A worthy opponent made an audacious claim: My (over-)use of Ackbar was making my navigation sloppy. Trouble is, I think he's right. So, here is a list that is designed to be reliant on getting double-arcs to take out the enemy.
I explicitly don't want to use Madine, because I'm concerned that it would be just another form of navigation crutch. Dodonna nicely rewards double-arcing MC30's. Cracken could be interesting, but I'm not sure I want to be speeding around the battlefield the entire time.
Moar ships -> zero squadrons. Well, almost zero. There's one strategic + FCT present for a T1 reposition on the hyperspace assault objective. I'd love to fuse the flotilla and the squadron into another corvette (or a pair of flotillas), but I'm not sure what I would do with the yellow objective in that case. I think that Capture the Flag VIP would be the next best choice, but that it would still be so much weaker than the others that I'd just be playing lots of Capture the VIP. Also, there are ways that a strategic opponent could turn it around on me. So, HA it is.
Home One is present mostly to save on H9's, and because an MC80 without Acbar is highly dependent on double-arcs to deliver.
Thoughts and suggestions? How would you craft a positioning-dependent list for the Rebellion?
Dodonna's Driving School
Faction: Rebel Alliance
Points: 400/400
Commander: General Dodonna
Assault Objective: Close-Range Intel Scan
Defense Objective: Hyperspace Assault
Navigation Objective: Solar Corona
[ flagship ] MC80 Command Cruiser (106 points)
- General Dodonna ( 20 points)
- Home One ( 7 points)
- Engine Techs ( 8 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 150 total ship cost
MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 81 total ship cost
MC30c Torpedo Frigate (63 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 72 total ship cost
CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Fighter Coordination Team ( 3 points)
- Turbolaser Reroute Circuits ( 7 points)
= 56 total ship cost
GR-75 Combat Retrofits (24 points)
- Comms Net ( 2 points)
= 26 total ship cost
1 VCX-100 Freighter ( 15 points)
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Fleet created with Armada Warlords