[TLJ] The Resistance transport

By Admiral Deathrain, in X-Wing

I would really like this ship in X-Wing. It is sleek, a great callback to GR-75s, and featured prominently in the new movie. It also presents a great opportunity for design space.

Your first instinct may be to say "but it isn't armed!", but I say that's no issue. In epic play the GR-75 works very well as an unarmed ship (for a long time it even was the only epic ship deemed viable), and it presents some of the most interesting choices in the game because of that. Drawing the connection between the two ships and making the Transport a standard format counterpart to the GR-75 is kind of obvious.

From the GR-75 we can derive some pointers how to make this ship work. It can't be exact, because some epic actions (like Jam) have effects that are way more powerful in standard, while it lacks the ability to ram other ships to death. To be a strong supporter and to keep the little brother theme I would argue that Jam and Coordinate are both good ideas to put on this ship. Jam could be restricted to range one only if it proves to be too good.

The next big issue is price. The GR-75 shows us that for a pure support like this you can't have it cost much more than 1/6th of your list fully loaded. My gut feeling is that this is stricter in standard. That makes this ship a candidate for being the first less than 12 point ship. Possibly offset by being all unique, or by the notion that spamming them still is a bad idea.

The expansion itself would be a good opportunity to introduce crew cards for the new movie characters. I'm not quite sure about the ships size, but a medium blister seems appropriate and has enough space for some characters.

I totally agree that support ships need to be more of a thing. I like most of your ideas, and think the low price is not an issue. With 0 Attack, spamming means you can't kill a thing, so you can't win. Also, ECCM can also become a thing, so you can Unjam a ship of your own.

In this same vein, the TIE/rc would be nice as a cheap ECM carrier.

One last design type I would like to see is the 0 Primary Attack but 2ndary weapon ship. Like a tugboat with a tractor beam. With no guns, the chassis is cheaper because all you really want is the T beam. Or a shuttle with no guns, because you just need the crew platform.

Not until we get a TIE Scout.

Only if the Lambda shuttle also gets a similar point drop(and loss in firepower) too.

Every faction needs to have a cheap(<12 pts) crew carrier.

4 hours ago, BadMotivator said:

Only if the Lambda shuttle also gets a similar point drop(and loss in firepower) too.

Every faction needs to have a cheap(<12 pts) crew carrier.

There are enough unused other imperial ships to fill this role, no need to change the Lambda.

the U-55 Loadlifter could be something worth including, with the right design.

it is about the size of a U-wing (but doesn't waste space with S-foils, instead having just a larger fuselage), so would be a large base ship.

it would obviously have multiple crew slots, and in terms of actions it could have stuff like Coordinate to boost other ships in a force. While the stealth systems the resistance fitted them with aren't cloaking it could have some sort of upgrade card to make it harder to hit. and i'm sure it could be given a tech slot and some new tech options.

the downside is it would have no shields and no attack. nor is it terribly agile. so it might not be survivable enough to warrant inclusion into a combat focused game.

Could carry one team and one crew slot. No issue with that.
Large base, since The Supremacy was basically sniping them.
I'd say some kind of protection. I don't recall seeing them nailed by small craft, so some way to jam or reinforce might be good.