Quad Laser Turrets
While defending at distance 1, if the attacker is a squadron, you have COUNTER 1 .
COUNTER X
After a squadron performs a non- COUNTER attack against you, you may attack that squadron with an anti-squadron armament of X blue dice, even if you are destroyed.
From the new FAQ:
FlechetteTorpedoes
If a ship with this card equipped performs a COUNTER attack during the defending squadron’s activation, toggling the activation slider of the defending squadron does not end that squadron’s activation.
I was under the impression that you always use blue dice for COUNTER attacks. I'm not wrong, am I? So does this ruling only apply with Kallus adding a black die to a COUNTER attack against a unique squadron?
Or was I playing QLTs wrong all the time and - let's say - Raider Corvettes and Valen Rudor have black COUNTER dice and Zertic Strom uses a red die?