Hi all,
I am pretty new to using rpg toolkits. Normally, I use complete games.
My question is how much system do I need to start a campaign?
I've started a lot of campaigns in my time, and I know how much setting stuff I need before I feel comfortable to run a game. However as this is my first time using a rpg toolkit I have no idea how much of the system I need defined before I start a campaign. Like do I just roll with my genre skill list, talents, and gear then we're good to go (in addition to normal setting stuff)? Or should I work out all the different alternate rules and so on that I plan on including into my campaign?
Example: I am considering running a pirate setting. I have a skill list, magic, and some personal level gear. What else do I need? Vehicle rules? Vehicle stats? Social Encounters? Stat out some enemies? Which talents should I use, or just make a generic list of talents? Plus all my normal setting stuff?