Triple Regen ARC-170's

By FTS Gecko, in X-Wing Squad Lists

Any thoughts on this janky little number?

Norra Wexley - Alliance Overhaul, Push the Limit, Nien Numb, R2-D2, Vectored Thrusters - 39

Thane Kyrell - Alliance Overhaul, Chopper, Seismic Torpedo, Courier Droid, Guidance Chips - 29

Braylen Stramm - Alliance Overhaul, R5-P9, Recon Specialist - 31

The current high PS alphas will hurt, obviously; in fact pretty much everything will hurt if you get focus fired on, but if you can split your opponents fire, keep all your ships alive for the opening engagement and take a target down yourself quickly, then it could become pretty interesting...

1 minute ago, FTS Gecko said:

Any thoughts on this janky little number?

Norra Wexley - Alliance Overhaul, Push the Limit, Nien Numb, R2-D2, Vectored Thrusters - 39

Thane Kyrell - Alliance Overhaul, Chopper, Seismic Torpedo, Courier Droid, Guidance Chips - 29

Braylen Stramm - Alliance Overhaul, R5-P9, Recon Specialist - 31

The current high PS alphas will hurt, obviously; in fact pretty much everything will hurt if you get focus fired on, but if you can split your opponents fire, keep all your ships alive for the opening engagement and take a target down yourself quickly, then it could become pretty interesting...

The main flaw in the logic; if Thane is needing to regenerate, it's because he's the person being shot at - which means he's probably not getting free actions.

At the same time, it's not like you're investing many points in it.

Nein Numb is good - giving you speed 3 and 4 straight greens - but I'm not sure if you might not be better seeing if you can fit in either C-3PO for toughness. Nora's big problem is that she's tough but not that tough - without Biggs, Lowhhrick, or someone with selflessness she can go down fast enough that shield regeneration won't save her.

I get the desire for a triple regen squad, but ultimately, not everyone is being shot at all the time. The best way to support a regen ship is generally something your enemy has to shoot at first - Gunnner/R3-A2 Braylen is a good example if you want pure ARC-170s.

I think this is a good Triple ARC list. I really like outmaneuver on the ARC. And if you can activate it out of the rear arc you are reducing the opponents agility by 2 with Tail Gunner. I will be running this next time I play.

Triple ARC-170s ( 100 )

Braylen Stramm — ARC-170 25
Courier Droid 0
"Chopper" (Astromech) 1
Guidance Chips 0
Alliance Overhaul 0
Ship Total: 26
Shara Bey — ARC-170 28
Outmaneuver 3
Tail Gunner 2
R2-D2 4
Alliance Overhaul 0
Ship Total: 37
Norra Wexley — ARC-170 29
Outmaneuver 3
Tail Gunner 2
R5-P9 3
Alliance Overhaul 0
Ship Total: 37

Here is another variant I like. Norra and Shara are the same PS so you have some flexibility with when they activate. Gunner on Thane since Norra and Shara will hopefully strip all focus and evades off of a target for some guaranteed damage.

Triple ARC-170s ( 100 )

Thane Kyrell — ARC-170 26
Gunner 5
"Chopper" (Astromech) 1
Guidance Chips 0
Alliance Overhaul 0
Ship Total: 32
Shara Bey — ARC-170 28
Veteran Instincts 1
Bistan 2
R5-P9 3
Alliance Overhaul 0
Ship Total: 34
Norra Wexley — ARC-170 29
Adaptability 0
Nien Nunb 1
R2-D2 4
Alliance Overhaul 0
Ship Total: 34
51 minutes ago, Magnus Grendel said:

The main flaw in the logic; if Thane is needing to regenerate, it's because he's the person being shot at - which means he's probably not getting free actions.

True enough, but it's not like Thane can't use his own action to regenerate if possible/necessary. If your opponent targets Thane first then great, they're not targeting Norra (who is a much bigger end-game threat). If they target Norra or Braylen first then Thane will be able to fire off the Seismic to clear the way and hopefully cause a bit of auto-damage at the same time, or double mod his own attacks.

However like I said, you're really going to need to try and split your opponent's fire no matter what. I think it's fun, if only for the mind games involved. Your opponent will really need to finish off whatever ship they target first, because they can't afford to keep switching back and forth between targets facing a list like this.

1 hour ago, Pooleman said:

I think this is a good Triple ARC list. I really like outmaneuver on the ARC. And if you can activate it out of the rear arc you are reducing the opponents agility by 2 with Tail Gunner. I will be running this next time I play.

