Legion Pricing

By thestag, in Star Wars: Imperial Assault

28 minutes ago, TheEldarGuy said:

Aside from some very few standouts, open combat of Imps vs Rebs is difficult to imagine. Even in Ep6 (Return of the Jedi), it was Ewoks (and they'd been planning it for a while by the looks), supported by a few rebs vs Imperials.

That was the focus of the D6 minis game. It worked just fine. We didn't have stats for Luke and such, it was meant to be a game of roughly 30 squad members, a couple home-brew heroes, and small vehicle or two per side.

You COULD get stats for main movie heroes if you really wanted, and they made figures as part of that range, for collectors/painters. But the game wasn't designed for using them.

That's right. The idea of Imperial Assualt fits nicely into the Star Wars look and feel, I can imagine Rogue One being an IA campaign mission. I know I've been kicking it around for a while, but the KoTOR game also has the Star Wars feel for exactly the same reason. Small scale skirmish, or espionage style in(ex)filtration.

On 1/14/2018 at 8:05 PM, TheEldarGuy said:

I am concerned about a 2 horse race.

Once the META is sorted, it's hard to play rock-paper-scissors with a BigAssRock vs BabyScissors.

This misses the whole point of the post-D&D gaming hobby. If you hit your toy truck with a hammer and the wheels don't spin anymore, that's not the toy designers fault. "Sorting the META" is like hitting the game with a hammer. If the game is imbalanced after thousands of people coordinate across the world with the goal of imbalancing it, what can one expect?

I'm a theme player, I love my themes. My armies are never ultra-competitive, because I always have a story in mind, however, I do end up getting bored with facing the same armies over and over. That's why I left Warhammer Fantasy so many years ago.

I love Imperial Assault, campaign and skirmish. The look, the feel, it feels like Star Wars.

Odds are, I will get some Legion, because I have little or no impulse control, and I do hope that I enjoy it. I guess it will depend on the missions and how they are handled, really, the Rebs are mission focussed, however, everything I see points to the contrary.

There is no way that IA is dead, the community is strong, and the will to play is strong.

On ‎18‎.‎01‎.‎2018 at 12:05 AM, TheEldarGuy said:

There is no way that IA is dead, the community is strong, and the will to play is strong.

Today I will drive to meet with a few other tabletop wargamers I personally know here in Germany and I will take my painted minis and all my Imperial Assault gaming materials with me and have even planned-out some narrative homebrew Skirmish Missions, all with the aim to get them into the game. Imperial Assault has so much potential for lots of various missions all of which play differently - I don't see a classic tabletop wargame coming even close to that.

Edited by Fourtytwo
5 hours ago, Fourtytwo said:

Today I will drive to meet with a few other tabletop wargamers I personally know here in Germany and I will take my painted minis and all my Imperial Assault gaming materials with me and have even planned-out some narrative homebrew Skirmish Missions, all with the aim to get them into the game. Imperial Assault has so much potential for lots of various missions all of which play differently - I don't see a classic tabletop wargame coming even close to that.

This all gets back to the idea that IA and Legion cater to two totally different game types.

Before around 1994, it was assumed that "classic" tabletop wargames usually had a GM and that scenarios with stories were the norm. Hopefully it starts swinging back that way. Tournament play killed a lot of what was great about tabletop wargames.

I too, lack impulse control, and if a Hoth supplement comes out for Legion, I'm toast.

Edited by TauntaunScout
On 1/14/2018 at 8:46 AM, Uninvited Guest said:

You’re correct about how loss leaders work and the Legion starter likely is one, but game consoles don’t work that way exactly; granted it’s been 10 years since I took Cost Management Systems but I’m pretty sure they don’t qualify as loss leaders. They take a loss a first, but there are a lot of one time costs associated with the production. So the first and maybe even second production runs sell at a loss, but eventually the consoles make profit so they aren’t reliant on the game sales. It’s a common misconception.

A better example of a loss leader might be movie tickets. Theaters lose money on tickets and make up for it in consessions, which is why they charge $14 for a drink and popcorn.

That is very true. That was probably not the best example. With video-game consoles (and games) a lot of the cost is not the physical game, but the money that went into the original production. I work in software engineering, so I should have known better, lol. A quote I heard once that I liked is "You are not just paying for the product, you are paying for us figuring out how to make it."

Hm. Might consider buying the Legion Leia for an Endor/Jungle themed IA squad with Rangers, Leia and perhaps some Wookies :)

On 1/24/2018 at 12:43 PM, aermet69 said:

Hm. Might consider buying the Legion Leia for an Endor/Jungle themed IA squad with Rangers, Leia and perhaps some Wookies :)

I'll have to see how well she scales to IA, but I do like her sculpt a lot more than the IA one.

Once again, I think FFG goofed by not making these products the same scale as IA. It looks like Legion requires enough components that players couldn't flood the game with IA stormies (and who would want to, considering the Legion ones look cooler anyway). Instead, it seems like it discourages cross-game purchases that could have netted them more money.

Yeah, I'll have to look at that too for sure, and it does indeed seem odd. Would also help people get more personalized squads in IA (skirmish) without having to go into the full on conversion path.