"reverse engineering" the Gen Con pre-gens

By Sproy923, in Genesys

Once the core book came out, I was curious on how the pre-gens were built. I took each one and tried to put them into the talent pyramid. Assuming that they follow the pyramid (and with a bit of speculation), this is what I came up with. Italicized talents are new.

Character Tier 1 Tier 2 Tier 3
Alys Toughened 1 Toughened 2 Justice of the Citadel
Durable Templar (Improved)
Templar
Durik One with Nature Grit 2
Swift Dual Wielder Dual Strike
Parry Reckless Charge
Grit
Leoric Grit Flash of Insight
Desparate Recovery Signature Spell
Proper Upbringing
Syn Grit Grit 2 Grit 3
Parry Parry 2 Field Commander
Block Shield Slam
Proper Upbringing
Thaiden Finesse Wraithbane Rapid Archery
Grit Dirty Tricks
Clever Retort
Ulma Apothecary Surgeon 2 Dodge
Surgeon Heroic Recovery
Tumble

Which leads to this summary of the new talents

Talent Tier Description
Apothecary 1 When a patient under the character's care heals wounds from natural rest, they heal one additional wound
Block 1 While holding a shield, may use Parry to reduce damage from ranged attacks
Finesse 1 The character may use Agility instead of Brawn for Melee (Light) checks
Templar 1 The character gains Divine as a career skill but can attempy only one divine check per encounter
Tumble 1 When engaged with one or more adversaries, may suffer 2 strain to move to short range as an incidental
Dirty Tricks 2 When the character inflicts a critical injury , the target adds (2 black dice) to their next check
Flash of insight 2 When the character generates a triumph on a knowledge check, add 2 blue dice to the results
Heroic Recovery 2 Once per encounter, may spend a Story Point to recovery 4 strain
Reckless Charge 2 After engaging an enemy amy suffer 2 strain to add 2 successes and 2 advantages to the next melee attack this turn
Shield Slam 2 When attacking a minion or rival with a shield, may spend 4 advantages or 1 triumph to stagger target for 1 round
Signature Spell 2 Reduce the difficulty of checks to cast the character's signature spell by one
Templar (Imp) 2 The character does not add (1 black die) to Divine checks due to armor
Wraithbane 2 Reduce critical rating by 1when attacking an undead adversary
Dual Strike 3 When attacking with two weapons, the character may suffer 2 strain to hit with the secondary weapon instead of spending 2 advantages
Justice of the Citadel 3 Once per round, suffer 3 strain to add damage equal to ranks in discipline to one melee hit
Edited by Sproy923

Very useful! Thus we have a few nice additional talents.