Once the core book came out, I was curious on how the pre-gens were built. I took each one and tried to put them into the talent pyramid. Assuming that they follow the pyramid (and with a bit of speculation), this is what I came up with. Italicized talents are new.
| Character | Tier 1 | Tier 2 | Tier 3 |
| Alys | Toughened 1 | Toughened 2 | Justice of the Citadel |
| Durable | Templar (Improved) | ||
| Templar | |||
| Durik | One with Nature | Grit 2 | |
| Swift | Dual Wielder | Dual Strike | |
| Parry | Reckless Charge | ||
| Grit | |||
| Leoric | Grit | Flash of Insight | |
| Desparate Recovery | Signature Spell | ||
| Proper Upbringing | |||
| Syn | Grit | Grit 2 | Grit 3 |
| Parry | Parry 2 | Field Commander | |
| Block | Shield Slam | ||
| Proper Upbringing | |||
| Thaiden | Finesse | Wraithbane | Rapid Archery |
| Grit | Dirty Tricks | ||
| Clever Retort | |||
| Ulma | Apothecary | Surgeon 2 | Dodge |
| Surgeon | Heroic Recovery | ||
| Tumble |
Which leads to this summary of the new talents
| Talent | Tier | Description |
| Apothecary | 1 | When a patient under the character's care heals wounds from natural rest, they heal one additional wound |
| Block | 1 | While holding a shield, may use Parry to reduce damage from ranged attacks |
| Finesse | 1 | The character may use Agility instead of Brawn for Melee (Light) checks |
| Templar | 1 | The character gains Divine as a career skill but can attempy only one divine check per encounter |
| Tumble | 1 | When engaged with one or more adversaries, may suffer 2 strain to move to short range as an incidental |
| Dirty Tricks | 2 | When the character inflicts a critical injury , the target adds (2 black dice) to their next check |
| Flash of insight | 2 | When the character generates a triumph on a knowledge check, add 2 blue dice to the results |
| Heroic Recovery | 2 | Once per encounter, may spend a Story Point to recovery 4 strain |
| Reckless Charge | 2 | After engaging an enemy amy suffer 2 strain to add 2 successes and 2 advantages to the next melee attack this turn |
| Shield Slam | 2 | When attacking a minion or rival with a shield, may spend 4 advantages or 1 triumph to stagger target for 1 round |
| Signature Spell | 2 | Reduce the difficulty of checks to cast the character's signature spell by one |
| Templar (Imp) | 2 | The character does not add (1 black die) to Divine checks due to armor |
| Wraithbane | 2 | Reduce critical rating by 1when attacking an undead adversary |
| Dual Strike | 3 | When attacking with two weapons, the character may suffer 2 strain to hit with the secondary weapon instead of spending 2 advantages |
| Justice of the Citadel | 3 | Once per round, suffer 3 strain to add damage equal to ranks in discipline to one melee hit |