OK, if I couldn't get you to click on THAT thread title, I don't know what else I can do. But now that I have your attention, I'm looking for some feedback on a list that I'd like to make semi-competitive. It involves two Rho GUNBOATS, which I already have some experience with. But it also involves Deathrain, missiles, and bombs, something that I don't have a lot of experience with. Here's the list:
2* Rho Squadron Veteran (21) + XG-1 (1) + LRS (0) + linked battery (2) + HLC (7) + adaptability (0). 31 pts each
"Deathrain" (26) + minefield mapper (0) + extra munitions (2) + harpoon missiles (4) + proximity mines (3) + proximity mines (3) + guidance chips (0). 38 pts
Deathrain can lay two proximity mines before the game starts, and the goal would be to use asteroid placement plus two mines to set up a choke point and funnel the enemy into what should be a pretty effective alpha strike. The Rhos do their thing (unfortunately, could not afford crack shot), and Deathrain can contribute with a chipped Harpoon on the initial pass. Then Deathrain can unload his remaining proximity mines as the enemy closes.
Here's what I need feedback on - do I have the optimal loadout here? I'd love to find two points for crack on the Rhos, but I can't figure out where to drop it from. Are proximity mines any good? I feel like I have a pretty good idea of which missiles/cannons/etc are good, but with bombs, I have no clue.
What do y'all think?