RAPID FIRE
· RED: Each shot beyond the second also costs one fatigue. This is in addition to the dice results.
* It is now a Rank 2 card
* Rationale behind this house rule:
1. This card is broken, especially more so as PC's get additional favorable dice. There needs to be more of a drawback to balance it out.
2. The Greed side allows for one extra attack. I thought about giving additional shots here for a loss of one initiative space each..but then I thought, "WHY WOULDN'T I JUST ALLOW THIS FOR ALL ACTIONS THEN?" I'm going to cut my losses here and cap it. It's already a ridiculous card in comparison to other cards.
3. Adding more difficulty dice does NOT solve this problem, as again, as PC's rank up, they're going to pretty much ignore extra dice. Only by adding STATIC drawbacks creates certainty. Fatigue and stress are the best option.
4. I considered the rule"Max of one extra attack per rank of the PC"
5. It should be a Rank 2 card (if it's not already).
6. ALWAYS having the monsters throw all of their ace dice at the guy with the machine gun is unrealistic and no fun
Other thoughts?
jh