I'm a relative veteran of SWRPG, and I'm just curious what Genesys has that should make me want to buy it. Bear in mind, I intend to buy this game no matter what (the system is bar none my favorite, and I'd buy the book even if it only gave me vague ideas of how to homebrew my own system port), but what about the book sets it apart from the other SWRPG books? I have a decent collection for SWRPG (all CRBs and most of the EotE sourcebooks, plus loads of dice), and frankly I'm pretty confident that I could just use what I've seen so far concerning changes to the game to play Genesys relatively true-to-life even before I get my hands on a physical copy.
So what in the book is unique? I know it has rules for Magic, which I'm rather curious about (I've been pretty cozy with the Force Die, and the idea of using other dice is quite the change for me), and that further it has a generic list of Talents and some other tweaks to make SWRPG less genre specific. But how much is totally new? For example, how does Magic compare to the Force? How does it differ? What are the tools for making new rules like? How good of a job does it do at explaining how to make new Careers, Talents, Gear, Species/Archetypes, etc.? How good are the rules for creating Adversaries (if any)? Above all, would you actively suggest purchasing this game to someone skilled in SWRPG over just manually tweaking that system to fit another setting?
Any other thoughts or comments on Genesys are also appreciated--what you like, what you don't like, basically anything you think a player/GM should know before coming in.