40 minutes ago, Hexdot said:
I am a big, Big, BIG fan about Double Epic Cinematic
I love the 2 v 2 format as well. What always makes me laugh is how Imperial I become bickering with my team mate while the Rebels thrash us.
40 minutes ago, Hexdot said:
I am a big, Big, BIG fan about Double Epic Cinematic
I love the 2 v 2 format as well. What always makes me laugh is how Imperial I become bickering with my team mate while the Rebels thrash us.
1 hour ago, Sasajak said:I really must read the rules! We banned Cracken from Epic after someone played this interaction he also had Decoy so a CR90 with PS8 and an extra action... still my 2 TIE/D ions and 4 Interceptors shredded the corvette and Cracken. He can come back now sans Decoy working on huge ships (meaning he won’t come back)
Roark in his HWK is better for making the CR90 shoot earlier - at PS12.
Maul needs to be banned, but not until I've tried out (just once) my horrible list where half an opponent's fleet can be wiped out at range 5.
MORE EPIC! I have them all except the darned Tantive, but now that its back in stock, my FLGS has them on order, so soon my collection will be complete.
Then I want the Wilde Karde for the scum corvette and I hope they make it really ugly. The uglier the better because hey, its scum. Ugly is a good disguise to take your prey by surprise and its also good camo so other pirates won't be tempted to steal your ship.
8 hours ago, Kieransi said:I just always felt like it was odd that bumping isn't a big deal for any combination of ships except Epic ships.
I have always thought of bumping (with small ships) as a near-miss that distracted the pilot from taking an action.
Since the Huge ship has such a large displacement and shouldn't be the ship that stops in a bump, I suspect they couldn't figure out where the little ship should go, so then decided, "well, it's just not there, then."
8 hours ago, Vineheart01 said:epic is interesting but epic ships are so lousy on the table its laughable compared to how expensive they are.
but man are they easy to take out....
As has been pointed out, this is not entirely unrealistic.
HOWEVER, in your defense, the power of alpha strike ordnance has gotten out of hand. 4 fighters with Cruise Missiles makes short work of any target that can't move much or evade.
OTOH, it's fun to make Huge Ship Buster squads that are designed to do just that.
6 hours ago, Kaptin Krunch said:The following cards now have limits on the maximum number of copies that can be included in a squadron:
- Crack Shot-6
- Tactician-5
- Juke-4
- Deadeye-4
- Twin Laser Turret-4
- Harpoon Missile-4
- Hyperwave Comm Scanner-4
- Trajectory Simulator-3
- Operations Specialist-3
- Minefield Mapper-3This section describes restrictions and changes to card text in Epic X-Wing Games:
- Navigator can not be equipped to huge ships
- Zuckuss can not be equipped to huge ships
- Maul can not be equipped to huge ships
- Biggs Darklighter’s pilot ability does not affect huge ships. Small and medium ships may attack huge ships that are at Range 1 of Biggs Darklighter, and huge ships treat Biggs Darklighter’s card text as blank when attacking
- In Epic play, Lieutenant Dormitz's ability reads "During Setup, other friendly ships may be placed anywhere in the play area at range 1 of you."
Cool ideas. Upgrade limits is not something I really considered. I agree with all the crew issues; I typically avoid Discard To Use upgrades because an Epic game is too long for it to seem worthwhile once. Maybe I'm just not doing it right.
You might add Cruise Missiles and Prockets to you list of limited ordnance.
4 hours ago, Sasajak said:As an absolute minimum the tournament rules need to be updated to make the C-ROC and Gozanti legal.
I had forgotten these two are not even officially assigned Epic Points yet. Why is that not just in their rule book??
*Oh. They probably ran out of space in the C-ROC's after discussing its blue line.
Edited by Darth Meanie9 hours ago, Kieransi said:Epic is fantastic! May we get not one but two or even three Epic expansions this year!
