So, your Thoughts on static guns?

By Jouster, in Star Wars: Legion

Reading the various AT-AT posts got me thinking about the other units we see on Hoth and how they would/could be implemented in Legion. Specifically the P-Tower and the DF-9 Turret. I feel it would be a shame if FFG didn't bring them in the game however given that they are not too easily moved, I don't know how well they would play. I suppose they could be placed during setup and that be that. Since the game is about objectives I could see them being really helpful for some and really worthless for others.

The E-Web is at least shown to be moved, set up, and fired so I fully expect to see that as a support unit along with some Rebel equivalent/counter.

Thoughts?

They would be cool but would have to be balanced. Being imobile unfortunately limits them since it would be interesting how they would work

Shouldn’t be too hard to implement tbh, though hard to justify in normal games from a background POV. It’s kind of hard to sneak up some fortifications in a meeting engagement or general skirmish.

Perfect for attack/defence games though, and another thing I expect there will be community rules for about 30seconds after release :P

5 minutes ago, Extropia said:

Shouldn’t be too hard to implement tbh, though hard to justify in normal games from a background POV. It’s kind of hard to sneak up some fortifications in a meeting engagement or general skirmish.

Perfect for attack/defence games though, and another thing I expect there will be community rules for about 30seconds after release :P

I actually had some ideas for attack/defence senarios. Also, D-Day but in star wars with heavy cover and a high vantage point for the defenders. Of course me being me it will be made of books and boxes since i have neither the skill nor the time to make terrain

I'm not sure how keen I am on that kinda thing in normal play.

As for its likelihood, I'd peg it around 20%. Certainly could happen, but I wouldn't bet money on it. If they wanted to, I don't think implementation would be the hangup - just whether they're fun, and whether they'd sell.

14 minutes ago, Extropia said:

Perfect for attack/defence games though, and another thing I expect there will be community rules for about 30seconds after release :P

I echo this, though - it's something I expect to see all over the place once we have the game in our hands and people are writing campaigns or just doing themed scenario games.

The core set game types are all symmetrical - nothing like Armada, where first and second player can have very different pathways to earning points - owing to the way Legion handles bidding and initiative, with command cards. So people who want asymmetrical play (eg, themed missions and campaigns) are going to have a different design space to work with, where static defenses are going to be more fun to play with.

I don't think static is a good idea but I'm sure we will see something like the "Astra militarum" heavy weapons team. Basically 2 trooper minis in a base carrying a big but portable weapon around to provide support fire, empire has the E-WEB as some have pointed and rebels could use the mounted weapon that you can find in some of the battlefront 2 maps... Ideally it would be great if there were at least 3 options like the Astra militarum pack I was referencing... SW universe versions of a mortar or the autocannon!

Edited by Andreu

It could happen. I don’t think it will. Much like the AtAt, static turrets don’t have a place in the game FFG have made here.

This game is calling for tactical movements around a board that is full of terrain.

With the last article released, suppression has become a huge part of this game, and moving from cover to cover/the obstruction of Line of Sight will be huge in this game.

You can’t have a map full of terrain and a static turret ahah at least not as far as I can see it.

I guess it could depend on the various objectives that are played. Having a kill zone which limits your opponents freedom of movement can be pretty helpful. I'm not saying "have these units or bust" or anything, just that these units are pretty well-known and used during the Hoth battle so I though they should be considered. I'm sure they will draw out options from Rebels and some of the more recent computer games, but I would hope they would stick in as much from the OT as they could.

My bet is they will come with the "Epic" scale format that will come with the release of the AT-AT. :D

6 hours ago, Andreu said:

I don't think static is a good idea but I'm sure we will see something like the "Astra militarum" heavy weapons team. Basically 2 trooper minis in a base carrying a big but portable weapon around to provide support fire, empire has the E-WEB as some have pointed and rebels could use the mounted weapon that you can find in some of the battlefront 2 maps... Ideally it would be great if there were at least 3 options like the Astra militarum pack I was referencing... SW universe versions of a mortar or the autocannon!

