List of easily forgotten rule differences between Descent and IA

By WalderFrey, in Imperial Assault Campaign

For players who frequently switch between playing Descent and Imperial Assault, what are the most commonly forgotten rule differences?

For Example:

Descent: Hostile figures block movement unless an ability supersedes it

IA: Hostile figures are treated as Difficult Terrain (1 extra MP per space moved through)

I'm just getting into Descent now (got the core on Friday) so this should be helpful.

Thanks!