2 hours ago, Urvogel said:You're totally getting your wires crossed there. It didn't sell well BECAUSE Wizkids mishandled it. And it's not just my 'perception' as you call it, but the consensus of the community. No advertising or promotion, overpriced expansions, zero communication with players, lack of support for stores, and non-US markets being an afterthought. If people were aware the game existed, they then had to contend with high entry prices and the random lottery to see if your store would ever get the monthly kit. Plus I'm not saying that X-Wing is a bad game, I'm saying it's only a best seller because it has a Star Wars name slapped on it. Would it be as big as it is if it was an original property? Take a look at other sci-fi spaceship games and get back to me on that.
But to stop arguing about Wizkids not being able to organise a piss-up in a brewery and get back to the original topic of hand: niche games such as RW, which don't have a multi-million franchise to tag themselves onto, need work and investment of the parent company to earn attention and keep attention. Although there's a gap in the market for larger scale wargames, FFG still needs to work on building the fanbase, expanding the franchise and keeping players. Games like this are no overnight successes. Early days will always have rocky starts, but I'll always have the fear of the higher ups going "Well, it's not an instant bestseller, let's stop promoting it. Oh, less people are buying now? Drop it completely."
I've only dabbled in FFG games in the past, I'm sure others will be able to tell if FFG have been like that in the past, or if they handle their properties differently. From what I've seen on here so far, there's still hope, so that's always a good thing. I think this year will probably be make or break for RW though; if FFG handle it well it could explode in popularity. Otherwise, we could be in for difficulties.
I don't think its physically possible for me to disagree more, I'm tempted to let it go, but I just got a new keyboard I'm testing out, I type at the speed of thought and I just cracked a fresh beer, so lets get into it :).
First thing I want to say is that table top games don't need advertisement, marketing or even any sort of effort to become successful ever, period. In fact, more often than not hyping a game up is a sure fire way to get burned. The table top communities are incredibly resourceful, opinionated and willing to try anything and can make a blow out hit out of the most obscure stuff on this planet. D&D is a major franchise, the only advertisement or marketing effort Wizkids needed to make to get the entire planet worth of gamers attention was to post a picture of the box on Facebook. Blaming it on lack of advertising or promotion is just silly.
What the community craves more than anything is original games, DDAW was the third game in the attack wing series, it had already been done and frankly it just came off as a re-skinning of X-Wing and Star Trek. Now I will grant you that I thought it was a fantastic game, in fact, I would definitely agree it was better than Star Trek and at least a match to X-Wing, yet I never bought a single miniature because frankly, I already had a shelf full of X-Wings, I didn't see a point in playing an identical game with slightly altered mechanics in a new skin. It just seemed pointless. I agree however that arguing about it is pointless, DDAW is at this point as they say, history.
As far as FFG goes however, they have a long and very renown history for supporting their franchises. Which is not to say things always go smoothly, games like Warhammer Fantasy Roleplay for example most would agree was pre-maturely pulled, but for the most part they will support a games community as long as there is one. Miniature games however have a very high overhead, even for larger producers like FFG, a game like this is probably quite expensive and a big investment. They will continue to support I have no doubt for a few years, at this point they are kind of in the army with the game. The money is spent. I'm certainly rooting for them, I really hope that Runewars winds up being a big success, but unfortunately at the moment its not in a particularly great place. In order for this game to be successful they need to attract miniature game veterans and right now I don't think the game has the chops to do that.