RAPID FIRE Broken-ness Solution (once and for all)

By Emirikol, in WFRP Rules Questions

Lautrer said:

We don't use the Change Initiative rule as written in the rulebook. You only can change one increment up or down.

Do you mean that you give each PC their own unique Initiative token?

What do you find that adds to the game? Do you do that for each individual NPC/monster too?

GravitysAngel said:

Do you mean that you give each PC their own unique Initiative token?

What do you find that adds to the game? Do you do that for each individual NPC/monster too?

Each PC has his own token. NPCs one token for the leader or important NPC and one for the NPC group. Also, we don't use henchling rules.
We find this more "realistic" if you ever can say this about an RPG.

While re-reading this thread and having just looked at the hechmen thread a little while ago, I had an idea about this card that may, maynot be a good fix. The idea is to remove characteristics from the damage inflicted by the attack and only use the DR and effects of the weapon. So an archer with a longbow using the Rapid Fire Action would do 5 damage with Piercing 1 per hit, effectivley 6 damage to anything that has a soak value of 1 or higher, so for weakly armored targets, or inflicting light damage to a larger group of enemies this would still be a great card, but for fairly tough and moderatley armored targets your talking 1, 2, maybe 3 wounds per hit, so if you hit with 4 shots then the target would take, 4-12 wounds, still a respecatble amount from a single action, but not the 12-32 wounds that seems to be the plague of this card.

This card then would also have a use against critters with very high soaks even powerful hits would only do 1 damage, but 4 weak hits will still do a minimum of 4 damage.

Maybe this is a terrible idea, but it sounded good when I thought it, I'll have to try it out.

I think one of the simplest ways of limiting Rapid Fire is to add a Chaos star effect to the reckless side. It should really have one, the card is too good to not have a serious negative chaos star effect. My suggestion is:

{S} Your reckless shooting has put too much strain on the bowstring, it breaks with a loud "Twaang". You may replace the string (if you have an extra at hand) by spending a maneuovre.

This makes the card a lot riskier to use (already at the first shot you have a 1/8 risk of breaking the string) which fits very well with the Reckless stance in my opinion. A back of the envelope calculation (caution, it might be wrong), puts the cumulative chance (i.e. the total chance for all arrows fired up to the nth arrow) of breakage for the number of arrows fired to:
1st arrow: 13%
2nd arrows: 34%
3rd arrow: 59%
4th arrow: 79%

It may be too harsh, but I feel it fits really nicely. One could use some kind of token system where each {S} puts one break token on the card, and that it breaks when you reach 2-3 such tokens instead if you want to make it a bit less harsh.