Hey guys!
So, I'm making a Final Fantasy VII setting for Genesys, and while I have most of my ideas in place, such as how to work materia into the magic system and such, I'm a little stuck on Limit Breaks.
The idea was that Limit Breaks function much like, and replace, the Archetype abilities of the core book, in that you need a story point to activate them. Limit Breaks come in 4 levels, just like FFVII, with two Limit Skills of each level required to move to the next, for a total of 7 Limit Breaks at Limit Level 4.
The way you get them is simply through the automatic spendure of XP. So far it's every 50 above 100. So 150, 200, 250 XP used total and so on.
However, actually making an exhaustive list to choose from is tough, and while some of the Limit Breaks of the game can be repurposed, not all work that easily into the system. An example of a Limit Level 1 skill is this:
Beat Rush: Using a Brawl attack, the character may spend a Story Point to add the Auto-fire quality to the attack, increasing the difficulty as normal.
Of course, I would love some non-damaging Limit Breaks as well. Anyone have any ideas for new Limit Breaks, or maybe feedback on the entire thing? Both?
Love
Kawiie