This came up in the discussion of the Beta table I was running last night. In it, we were talking about the frustration and strangeness of Strife icons on dice (and how just looking at a busted door might give someone more Strife than encountering their Anxiety).
A proposed alternative interpretation of Strife icons on dice was Turmoil - negative / challenging / conflicting opportunities. This would depend on the roll, but Turmoil would not necessarily be immediately resolved as gaining Strife (unless appropriate). Instead, they can be spent by the GM like “anti-Opportunities”.
Gain 3 Turmoil on that Fire / Aesthetics roll? Turns out that there is a hidden flaw in what you were working on. Gain 2 Turmoil on the Void / Meditation roll to clear your spirit? Turns out you may have attracted the attention of an unquiet spirit.
Similar to Opportunities, there would be a list of suggested things the GM could spend it on, but it must push the story forward by making it more interesting.
There were also some thoughts to tying this to Ninjo / Giri, but the root of the idea is making Strife icons on dice more interactive and interesting, and less simply punishment.