So is that a bad idea? When I come up with an idea that I haven't seen anyone else talk about (that doesn't mean they haven't though) I generally think it must be bad.
The big problem with a NU with a Harpoon is that he's PS2. So I thought maybe I'd put Swam Leader + FCS + Targeting Synchronizer on Quickdraw to fix that. I know Quickdraw is PS9 now, but that means one way or another a Harpoon gets fired at PS 9. I hate Harpoons because they always blow up in my face, but I think this way it wouldn't.
If Quickdraw has a TL on someone, then the GUNBOAT utilizes Quickdraw's Targeting Synchronizer to shoot first and harpoon the enemy ship. If not, then Quickdraw shoots first and establishes the TL. Lastly, I have Vessery with Juke to land the knockout blow. Then splash damage on the other guys.
I kept the GUNBOAT lean and disposable, and went with stealth device on Vessery. 4-5 green dice with an evade token sounds pretty hard to hit.
| "Quickdraw" — TIE/sf Fighter | 29 |
| Swarm Tactics | 2 |
| Fire-Control System | 2 |
| Targeting Synchronizer | 3 |
| Lightweight Frame | 2 |
| Special Ops Training | 0 |
| Ship Total: 38 | |
| Colonel Vessery — TIE Defender | 35 |
| Juke | 2 |
| Stealth Device | 3 |
| TIE/x7 | -2 |
| Ship Total: 38 | |
| Nu Squadron Pilot — Alpha-class Star Wing | 18 |
| Harpoon Missiles | 4 |
| Guidance Chips | 0 |
| Os-1 Arsenal Loadout | 2 |
| Ship Total: 24 | |