Can somebody explain to me the squaring up rules with the obstacle? Im reading it in the rules reference but i just dont get it. Also im squaring up to first possoble position right? I mena if i charge with 1 tray hero into 3 tray unit i have to square up to the first possibke position, i cannot square to any tray.
squaring up rules
So first thing is that you only square up to enemy units. You don't square up to terrain, friendly units, or the board edge (all of those things are in the rules as obstacles).
If a corner of your tray hits an enemy unit, you are going to pivot your unit on that corner until the front edge (whatever edge is facing the direction you were moving) is up against the enemy unit you collided with. Then you are going to slide your unit to the left or the right (your choice) until it is aligned with the enemy trays.
If, while pivoting, you hit another obstacle (enemy, friendly, terrain, board edge), then you are going to slide your corner along the edge of the enemy unit (in either direction) until you can continue to pivot without hitting the obstacle. If this is not possible, you cannot square up and you remain in your original collision position .
If an edge of your unit hits the corner of an enemy unit, before you can pivot, you are going to have to check which direction you will go. To do this, take the notched end of the range ruler and line it up with the corner of the enemy unit you hit. Looking at your unit from directly above, count how many trays are on each side of the range ruler but are NOT overlapped by the range ruler. Even just a sliver, figures don't matter, you are looking at the actual tray. Whichever side has the most trays, that is the direction your unit will pivot to square up. If both sides are equal, then you may choose which direction you will square up.
If pivoting a certain direction causes you to hit an obstacle, slide your unit along the corner, in either direction, and continue to pivot in the same direction. If you cannot square up because of obstacles pivoting that direction, you can attempt to square up pivoting the other way. If obstacles are still in your way you cannot square up and you remain in your original collision position .
Also remember, if a unit is engaged with an enemy unit and they are squared up, when they activate they will attempt to square up before completing their action.
4 minutes ago, rowdyoctopus said:slide your corner along the edge of the enemy unit (in either direction) until you can continue to pivot without hitting the obstacle.
this is the part i dont understand
Your unit is rotating towards the enemy unit on the point of contact. If you hit another obstacle, stop rotating and slide your unit away from the obstacle without taking your corner off the edge of the enemy unit. Then keep turning your unit into the enemy.
I wish I had an image-hosting service. I'm going to try to expand on rowdyoctopus' answer.
So let's say your opponent's 3x1 Crossbowmen are facing your board edge. On their left (your right) is a rocky outcrop. The front edge of the Crossbowmen is about the halfway point of the rocky outcrop. Your 2x2 Reanimates charge at a 45-degree angle and hit the Crossbowmen tray closest to the rocky outcrop.
Now, if the rocky outcrop was not there, you would normally pivot on that corner until your front edge was touching their's, then shift until the first instance where trays are aligned. That means you would end up with just your left column aligned with the Crossbowmen tray farthest to your right, so that only 1 tray from each unit is touching. However, the rocky outcrop is in the way, so you can't do this.
Because the rocky outcrop is in the way, you have to ignore the rule that says to stop at the first point where trays are aligned. You will shift the corner of your Reanimates toward your left until both of your unit's front trays can line up with the two trays of Crossbowmen farthest to your right.
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Now let's make this crazier. The Crossbowmen unit is situated so its front left corner is slightly behind the outer curve of the rocky outcrop. Your Reanimates come in at a more severe angle (because I think you would hit the rocky outcrop at 45 degrees). You manage to still make contact with the tray closest to the rocky outcrop before colliding with it. Now, because the rocky outcrop is right in front of that corner of the Crossbowmen, you can't align there. In this case, you would be required to shift all the way over until your unit is aligned with the two left-most Crossbowmen trays.
17 hours ago, Budgernaut said:I wish I had an image-hosting service. I'm going to try to expand on rowdyoctopus' answer .
imgur.com is free and you don't need an account. If you do make an account, you can manage your uploads. They also have an app.
On 30/12/2017 at 9:06 PM, rowdyoctopus said:If you cannot square up because of obstacles pivoting that direction, you can attempt to square up pivoting the other way.
in this situation means that you skip that rule ( Whichever side has the most trays, that is the direction your unit will pivot to square up) ?
3 hours ago, shidai said:in this situation means that you skip that rule ( Whichever side has the most trays, that is the direction your unit will pivot to square up) ?
Yes, I think so.
3 hours ago, shidai said:in this situation means that you skip that rule ( Whichever side has the most trays, that is the direction your unit will pivot to square up) ?
25 minutes ago, Budgernaut said:Yes, I think so.
Yep, it does!
One curious situation is when a single tray (lonley hero ex.) colides his frontal edge during a charge with an enemy corner, the angle is irrelevant because one tray ever may choose the side to square-up.
Important detail in flanking tecnic
Situation: a large enemy infantry unit collides with the corner of my large infantry unit. Because they have more trays to one side, they should square up into flanking position, but there is terrain in the way. That means they'd need to square up the other way, but one of their other units is in the way. So the enemy infantry just stays in contact with the corner. Question: are they counted as flanking my unit? Do they get an extra die, and do I lose rerolls?
53 minutes ago, Parakitor said:Situation: a large enemy infantry unit collides with the corner of my large infantry unit. Because they have more trays to one side, they should square up into flanking position, but there is terrain in the way. That means they'd need to square up the other way, but one of their other units is in the way. So the enemy infantry just stays in contact with the corner. Question: are they counted as flanking my unit? Do they get an extra die, and do I lose rerolls?
Flanking 41.1: "If a unit’s front edge is in contact with the side or back edge of an enemy unit, it is flanking that enemy unit."
Flanking 41.1, first bullet: "If a unit is engaged only through the corner of one of its trays, the contacted edge is the edge to which the enemy unit would square up if able."
In your case, the enemy unit would square up to your side, so it is considered to be be flanking and therefore would roll the extra die. Because you are flanked, you would lose any rerolls based on ranks.
14 minutes ago, Budgernaut said:Flanking 41.1: "If a unit’s front edge is in contact with the side or back edge of an enemy unit, it is flanking that enemy unit."
Flanking 41.1, first bullet: "If a unit is engaged only through the corner of one of its trays, the contacted edge is the edge to which the enemy unit would square up if able."
In your case, the enemy unit would square up to your side, so it is considered to be be flanking and therefore would roll the extra die. Because you are flanked, you would lose any rerolls based on ranks.
This is true, but if you are ABLE to square up into a front-to-front engagement and UNABLE to square up into a flank, you aren't given a choice to simply refuse to square up.
Thanks guys. I scoured that book and somehow missed it. Great answers!