Latest Imperial build WITHOUT having to go shopping hehe

By deogg, in Star Wars: Armada Fleet Builds

Okay guys and girls, tell me what you think of this build. Keep in mind that I'm basing this ONLY on what I actually have on hand. Basically, I want to see what kind of build I can do WITHOUT having to go out and go shopping for more stuff (though I am sure that will come later on). Here's my current inventory:

2x Core Set
1x ISD
2x Arquetins
1X CR 90
1x Rogues and Villains
1X Liberty
-1 extra Enhanced Armament
-4 extra TRC's

The Fleet looks like this:
ISD-II (Flagship)
-Relentless
-Darth Vader
-Veteran Gunners
-Leading Shots
-Spinal Armament

Arquetins Command Cruiser
-Yularen
-Enhanced Armament

Arquetins Command Cruiser
-Needa
-Enhanced Armament

SQUADRONS
-Bossk
-Boba Fett

*I AM 27 points short, so any input on filling out those points would be great. I also haven't looked at the FAQ (yet) to see if anything has been nerfed (I DO know that TRC has)*

THE BASIC PREMISE:
-The ISD hunkers through being all big and bad, with plenty of chances to re-roll attacks. 9 dice of doom coming out the front arc, with three ways to re-roll.
-The Arquetins run around the edge of the battlefield. With Concentrate Fire tokens, each one has 5 dice coming out the side, all the way out to long range, and a re-roll from Darth. Yularen there to keep the Concentrated Fire tokens coming, and Needa to give a ship the 2nd Evade token.
-The 2 bounty hunter squadrons are there for filler mostly, though I do like the idea of moving and firing during the Squadron phase.

Sooooo what can I do to help this list along?

Some generic TIE Fighters would really help this along I feel. It lacks civerage against bombers pretty badly. Drop Yulauren on the Arquityens, concentrate fire tokens are really not that worthwhile, and it would give you the points for 4 TIE Squads, which is good for a basic screen.

I agree, id go with light cruiser variants to open up points and opt for ties with howlrunner and dengar. Preferably 4-6 ties, howl, and dengar.

Second, gunnery team over vet gunners since it helps cover a glaring weakness.

Also, 3 ships leaves a lot to desire as far as your imperial options go.

Any purchae beyond these (excluding interdictor) will help you by leaps and bounds. Especially a fighter pack or 2.