Triple ARC-170s ( 100 )

Braylen Stramm — ARC-170 25
Courier Droid 0
"Chopper" (Astromech) 1
Guidance Chips 0
Alliance Overhaul 0
Ship Total: 26
Shara Bey — ARC-170 28
Outmaneuver 3
Tail Gunner 2
R2-D2 4
Alliance Overhaul 0
Ship Total: 37
Norra Wexley — ARC-170 29
Outmaneuver 3
Tail Gunner 2
R5-P9 3
Alliance Overhaul 0
Ship Total: 37

Not such a fan - outmaneuver/tail gunner is nice, but there are enough agility 1 ships and agility 0 ships that you see regularly that spending points to drop an opponent's agility by 2 could be overkill.

Tailgunner is great value because it turns the ARC's rear guns into a credible weapon.

Norra and Shara paired up does allow you to use Norra's ability offensively, but it's an expensive way to enable it. I keep wondering if Rey crew on Norra might be a cheaper (and more flexible option).

Jyn Erso on Thane is not a bad plan, too - if Thane gets a free action, then by definition there must be at least 1 enemy in your arc

1 hour ago, Pooleman said:

Here is another variant I like. Norra and Shara are the same PS so you have some flexibility with when they activate. Gunner on Thane since Norra and Shara will hopefully strip all focus and evades off of a target for some guaranteed damage.

Triple ARC-170s ( 100 )

Thane Kyrell — ARC-170 26
Gunner 5
"Chopper" (Astromech) 1
Guidance Chips 0
Alliance Overhaul 0
Ship Total: 32
Shara Bey — ARC-170 28
Veteran Instincts 1
Bistan 2
R5-P9 3
Alliance Overhaul 0
Ship Total: 34
Norra Wexley — ARC-170 29
Adaptability 0
Nien Nunb 1
R2-D2 4
Alliance Overhaul 0
Ship Total: 34

Again, Bistan could be Rey and give you a bank of focus you can use for shooting or triggering R5-P9, making it more independent of actions. Bistan isn't bad, but hit-to-critical tends to be a lot more worthwhile if you have an effect which triggers off the critical.

Norra doesn't really need Nien Numb at this point - extra green moves are great when trailing Push The Limit around, but if you're not planning to be stressed the ARC's dial is pretty forgiving. I guess it does allow her to hit the gas and still trigger R2-D2, though.

I can't help but feel Gunner is overly expensive, though. Again, Jyn would give you the ability to hand out focus tokens to your wingmates, and saving 2 points lets you either upgrade Nien Numb to C-3PO for a serious toughness increase on Norra, or Guidance Chips to Vectored Thrusters - something Thane can make good use of for mid-combat-phase barrel rolls.

  • Thane Kyrell
    • Alliance Overhaul
    • Jyn Erso
    • "Chopper"
    • Vectored Thrusters
  • Shara Bey
    • Alliance Overhaul
    • Veteran Instincts
    • Rey
    • R5-P9
  • Norra Wexley
    • Alliance Overhaul
    • Adaptability
    • Tail Gunner
    • R2-D2

also - a bit off-topic - but random idea for mutually supporting non-regen ARCs:

  • Thane Kyrell
    • Alliance Overhaul
    • Jyn Erso
    • Vectored Thrusters
  • Braylen Stramm
    • Alliance Overhaul
    • Flechette Torpedoes
    • Gunner
    • R3-A2
    • Guidance Chips
  • Shara Bey
    • Alliance Overhaul
    • Intensity
    • Weapons Engineer
    • R7-T1

Edited by Magnus Grendel

Out of curiousity, has anyone tried ARC-170s with Flight Assist Astromechs?

I know there's more of an issue with the auxiliary arc also potentially blocking the trigger, but a free boost or barrel roll could be very powerful, since with their auxiliary arc, a 45' turn from a boost (for example) is all but guaranteed to be able to put one arc or the other on any intended target area.

Braylen and Thane have nice, low PS, meaning they can move with a 'known board state' and get their Flight Assist Astromech to trigger if wanted, and they're acceptably cheap and tough - and with Tail Gunners they're acceptably dangerous firing out of either end.

On 1/3/2018 at 4:33 AM, Magnus Grendel said:

Out of curiousity, has anyone tried ARC-170s with Flight Assist Astromechs?

I've been trying out an economy class Norra with VI, Rey, FAA, and title. She's not as survivable without R2D2 or C3P0. But for only 33pts she hits hard, is quite maneuverable (PS9 has been great), and plenty of pts left for rest of list.

Largely for the challenge, I would suggest this:

Norra Wexley

VI

Rey

R2-D2

AO

Thane

Chopper

Lando

Seismic Torp

GC

AO

Braylen

R5-P9

RecSpec

AO

Edited by Greebwahn
9 minutes ago, Greebwahn said:

Largely for the challenge, I would suggest this:

Norra Wexley

VI

Rey

R2-D2

AO

Thane

Chopper

Lando

Seismic Torp

GC

AO

Braylen

R5-P9

RecSpec

AO

I like it.