Starting a Hoth campain, I want opinions on a couple of things

By Heatth, in Imperial Assault Campaign

On 09/01/2018 at 1:35 PM, subtrendy2 said:

I mean, I'm sorry you had a bad time, and similar things have happened to me a few times in the past over the course of 5 campaigns. But there are ways to work around it. Nexus, for example, can easily keep up with heroes while attacking. And as long as you have decent accuracy, you should be able to move and shoot a hero that double moved.

The issue is less that there is no way around it and more that it makes the mission boring near the end. It makes a weird cat mouse game, which isn't very fun or thematic. Also, Nexus may catch up a rebel player, but I think it is literally the only unit that can do that (at last the ones I have available), and I would like to avoid having to bring a specific unit to every mission, specially one that doesn't really fit in most scenarios (I like to try to keep my open hand appropriate to the mission). And good accuracy often doesn't help if the revel break line of sight, which they can do easily when moving twice in many maps.

On 09/01/2018 at 1:35 PM, subtrendy2 said:

Or, alternatively, you could simply try to finish off the heroes that are going for the objective. If the Rebels want to handicap themselves by wasting one entire activation each turn, they can be your guest.

By the end of the mission the Empire is often way too weak to compleat with the rebels. Rebels can usually defeat more threat than the Empire can place into the board, if there isn't any events (and by the end of a mission, these usually already stopped). If they are in no rush for the objectives, they can just hang back protecting the uninjured players with no sense of urgency whatsoever.

That said, I made these comments after playing only 2 missions, the intro and Scouring of the Homestead. And although both devolved into a silly cat&mouse game by the end, the intro at last had an overpowered empire compared to underpowered heroes, so playing defensively wasn't much of an option. So, really, only Souring of the Homestead felt frustrating to play, so maybe that is a problem with that mission specifically.

About the debate on killing heroes. I agree that if the heroes act like the wounded units are invulnerable, they deserve to be killed. My players don't do that, though, so that is not an issue. I do kill heroes sometimes, my problem is with the idea of focus firing in a specific unit every game to take them out of the game as soon as possible. Yes, I could probably kill MHD every mission if I focus on it, which is tempting now he has Bacta Radiator. But that means taking the same person out early every game, so it is not really a thing I want to do.

Playing with 3 rebel players is an interesting work around, but that means playing with 1 less friend, which is also less fun in a different way.

I dunno what to tell ya, man. You've clearly had some bad experiences with this game, and I do sympathize, but I can't stress enough that your group's playstyles may not be indicative of the community as a whole.

I think the advice you've gotten so far is pretty solid- maybe each piece is not universally applicable, but at some point you can assume at least one of those strategies will suffice.

But, I mean, if you just want to vent, that's fine too I guess.