Hello, I am about to start a Hoth campaign (my 3rd) as Imperial and some questions showed up.
I've been suggested to not allow Murne's Company of Heroes and indeed, I fear that, with certain allies, that discount might be too much. Even someone not particularly impressive like Lando would become far too cheap, I fear. 2 threat and 1 xp for an extra activation with 8 health? Sound like a sweat deal compared to most other 1xp abilities. And what about heroes who are already good enough on their price? We haven't tested Leia yet, but I've heard she is pretty good, wouldn't she become overwhelming with the reduced cost? So, what does the community think of that? Is Company of Heroes too powerful with certain allies? If so, what is the best way to fix the problem? Cutting it power in half would be good enough?
Another thing that was suggested to me was to not allow MHD. Apparently despite coming with the expansion, he makes Hoth too frustrating for the Imperial. Apparently most missions don't have a timer or something like that? So having a dedicated healer would allow the Rebels to turtle efficiently, which not only makes life much harder for the Empire but also makes the game boring overall. So, again, does the community agrees with that?
Aside that, I've been also suggested to award the maximum XP when a player loses 2 story missions in a row, to lower the deployment cost of expensive (+10) heroes and villains of the first 2 waves and to use the new campaign rules from the Jabba expansion (about agenda and Rebel upgrade). From what I could tell searching the forum most people seem to support these, but I am always open to hear counterarguments. Or any other suggestion, really.
Thanks in advance!