Quickdraw + Swarm Tactics + NU Squadron with a Harpoon

By Boba Rick, in X-Wing

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So is that a bad idea? When I come up with an idea that I haven't seen anyone else talk about (that doesn't mean they haven't though) I generally think it must be bad.

The big problem with a NU with a Harpoon is that he's PS2. So I thought maybe I'd put Swam Leader + FCS + Targeting Synchronizer on Quickdraw to fix that. I know Quickdraw is PS9 now, but that means one way or another a Harpoon gets fired at PS 9. I hate Harpoons because they always blow up in my face, but I think this way it wouldn't.

If Quickdraw has a TL on someone, then the GUNBOAT utilizes Quickdraw's Targeting Synchronizer to shoot first and harpoon the enemy ship. If not, then Quickdraw shoots first and establishes the TL. Lastly, I have Vessery with Juke to land the knockout blow. Then splash damage on the other guys.

I kept the GUNBOAT lean and disposable, and went with stealth device on Vessery. 4-5 green dice with an evade token sounds pretty hard to hit.

"Quickdraw" — TIE/sf Fighter 29
Swarm Tactics 2
Fire-Control System 2
Targeting Synchronizer 3
Lightweight Frame 2
Special Ops Training 0
Ship Total: 38
Colonel Vessery — TIE Defender 35
Juke 2
Stealth Device 3
TIE/x7 -2
Ship Total: 38
Nu Squadron Pilot — Alpha-class Star Wing 18
Harpoon Missiles 4
Guidance Chips 0
Os-1 Arsenal Loadout 2
Ship Total: 24

Be advised targeting synchronizer does not let the gunboat shoot after slamming/reloading.

8 minutes ago, ScummyRebel said:

Be advised targeting synchronizer does not let the gunboat shoot after slamming/reloading.

For sure, but it's good for the alpha!

I think it depends on how much use you can get out of the Nu’s alpha. Generally speaking, the fact that people blow it up at least means they’re sinking significant firepower into something that’s not QuickDraw, which is good.

If you’re going that route, I think you need to be going for an all out alpha—so missiles on QD and ideally a third high-PS missile carrier, like Inquisitor. If you can absolutely oblitaerate something at PS 9, you’re doing good. Otherwise...I think it’s hard to justify spending an extra point on Swarm Tactics over VI. Once the Nu is dead/out of range, your EPT is pretty much wasted.

Why not just go PS11 at this point and go QD VI , Vader VI and something else

well just now rose a question, if you give vessery swarmtactics as well cann all be ps9? qd makes vessery ps 9 and then he passes 9 to the nu?

1 minute ago, Taiowaa said:

well just now rose a question, if you give vessery swarmtactics as well cann all be ps9? qd makes vessery ps 9 and then he passes 9 to the nu?

That is a very good question....

6 minutes ago, Blail Blerg said:

Why not just go PS11 at this point and go QD VI , Vader VI and something else

Because I love me some Vessery and GUNBOAT!

Edited by Boba Rick

Yes swarm tactics can chain off like that. Its kinda hard to utilize though especially if one of them doesnt have his own swarm tactics.

They'd all fire at PS9 if Vessery took it and the Nu was in range of him while he was in range of QD.

10 minutes ago, Taiowaa said:

well just now rose a question, if you give vessery swarmtactics as well cann all be ps9? qd makes vessery ps 9 and then he passes 9 to the nu?

If they are in range to bounce it down the line, yes! I did this sane trick using 3 A-wings & Roark, to make all of them PS 12.

8 minutes ago, Vineheart01 said:

Yes swarm tactics can chain off like that. Its kinda hard to utilize though especially if one of them doesnt have his own swarm tactics.

They'd all fire at PS9 if Vessery took it and the Nu was in range of him while he was in range of QD.

That sounds like so much fun.

So the question is which is better:

1) Vessery shooting with Juke all game long.

2) Vessery shooting at PS9 for the initial engagement.

I'm leaning towards keeping Juke on Vessery. I do really like the very real possibility of Quickdraw giving Vessery PS9 more than once after the initial alpha.

PS-sharing spam isnt really all that great, generally you only do it to bring someone's crucial attack up to fire first (the Nu). Vessery wouldnt gain much firing at PS9 since the odds of him being picked off before he could attack in the first few rounds of combat are pretty unlikely, especially with x7 and SD.

I've tried to abuse it and i'm either met with PS10/11 guys so my trick is moot or im paying a hefty price by not using the good EPTs to do this.

While we're talking about it, what was the big recent change for Targeting Synchronizer again?

Just anwering my own question here, sorry....

http://xwing-miniatures.wikia.com/wiki/Targeting_Synchronizer

FAQ:

  • If an enemy ship is locked by a friendly ship equipped with Targeting Synchronizer, the friendly ship grants friendly ships that are attacking the enemy ship the ability to treat the "Attack (Target Lock):" as "Attack:" but does not alter any costs (such as spending a target lock). ( X-Wing FAQ , Version 4.4.0, Updated 10/25/2017)
  • If an enemy ship is locked by a friendly ship equipped with Targeting Synchronizer, although a friendly ship may not actually have the target lock, it can spend the target lock from the ship with Targeting Synchronizer as though it did. ( X-Wing FAQ , Version 4.4.0, Updated 10/25/2017)
  • Q: What are examples of game effects that instruct a player to spend a target lock? A: The cost for a secondary weapon such as Proton Torpedoes, using pilot abilities like Lieutenant Colzet, or spending a target lock during the "Modify Attack Dice" step to reroll attack dice are all examples of spending a target lock. Removing a target lock or assigning a blue target lock token to another ship are not examples of spending a target lock.

well actually i like vessery with tractor beam a lot better than with x7 and then it might come in verhandy if verssery shoots before quickdraw