitens?
3. Most of the exceptions mentioned above want to nav. You don't need to spend 34 points on a commander for amazing, cheap maneuverability.
You can spend 23 instead, on Jerjerrod. He'll outmaneuver that fleetwide nav command of Thrawn's. Your Arqs can concentrate fire. Your ISDs and VSDs can push squadrons and make ridiculous turns. Raiders and Gladiators have Ozzel for similar, speed-related reasons.
4. Thrawn encourages flexibility and having multiple forms of fighting in a game that doesn't like these things.
400 points is the limit. You'll have trouble committing to more than two different distinct types of threat before you run out of room. You know how you can never quite fit everything you want into a Sloane list? Try that with 10 points less. I would even go so far as to say no major archetypes are built to have more than two approaches to winning (don't confuse that with matchup-specific strategies): examples include Double ISDs, GH aces, MSU fleets, Sloane, Bomber lists, and MC80 strategic Flotilla Spam. Maybe Thrawn will offer more diversity, but he's going against what I view as some fundamental principles of both fleet-building and playing.
5. If you guess wrong, you won't get optimal use out of him.
Tarkin isn't necessarily better than Thrawn, but he has two major advantages: his tokens stack with command dials, and they are handed out on a round-by-round basis. Thrawn needs foresight; not just to round two, but to round four or even five. Otherwise, you're spamming him for certain commands for only three rounds, which only seems like the best option if neither of the two commands you'll have is navigate (see number 3.) It's not just difficult to see that far ahead; against an equally skilled opponent, pulling it off with any degree of reliability seems an almost superhuman feat. To be fair, you can at least field a variety of commands.
So what do you need to make him work?
Obviously he needs to work better than Tarkin, Jerrjerod or Ozzel in your fleet (and the other guys & gal(s?) too.) The implication of this is nav won't be a crucial top priority. A tall order for a commander whose main talent is being a generalist/multitasker. Which means his fleet needs to be able to benefit from his non-nav related multitasking. It needs to have a strategy that works better than a "skew fleet" approach. And having Jedi-like powers of prediction won't hurt either.
Best ship:
A comms net Gozanti! It can use one command and pass the other as a token (can't fit 2 tokens at any time.) And that's actually pretty cool. Maybe not the 34 points kinda cool, but still...
Edit: You can’t token the Thrawn dial. (Thanks for catching that, Dras.?)Still seems like a nice combo with a squadron dial, or even CF.
Best suited to play him:
Thrawn himself, naturally. The card seems to have been made for use in Thrawn's personal "mini-me" fleet.
Congratulations if you read all that, thanks for your time. Am I hopelessly, ridiculously off, and have inflicted a flame thread upon myself?
Have I completely misinterpreted the point of the esteemed Grand Admiral? Or are you in agreement? Commentary/critiques/opinions are eagerly awaited!
Edited by The Jabbawookie