What is Aethermere?
- Aethermere is an alternate history set in the late 1800s in which the Eternal Conflict between the celestial host and infernal beasts has spilled over into the world of mankind. It is a time of invention and expansion, in which the people of the Union of Free American Cities must contend not only against the Oil Lords of the Texan Empire and the threat of the Bear King's mongrel armies sweeping east out of Calfornia - two powers who seek to usurp the authority of the Free Cities - but against the demonic creatures that make their way out of the nether and into their world. Aethermere is a place full of gunslingers and gamblers, sky pirates and alchemists, celestial and infernal scions, and clockwork machines inhabited by the souls of the dead.
What is Spiritpunk?
- Spiritpunk is a fictional concept of a world in which technology is powered by energy from beyond the veil. In the case of the Aethermere story, many of the more fantastical devices are powered by pneuma , the mystical energy found in the mineral aetherium. Aetherium is mined in a parallel existence called Aethermere by mortals, and generally only with the permission and assistance of celestial beings. Players take on the roles of humans whose lives have been shaped by the Eternal Conflict, ordinary souls or scions of light and dark, mongrel beastmen, clockworks, and even the dead returned to life through alchemy or magic. Spiritpunk in the Aethermere world borrows heavily from the steampunk aesthetic, largely because of the era in which it exists, so expect brass, gauges, gas lamps, dirigibles, and even the occasional gear, cog, or sprocket.
To-Do List:
- Complete species and archetypes. (Most of these are complete; need to finish Clockwork archetypes and Revenant archetypes. Human, Mongrel, and Revenants all borrow freely from the CRB, but with some major changes.) - 75% COMPLETE
- Complete careers. - 60% COMPLETE
- Flesh out alchemy and crafting. - 90% COMPLETE
- Flesh out magic. - 30% COMPLETE
- Complete historic timeline. - 45% COMPLETE
- Create Weapons, Armor, and Gear (Both Tables and Descriptions). - 40% COMPLETE
- Create Sample Vehicles. - 10% COMPLETE
- Compile Faction Info. - 25% COMPLETE
- Compile Adversaries. - 65% COMPLETE
- Figure out what else needs done. - 10% COMPLETE