How come Resistance bombers have no crew slots?

By Kingsguard, in X-Wing

20 hours ago, thespaceinvader said:

Balance.

The fluff reason is that crew slots are for supernumeraries, and all 5 have tasks in the normal running of the ship.

Fluff reason is BS, plenty of ships with crew slots don't have any spare crew members. K-wing has the exact same layout minus a fight engineer.

1 hour ago, Ralgon said:

Now heres an argument that makes sense. They could nerf sabines damage all they wanted, but dat bomb slot + silos......

Forget tracking the bombs, the choices of control and area denial are mind boggling. For the trolls clusters and proxy mines could choke half a play area in damage....

I'd be very surprised if the bomber doesn't cause some ragequits in epic as is.

Honestly? I kind of want the BS/F-17 my mule. My ship I tend to build lists around. My big bad Final Boss that I want the enemy to both prioritize and be scared of, so all my little escort babies can dance the dance of death around it. Procket A-Wings escorting the Star Fortress, dude.

Procket A-Wings buzzing around this thing, Dude.

20 minutes ago, eMeM said:

Fluff reason is BS, plenty of ships with crew slots don't have any spare crew members. K-wing has the exact same layout minus a fight engineer.

Did I say otherwise?

For me, I'd've loved to see it have a Team slot, maybe energy usage as well. Would have answered the balance issue, given it aq representation of how flipping big it is, and been interesting.

1 hour ago, Ralgon said:

Now heres an argument that makes sense. They could nerf sabines damage all they wanted, but dat bomb slot + silos......

Forget tracking the bombs, the choices of control and area denial are mind boggling. For the trolls clusters and proxy mines could choke half a play area in damage....

I'd be very surprised if the bomber doesn't cause some ragequits in epic as is.

Honestly, it would struggle to drop all of them before exploding. It already struggles to drop 4 bombs before exploding.

2 minutes ago, thespaceinvader said:

Honestly, it would struggle to drop all of them before exploding. It already struggles to drop 4 bombs before exploding.

depends on the list, but then there's also the therorycrafters that struggle between ion, thermal dets, and protons. Can you imagine having a choice of two?

Team slot would have made sense i agree but it would also have to introduce a few new Teams because the current ones are way overpriced or huge ship specific perk.

The IG Thugs being 1pt would be decent, despite being a 2die ship getting an auto crit is nice (assuming you had a hit to begin with)
Sensor Team requires the R1-5 ruler so that would cause headaches for sure
Engi Team deals with Energy so nope
Ordnance Experts are a whopping 5pts but i could totally see a list abusing it as it basically gives gchips to a friendly ship at R1-3 once per round.

I imagine everyone would just use the Thugs though because theyre 1pt vs 4/5pts lol.

All they needed to do was state, "They are allowed only 1 pt generic crew members." This would allow them to take bombardier and a few others. It would have made sense with this, since they don't want Hera crew or other 1 pt non generic crew members screwing things up.

11 hours ago, Captain Lackwit said:

So instead we got something that was okay, because FFG has designed a game where ONLY OP things are truly worth using.

Weird. I never fly meta trash, and I usually have a hoot.

Hey Y-wings need to get crew slots before these lumbering barn-sized target practice blimps.

I'm surprised that Sabine isn't required to be at Range 1-3 of the friendly bomb. Hasn't that been a rule in fixing some OP cards? I'm not saying they need or don't need to do that. I'm just saying I'm saying I'm surprised they haven't done that yet.

It wouldn't make her unusable but would keep from putting her safe on the other side of the mat while triggering her ability.

Edited by jwilliamson12

There are a wide range of potential fixes for Sabine, none of which have been instituted because

On 12/30/2017 at 4:41 AM, thespaceinvader said:

There are a wide range of potential fixes for Sabine, none of which have been instituted because

Poor poor Manaroo...

hey, what were all those ‘fixes’ they hammered the Humpmaster 5k with until the Scurrg came along? I lost track. It was enough to lose complete faith in FFG with their poor decision to go ahead with releasing such a broken ship and then reacting so poorly with FAQ after FAQ leaving tons of collateral damage and general confusion.

and then GUNBOAT happened, so I don’t care what FFG does, just don’t touch my GUNBOAT! HAPPY NU YEAR!!!!