I think we need to get rid of or update the bumping rules though - a CR-90 shouldn't absolutely obliterate a VCX-100 but the VCX-100 do no damage to a TIE Fighter. And a new FAQ would be nice.
They're a mechanical necessity.
To circumvent that necessity you have to either
or
Unfortunately, my small local group never does epic, and my buddy i play with the most got his epic stuff stolen. But i'm DYING to play epic. I just have the gozanti for now.
I'd rather they just combine the two formats and let points determine number of mats / mat sizes (under 150 = 3x3, 150-300 = 3x6, 350+ = 6x6).
10 hours ago, Kaptin Krunch said:
[...]Cards now have limits on the maximum number of copies that can be included in a squadron [...]
This is actually an interesting idea, maybe even for standard play as well (though more talented minds and testers would absolutely need to spend a lot of time on it to work). Reminds me of the limited and half-limited card lists, back when I played Yugioh as a kid.
But back to the topic at hand: Of course we need more Epic! We need one more for Scum, obviously, and right alongside the Wild Karrde as a personal favourite there are a couple of possible shout-outs to the Zann Consortium from Empire at War that could fit right in.
Apart from that, now that it is possible to field fluff-oriented lists of both the First Order and the Resistance- I say we need one Epic for both at least. Epic shines at representing engagements and skirmishes in the Outer Rim or Chases between Patrol crafts and Rebel Cells, which fits right in with the sequel era as well (pre-Starkiller especially).
If FFGs remarkable work with the Raider Corvette is anything to go by, they could really give First Order fleets some interesting specialist craft. These factions badly need it!
14 hours ago, IronOx said:Rules and cardboard to turn a long table edge into an imp capitol ship.
using the turbolaser/ion cannon blast rules from the Rebel Transport expansion might be a good start.
14 hours ago, Darth Meanie said:So, at some point, I vaguely remember that the devs said if we all wanted something, we should make noise about it. If I'm wrong, well, it worked for the gunboat anyways.
Since I'm stuck home NYE with a cold, this is the only horn I'm going to get to blow.
So, who wants more Epic?? Do you just want more Huge ships? Missions?? Smaller ships that are Epic only?? Actions that are Epic only (like maybe Boarding Actions)?? Could we even just ask for an FAQ???!!!
I see a lot of posts by people claiming Epic was the most fun they ever had playing XWM. Are you one of them?
I SAY WE DEMAND MORE OF IT!!
Aye, aye Captain Darth M.!!! I'm with you Sir !
Why not steal some cool idea's from Armada? I think it's bizarre that Epic tournament doesn't mandate you to fly an Epic Ship!!! (Kind of like Navy Cadets for a Province/State waaaayyyy inland, far from the Atlantic or Pacific )
12 hours ago, Vineheart01 said:Right i understand that the larger ships arent suppose to be great at dealing with fighters. After all in any scifi setting where fighters are a thing, theyre around purely because they take out capital ships so much easier than other capital ships.
But they also support their fighters. Theres very little the huge ships do that help other ships without leaving them extremely vulnerable (coordinate instead of reinforce for example). Again, random small or large ships geared out to be supporty do more work.
I just want a reason to use a huge ship thats not just "LOOK AT HOW BIG IT IS!!" - because that wore off after a few months.
That and mobile suits, mobile suits were also great at taking out space ships.
Nice to see an epic thread, played my first few epic games this year. My friends and I are hooked for sure.
I would absolutely love to see an updated FAQ that addresses some of the card imbalance issues with huge ships, as well as some modifications that make huge ships more relevant in the field of play, and not a hinderance. That's really only needed for competitive epic though; when you play objectives, or just for fun lists, it is not as big a deal. My friends and I usually have each team field the same "class" of huge ship when we play to keep it fair and at similar points cost.
I agree with what some others have written, that X-wing really shines in epic format. Sure, we have some imbalance right now, but nothing so far in X-wing has been as cool for me as 400 v 400 with two huge ships on each side.
