Triple Jumps

By Tbetts94, in X-Wing Squad Lists

Dengar (33)
Wired (1)
Maul (3)
Contraband Cybernetics (1)
Punishing One (12)

Contracted Scout (25)
Adaptability (0)
Courier Droid (0)

Contracted Scout (25)
Adaptability (0)
Courier Droid (0)

Total: 100

View in Yet Another Squad Builder

Been trying to find a partner(s) for this Dengar for awhile. How about just two more Jumps?

Won last night. List is fun, whichever scout gets hurt that first engagement I just make sure he now gets the block and keep alternating. Dengar does his thing throughout the game. Using the scouts to protect him is critical.

I like these kinds of lists. Almost naked ships that rely on player ability to win. I have a version with old Chewbacca and to rookie gunships (everyone has wookie commandos lol)

I second that - when a list will not win for you, but you can win using that list, its way more fun. And that's why commenting on such a build is hard. There is really nothing to improve upon, per se, as it is basically just the ships. Though, I'm not a fan of Cybernetics, especially not on a dial like Dengar's.

2 hours ago, Greebwahn said:

Though, I'm not a fan of Cybernetics, especially not on a dial like Dengar's.

Once you fly wired maul dengar, you will appreciate cybernetics.

3 hours ago, Greebwahn said:

I second that - when a list will not win for you, but you can win using that list, its way more fun. And that's why commenting on such a build is hard. There is really nothing to improve upon, per se, as it is basically just the ships. Though, I'm not a fan of Cybernetics, especially not on a dial like Dengar's.

What @wurms said. It’s essential.

Why adaptability vs trick shot? Seems like the slight extra firepower would be more useful than a PS increase from 3 to 4. Is it for blocking low PS skill ships?

33 minutes ago, DeathToJarJar said:

Why adaptability vs trick shot? Seems like the slight extra firepower would be more useful than a PS increase from 3 to 4. Is it for blocking low PS skill ships?

Wookies

It just struck me how nice a blocking ship deploying at PS 8 is. It won't always be high enough to deploy after your opponents, but it becomes significantly more likely that they can't just deploy in the opposite corner to your blockers.