There is a hope, that maybe we can get a Cobalt Hammer title card that adds a crew slot, and adds (maybe Rose and) Paige as crew. Solves the problem with it being unique - its a ship name, but would give us said crew slot.

They all die after the first laser blast hits the ship. Have you not seen the movie yet?

17 hours ago, Marinealver said:

They all die after the first laser blast hits the ship. Have you not seen the movie yet?

Yes, I have. In it, the Cobalt Hammer survives several hits and manages to drop its entire ‘clip’ of proton bombs on the dreadnaught, destroying it. Said ship and crew also have an entire novel devoted to them, which sadly, my library doesn't have yet.

Edited by That Blasted Samophlange
Reasons
17 hours ago, Marinealver said:

They all die after the first laser blast hits the ship. Have you not seen the movie yet?

3 minutes ago, That Blasted Samophlange said:

Yes, I have. In it, the Cobalt Hammer survives several hits and manages to drop its entire ‘clip’ of proton bombs on the dreadnaught, destroying it. Said ship and crew also have an entire novel devoted to them, which sadly, my library doesn't have yet.

Really all the bombers took quite a few hits, but next time you play a computer sim, go crash a ship into another and see what the end result is...then have the crashee be filled with live bombs

7 minutes ago, That Blasted Samophlange said:

Yes, I have. In it, the Cobalt Hammer survives several hits and manages to drop its entire ‘clip’ of proton bombs on the dreadnaught, destroying it. Said ship and crew also have an entire novel devoted to them, which sadly, my library doesn't have yet.

Oh I didn't care about them because it was the same as in Episode 7 when the Republic was destroyed because I soon as I saw them, they died. I'm sorry but the new Disneyverse is not compelling enough for me to go look at the offshoot encyclopedias and novels that come with it. To Disney $tar War$ is nothing more than a money making IP. Their most lucrative one yes, and they do treat their IPs with a little more respect than some other film industries. Although the film industry is seeming to implode into Disney and that is it. But the story telling leaving things open to interpertation, that stuff is all gone now on to well seeing what movie type makes the most money and sticking with that. At least we haven't ended up with a Porg cartoon yet.

8 minutes ago, DeathstarII said:

Really all the bombers took quite a few hits, but next time you play a computer sim, go crash a ship into another and see what the end result is...then have the crashee be filled with live bombs

Sort of like taking a Mon Calamari Star cruiser and hyperspacing into a Mega Star Destroyer (because Super is not ridiculous enough). Can't wait for an Ultra Star Destroyer, but then again I think that fits more with Battle Fleet Gothic lore because their ships are so ridiculously large they are literally hive cities in space and the captain is more of a governor than a captain.

3 minutes ago, Marinealver said:

Sort of like taking a Mon Calamari Star cruiser and hyperspacing into a Mega Star Destroyer (because Super is not ridiculous enough). Can't wait for an Ultra Star Destroyer, but then again I think that fits more with Battle Fleet Gothic lore because their ships are so ridiculously large they are literally hive cities in space and the captain is more of a governor than a captain.

The first order is trying to be like the empire but bigger and better is the excuse for all that (in-universe), hopefully that’ll change with kylo at the helm and they’ll “let the past die...kill it if they have to” cause legends aren’t all they’re cracked up to be when people take a look at what/who they really are

On 29/12/2017 at 0:54 AM, Ralgon said:

Now heres an argument that makes sense. They could nerf sabines damage all they wanted, but dat bomb slot + silos......

Forget tracking the bombs, the choices of control and area denial are mind boggling. For the trolls clusters and proxy mines could choke half a play area in damage....

I'd be very surprised if the bomber doesn't cause some ragequits in epic as is.

I kinda feel like if anything causes rage quit in epic the rage quitter doesn't -get- epic. There's like no competitive epic it's the definition of casual.

10 minutes ago, Dabirdisdaword said:

I kinda feel like if anything causes rage quit in epic the rage quitter doesn't -get- epic. There's like no competitive epic it's the definition of casual.

I'll be honest, i don't get a lot of epic myself.

I do however get that there's likely going to be "that guy" that runs a swarm of resistance bomber's/ punishers and to a lesser extent scurrgs who then laughs maniacally as he covers half a play area in bombs.

Edited by Ralgon
1 hour ago, Ralgon said:

I'll be honest, i don't get a lot of epic myself.

