So, I'll start by saying that I rarely get to play but I really like this system so I read the forums a lot and think of fun characters to play. I've always had a soft spot for vehicles and I've followed a lot of the discussions about concerns with how fragile ships are, etc. I had an idea for a small tweak to the vehicle rules and I was currious if it was balanced or if there was something I may be missing that makes it not a good idea.
Effective Silhouette
or
Handling modifications to targeting
.
The more maneuverable a ship the better off it is at dodging incoming fire. Additionally the better it is at lining up a good shot. To effectively capture this, when determining the dice pool you calculate the effective silhouettes by subtracting the handling from the regular silhouette. So, for example, a YT 2400 is sil 4 with a handling of 0, so it's effective silhouette to target and be targeted is 4. A YT-1300 is sil 4 with a handling of -1 making it's effective silhouette 5 (4 - -1 = 5). A Z-95 Headhunter would have an effective silhouette of 2 (sil 3, handling +1). A tie fighter would have an effective silhouette of 0 (Sil 3, handling +3) making it more difficult to target and better reflecting what we see in the movies.
Turrets: A turreted weapon is not as completely at the mercy of the ships handling as a fixed weapon. So a turreted weapon reduced the handling penalty by 1 when calculating effective silhouette. So, Our YT-1300 above, firing it's medium laser cannon would have an effective silhouette of 4 to fire but 5 when being fired upon. The YT-2400, since it did not have a handling penalty remains at an effective silhouette of 4.
Does it work? Is there something I am missing (talent, ship, etc) that blows this whole idea out of the water?