1 hour ago, SlaveofChrist said:Aye, aye Captain Darth M.!!! I'm with you Sir !
- More Huge ships? Check, (Scum Corvette, yup, yup)
- Missions? Check, (Could use some love for sure!)
- Smaller Ships that are Epic only? Umm...hmm...how about some kind of advantage for Epic play for these ships? (that way they can still be used for regular format)
- Actions that are Epic only? Yes! Check! (Boarding party very cool!)
- FAQ??? Sigh...yes, depressed at how long for this one! Check!
Why not steal some cool idea's from Armada? I think it's bizarre that Epic tournament doesn't mandate you to fly an Epic Ship!!! (Kind of like Navy Cadets for a Province/State waaaayyyy inland, far from the Atlantic or Pacific )
I was all with ya til ya started bashing my pier. Nothin' that speaks stronger of military might than a lite 'em up Ferris wheel and cotton candy!!!
1 hour ago, Darth Meanie said:I was all with ya til ya started bashing my pier. Nothin' that speaks stronger of military might than a lite 'em up Ferris wheel and cotton candy!!!
Sorry , I think you completely misunderstood me. I just meant that as a comparison as in no Epic ships in an epic battle like no water with Navy cadets inland (i.e. farmland, way, way inland - thousands of miles from the sea). I meant no offense.
P.S. - For the record, the Navy is my favourite division of the Armed Services as my grandfather served in the Battle of the Atlantic in WWII.
Just now, SlaveofChrist said:Sorry , I think you completely misunderstood me. I just meant that as a comparison as in no Epic ships in an epic battle like no water with Navy cadets inland (i.e. farmland, way, way inland - thousands of miles from the sea). I meant no offense.
P.S. - For the record, the Navy is my favourite division of the Armed Services as my grandfather served in the Battle of the Atlantic in WWII.
No worries. . .I was kidding anyways. Navy Pier does have an actual naval record as a WWII training platform for carrier landings. . .and we have plenty of WWII-era training planes at the bottom of the lake to prove it
OTOH, back to XWM, I think Epic holds up pretty well even without Huge ships in the mix. What it then allows for is mid-level generic squadrons to show The Right Stuff.
7 minutes ago, Darth Meanie said:OTOH, back to XWM, I think Epic holds up pretty well even without Huge ships in the mix. What it then allows for is mid-level generic squadrons to show The Right Stuff.
A good point - makes sense.
1 minute ago, SlaveofChrist said:A good point - makes sense.
On my dining room table, B-Wings are still a thing, and a mini-swarm of 4 Barons of the Empire in TAP/x1 + Cruise Missiles (or Prockets) make a mess out of anything they get in range of!
Epic is BY FAR my preferred approach to X-wing. In fact, I tend to look at 100/6 death match style as the training system, while Epic is the REAL game.
That said, aside from accepting that some things are better suited to epic than to 100/6, I can’t think of much to ask for in Epic. I don’t play Scum, so while I heartily endorse those who do getting their corvette, I’d feel silly asking for a ship I’ll never buy, let alone play.
Really, though, I could see maybe some deployment rules for the format, limiting the number of aces/uniques in a squad, to encourage an even more thematic experience. Or a two factor squad building system: points value and a required number of ships, possibly to encourage more use of cheap fodder ships rather than specialized, hyper efficient ships. (I don’t see this as a problem in my play group, but I could imagine it elsewhere. We love playing with swarms of cheap TIEs filling the bulk of an Imperial list- it looks so much like Star Wars...)
Maybe, just maybe....Campaign box set, designed with Epic in mind, since honestly us Epic players have more use for a campaign than the competitive crowd anyway. Include some pilots and upgrades for them, and a campaign complete with map and diverse missions for the Epic players.
2 hours ago, MarekMandalore said:Epic is BY FAR my preferred approach to X-wing. In fact, I tend to look at 100/6 death match style as the training system, while Epic is the REAL game.