I do however get that there's likely going to be "that guy" that runs a swarm of resistance bomber's/ punishers and to a lesser extent scurrgs who then laughs maniacally as he covers half a play area in bombs.

Pretty sure a that guy who shows up with a scurrg and a bunch of large base bombers are gonna have a bad time. Superlasers love agi1 targets like them and large bases make em easy to hit. That list would be 7 or 8 (maybe) ships that are gonna lose to the 11-13 ships throwing 3-4 dice attacks some possibly at range 5.

Basically those bombers could be great fun but with the scale of epic (and the 6x3 mat) they aren't broken or rage inducing

Edited by Dabirdisdaword

And if a guy blows me away with 8 punishers. I'll take my licks with a grin cause how dedicated do ya gotta be to shell for 8 of those ugly bastards lol

On 12/28/2017 at 3:45 AM, thespaceinvader said:

Balance.

The fluff reason is that crew slots are for supernumeraries, and all 5 have tasks in the normal running of the ship.

And it's different for the ARC-170, Tie Phantom or the B-Wing E2?

Someone mentioned it before but once again, FFG missed an opportunity to have "medium" ships added (Aggressor and K wing being the other two).

Personally, though I would have had the Bomber:

Large sized
Normal front facing firing arc and a 180 rear facing firing arc.
3 attack dice
0 agility
9 Hull
3 Shields
Upgrade Bar: System / Tech / Bomb / Bomb
Actions: Focus / Target Lock

Title: Resistance Bomber Only: 1 point.
At the start of the game, you may replace any bomb upgrade card with another bomb upgrade card of equal or lesser points, then place three munitions tokens on each equipped bomb upgrade card.

Deflective Plating: Mod: Resistance Bomber Only: 2 points
When defending against a primary weapon attack, you may remove one HIT result. If you receive a face up damage card with the SHIP trait, discard Deflective Plating.

Notes:
So the title works both in competitive and in casual. Competitive it allows you to change your loadout for the match you are about to play. Potentially swapping Seismic for Ion or Clusters for Connors, etc. In casual, it still gives you another three bombs for one point.

Deflective Plating has it stick around for a while longer until a crit is eventually punched through and it's discarded. However, secondary weapons are still going to hurt it consistently.

The firing arc I feel represents the amount of firepower it's able to bring to bare and also represents the turrets in the rear but stops it from being a full on 360 turret. It has two blind spots which increase at long range, just like the Raider.

19 minutes ago, Viktus106 said:

Someone mentioned it before but once again, FFG missed an opportunity to have "medium" ships added (Aggressor and K wing being the other two).

Personally, though I would have had the Bomber:

Large sized
Normal front facing firing arc and a 180 rear facing firing arc.
3 attack dice
0 agility
9 Hull
3 Shields
Upgrade Bar: System / Tech / Bomb / Bomb
Actions: Focus / Target Lock

Title: Resistance Bomber Only: 1 point.
At the start of the game, you may replace any bomb upgrade card with another bomb upgrade card of equal or lesser points, then place three munitions tokens on each equipped bomb upgrade card.

Deflective Plating: Mod: Resistance Bomber Only: 2 points
When defending against a primary weapon attack, you may remove one HIT result. If you receive a face up damage card with the SHIP trait, discard Deflective Plating.

Notes:
So the title works both in competitive and in casual. Competitive it allows you to change your loadout for the match you are about to play. Potentially swapping Seismic for Ion or Clusters for Connors, etc. In casual, it still gives you another three bombs for one point.

Deflective Plating has it stick around for a while longer until a crit is eventually punched through and it's discarded. However, secondary weapons are still going to hurt it consistently.

The firing arc I feel represents the amount of firepower it's able to bring to bare and also represents the turrets in the rear but stops it from being a full on 360 turret. It has two blind spots which increase at long range, just like the Raider.

The ship needs deflective plating to work the way it currently does to avoid getting hit by its own launched bombs due to the large base.

In the film we see several of the ball turrets firing to the sides and even forward so I think the primary weapon turret is justified. Another thing to consider is that there is also supposed to be a half-dome turret on top, its on the movie version but FFG didn't have full working knowledge during the design process.

I would just change Crossfire formation to work on both attack and defense. Then it would actually be a pretty awesome card.