Sharing our RuneWars HouseBlend rules

By alexbratton, in Runewars Miniatures Game

A group of us have been playing RuneWars for about 6 months now and have been slowly 'enhancing' the base rules to bring a more high fantasy feel to the game (as well as some variety and story telling). Some of us previously played Warhammer Fantasy and just love the dial based faster games of RuneWars. We typically play 2 on 2 games composed of two 100 or 150 point armies on each side (so 200x200 or 300x300 pts). Our gaming table was originally created for Warhammer games so it’s a little larger than normally used with RuneWars (it measures 4’ x 8’). We typically use a 4’ x 6’ game surface (unless we’re playing 400 pts a side and want to spread out).

HouseBlend is a collection of the rules, options and upgrades we’re trying out to continue our enjoyment of the game.

I thought it was about time that we shared our current version of things here to see what other ideas it generates and for others to have fun with things too. You'll see quickly our biggest change is the handling of terrain based on the 3d terrain we have and the inclusion of new special rules and magical terrain affects.

Here's a link to our current RuneWars HouseBlend Rules . Let us know what you think and any ideas you have for expanding/tweaking things.

Alex

Looks like you're having fun! The spitting blight into melee would be nice, though I think Carrion Lancers are already one of the stronger units in the game, so giving them an extra bonus feels maybe like too much. But if you want to try it, an appropriate penalty might be the same as shooting into melee (all allied units take a level-1 panic test).

17 hours ago, Zetan said:

Looks like you're having fun! The spitting blight into melee would be nice, though I think Carrion Lancers are already one of the stronger units in the game, so giving them an extra bonus feels maybe like too much. But if you want to try it, an appropriate penalty might be the same as shooting into melee (all allied units take a level-1 panic test).

Thanks! I was actually thinking an even more severe consequence for spitting blight into melee like all engaged units receive the blight (maybe a little too harsh).