So this is interesting because it seems to be a point of confusion with a lot of people to the point where it got me thinking. It's odd seeing people talking about a table with a bunch of GR-75's milling around not looking right because we see repeatedly in universe that rebel fleets just seem to have a lot of these things and take them into combat (almost every Return of the Jedi scene of the rebel fleet has one or more messing around), but it's also interesting, because nobody seems to know why they're present. Why would you bother bringing an unarmed or negligibly armed transport in your assault fleet? There are definitely some possible explanations. Most sources agree that the GR-75 has two specific traits 1) Readily obtainable in large numbers and 2) modular configuration.
-Command and Control-
It makes sense on some levels to use a GR-75 as a C&C vessel because the modular nature would let you put a lot of very specific equipment on board and that equipment wouldn't necessarily change the profile of the ship i.e. it would still look like an unarmed transport of no importance. Unless the enemy specifically knew it's role in the fleet, it's unlikely to be fired upon when combat ships are available as a target. It could also fit more specialized equipment more easily than a dedicated combat ship because the needs of the vessel itself are much lighter. While this doesn't seem hugely farfetched, I don't completely buy it. We've never really seen a cannon fleet composition that has the C&C being managed from a GR-75. The role is almost exclusively handled by flagships which are usually things like MC-80's i.e. well armed and shielded with plenty of room for support staff. If this is a use, it doesn't seem to be the case for larger fleet engagements.
-Electronic Warfare-
Whether jamming or directly hacking enemy systems, EW does seem like a legitimate use for the platform. My only issue is that hacking would require some pretty short range which makes little sense. An Imperial ship that noticed a GR-75 moving towards it abnormally aggressively could probably spare a few turbolasers to redecorate space with the thing as, while they seem to pretty well armored against starfighter lasers, are just target practice for more powerful weapons. Electronic jamming would at least make sense on some level as the Alliance is pretty fighter dependent, so making it harder to target them with anti-fighter weaponry would be valuable use and wouldn't necessarily put in harm's way to the same degree as offensive hacking would, but I can't see either of these as being anything but niche applications.
-Q-ships or Fire Ships-
Just no. The platform is just too obviously weak for either application to make sense. It can't handle a number of turbolasers to have a meaningful impact and the ship is so poorly suited for ship to ship combat that you'll lose any element of surprise as soon as you plot a course that brings you closer to the enemy because what other reason would you have to do that? You would need so many converted to this role to have a meaningful impact that even with the availability of the transport being so high, this seems unlikely and impractical just because of the time to convert it over. A few self defense laser cannons is a semi-common modification, but that seems to be the closest these ships ever get to direct combat.
-Pocket Carrier-
At first glance, this is a firm "no", but the more I look at this application, the more I think this might actually be the answer (or at least one of them). The reason it looks like a hard "no" at first is that it's just too small to act as a true carrier. Even if you converted all of the internal space to hangars, you couldn't fit more than a handful of starfighters. They could certainly carry unassembled starfighters, but that doesn't help much in the carrier role. However, one thing to consider is that every rebel starfighter that we've seen in cannon is hyperspace capable. X, Y, A and B-Wings all have hyperdrives and, at the time of the galactic civil war, even most of the Z-95's seem to have one. Granted these hyperdrives are short ranged, but this gives an interesting clue for why we might be seeing these dopey flying footballs so often. If you had a starfighter corps that could jump to combat and out of combat without the need for a dedicated carrier, then that would reduce greatly what you would need a carrier for. You would need the carrier itself to re-arm, re-fuel, repair, haul ground crews and other supplies along with the pilot's personal effects. This...is actual something the GR-75 could conceivably do. It easily has the internal space for fuel, ordinance, spare parts (possibly even an unassembled fighter or two), ground crews and equipment and possibly a few tugs for in combat re-arming and refueling. This actually makes way more sense than it should in universe. This would give you the ability to operate squadrons in a carrier-like capacity with marginal investment cost-wise. You would still need somewhere to land, but you wouldn't need a massive a permanent ground base, just a large enough plot of land to plop down the GR-75 and the squadron(s) (and given that repulsor tech seems to be able to allow these starfighters a semi-vertical take off you wouldn't need anything so big as a runway).
This would also make sense as to why we keep seeing these derpy ships floating around in major battles because in these engagements, you would have far more starfighters than carriers in your fleet would be capable of managing on their own, so the extra coordination and potential in combat re-arming and re-fuelling may be necessary to use these extra squadrons. This use also makes sense for the Rebellion as a whole. Getting starfighters looks pretty easy for the Rebels as does getting access to the GR-75's, but capitol ships of any large size seem to be in short supply. Also, even if you could find and operate one of these larger carriers, it may not be what you want. A single large ships is easier to find and hunt down and gives you a vulnerability that the GR-75 doesn't. In fact, the less decentralized nature of these pocket carriers would actually be beneficial for the hit-and-run and raiding tactics of the rebellion. This isn't supported by any cannon, then again neither is literally any use for the GR-75 beyond just carrying stuff, but it at least makes enough sense to me as to be a believable reason as to why these little buggers seem to be everywhere.