That said, aside from accepting that some things are better suited to epic than to 100/6, I can’t think of much to ask for in Epic. I don’t play Scum, so while I heartily endorse those who do getting their corvette, I’d feel silly asking for a ship I’ll never buy, let alone play.
Really, though, I could see maybe some deployment rules for the format, limiting the number of aces/uniques in a squad, to encourage an even more thematic experience. Or a two factor squad building system: points value and a required number of ships, possibly to encourage more use of cheap fodder ships rather than specialized, hyper efficient ships. (I don’t see this as a problem in my play group, but I could imagine it elsewhere. We love playing with swarms of cheap TIEs filling the bulk of an Imperial list- it looks so much like Star Wars...)
Maybe, just maybe....Campaign box set, designed with Epic in mind, since honestly us Epic players have more use for a campaign than the competitive crowd anyway. Include some pilots and upgrades for them, and a campaign complete with map and diverse missions for the Epic players.
Followed by 2 paragraphs
But I do think you are talking in the right direction: I would like the devs to think of Epic as a different way to play, and design accordingly . Not just add a Huge ship, a 2nd mat, and more points to the 100/6 version of the game.
Encourage generics over aces. Add mechanics that might not be a great idea in 100/6 (like boarding a ship). Encourage squad building (ships of the same chassis).
And I 100% agree with sentence 1. I was bored with 100/6 in a few months, because I wanted to see Red Squadron take on Black Squadron. . .not Luke fight Vader.
i've not had a chance to play Epic yet, but Epic seems like it really needs objectives, even outside the existing scenarios. something other than "blow each other up".
in the films and shows, battles between corvettes and larger groups of fighters usually were the result of one or the other group attempting to achieve some specific goal (break through a blockade, extracting someone, defend a medical ship, etc), and the battle went until that goal was obtained or denied, rather than to the last man standing.
Edited by mithril209826 minutes ago, mithril2098 said:i've not had a chance to play Epic yet, but Epic seems like it really needs objectives, even outside the existing scenarios. something other than "blow each other up".
in the films and shows, battles between corvettes and larger groups of fighters usually were the result of one or the other group attempting to achieve some specific goal (break through a blockade, extracting someone, defend a medical ship, etc), and the battle went until that goal was obtained or denied, rather than to the last man standing.
Well like many of there other box expansions they come with tokens that are mission specific. The CR-90 comes with a large cargo container that can act as an objective but yes I think objectives are probably the key to keeping Epic games from taking too long as X-wing Epic games tend to last longer than a game of Armada.
Played some Team Epic last Friday and it was AWESOME!
Maybe a good idea would be to release epic-only stuff for non-huge ships?
Retrofit large ships to utilize minimal energy
R1-5 ordnance
Super-charged tractor/jamming beams (applies multiple tokens, can move large ships)
Various crew that add effects such as access to epic actions, help with energy, or misc R1-5 effects.
Epic kinda feels like "Lets play a double-game of xwing! Oh and heres an oddly large ship on top of it that does its own thing"
So I keep seeing "epic ships aren't worth it. Too weak and die to fighters fast"
And I also see "maul, suck, jonus, Roark on epics OP"
Which is it? Do we want viable epic ships or do we want fighters to crunch them.
Imo maul and them are fine. Sure you're losing the stress cost. It only costs you the price of an epic ship to lose that cost lol.
46 minutes ago, Dabirdisdaword said:So I keep seeing "epic ships aren't worth it. Too weak and die to fighters fast"
And I also see "maul, suck, jonus, Roark on epics OP"
Which is it? Do we want viable epic ships or do we want fighters to crunch them.
Imo maul and them are fine. Sure you're losing the stress cost. It only costs you the price of an epic ship to lose that cost lol.
It's both. And neither. Opinions vary. So be happy with yours. . .it sounds like a good one