With the E-Web it could have a 1 template move and not attack in the same turn as it moves (like IA).

And static is ok, like the 40k Imperial Bastion, or Wall of Martyrs gear. If one chooses to have say an ESB Turret in their army then it could be used to deny free movement down areas of the map (keep you deployment zone free of enemies), and perhaps range 2 or 3 - unlimited. As long as it has los!

Image result for star wars ESB turrets

....nice emplacement gun!....

Yeah...thing is they don’t make sense in 40k either unless one side is actually attacking fortifications. It’s even more silly from a background viewpoint when both sides somehow built defences within spitting distance of each other, and then proceed to bash their heads against them.

Just personal taste. From a mechanics point of view though they are totally ok.

9 hours ago, Extropia said:

Yeah...thing is they don’t make sense in 40k either unless one side is actually attacking fortifications. It’s even more silly from a background viewpoint when both sides somehow built defences within spitting distance of each other, and then proceed to bash their heads against them.

Just personal taste. From a mechanics point of view though they are totally ok.

Dropped from orbit? Good thing about fantasy games you can always imagine a possible reason.

7 minutes ago, Lord Tareq said:

Dropped from orbit? Good thing about fantasy games you can always imagine a possible reason.

It’s always possible to handwave it, yes. But it’s still a bizarre thing to do unless you are defending a fixed point, as opposed to dropping mobile vehicles or infantry. You’d end up with a lot of obsolete emplacements very quickly.

For the E-Web, I could see having setup and breakdown being an action so you would have to move it to where you wanted and then set it up to fire for the next round. If not being allowed to fire twice than perhaps double the suppression? Or just roll a lot of dice to keep it simple.

The turrets though I would think would be placed during setup. While restrictive and not really versatile, the same can be said for the mortar. I could see them being unable to be suppressed and it would take time and effort your foe to go after them instead of focusing on the objective at hand.

Would make perfect sense in attacker/defender scenarios. For pitched battle type games though it could get weird.

They could release them as terrain that an adjacent unit can take over or they could be placed through specific set up cards.

9 hours ago, Animewarsdude said:

They could release them as terrain that an adjacent unit can take over or they could be placed through specific set up cards.

Personally, this is probably the only way I like them. Not something that gets added to your army for points, but as an optional ruleset / terrain piece that can be taken over by either side. A secondary objective that impacts the battle.

15 hours ago, Jouster said:

For the E-Web, I could see having setup and breakdown being an action so you would have to move it to where you wanted and then set it up to fire for the next round. If not being allowed to fire twice than perhaps double the suppression? Or just roll a lot of dice to keep it simple.

The turrets though I would think would be placed during setup. While restrictive and not really versatile, the same can be said for the mortar. I could see them being unable to be suppressed and it would take time and effort your foe to go after them instead of focusing on the objective at hand.

I could see it rolling a lot of the White dice maybe 6? and having maybe Precise 2/3 So Aim and shoot is pretty dammed amazing but just shooting is bad.

Shoot twice a round, Set up and break down actions, obviously can't move when set up. (A more elegant solution might be it just costs 2 actions to move) Possibly an upgrade for 'After you perform a move action you may set up as a free action'. Regarding suppression, Maybe something a long the lines of 'After firing you may remove 1 suppression token from yourself and 1 other friendly unit at range 1'

7 minutes ago, Sk3tch said:

I could see it rolling a lot of the White dice maybe 6? and having maybe Precise 2/3 So Aim and shoot is pretty dammed amazing but just shooting is bad.

Shoot twice a round, Set up and break down actions, obviously can't move when set up. (A more elegant solution might be it just costs 2 actions to move) Possibly an upgrade for 'After you perform a move action you may set up as a free action'. Regarding suppression, Maybe something a long the lines of 'After firing you may remove 1 suppression token from yourself and 1 other friendly unit at range 1'

Instead of setting up, just have cumbersome. No move-shooting. It should be like the z6 but bigger and better and should give 2 suppresses instead of one.