Tide of Iron is quicky becoming my favorite WWII game. here are my problems that keep it from scoring a 100%.
1) the hidden unit rules are awful- you put a question mark down on the unit and the other player can't see you ?!?#$%^&*()
2) hills do not give cover dice - ok I under stand but there should be some disadvantage to shooting up a hill vs. down a hill
3) the set up is a bear - nothing can be done about this. It may get easier as I put and pull men from their unit stands
4) No directional armor on tanks
5) I am still not sure why ony moving provokes op fire. It seems as if You shoot at me then I should be able to return fire
Anyone have any thoughts?
I would love an advanced set of TOI rules that addressed these questions
...Check it out with the friends you play with... me and the guys i play with created our own rule for the hidden units.