Crowd 1: Resistance bombers in XTMG don't fit their on screen representation!
The dial has maneuvers faster than 1 speed (fair point)! What's this Trajectory Simulator upgrade? The bombers never do anything like that!
Crowd 2: The bombers don't have an accurate on screen representation of bombs in space!
Why are the bombers able to "drop" bombs in space? That trajectory is unrealistic!
So crowd 1 has a problem with the in-game representation of bomb trajectories. Crowd 2 gas a problem with the in-movie representation of bomb trajectories.
Maaaybe, you two crowds should talk. Maybe you'll have something on common. Maybe things will begin to make sense.
Maybe.

