Just curious if anyone else feels that these two cards have too great an impact on the game?
Between Formal Petition (reducing the power needed to win by 2) and Make an Example (collect 3 power), I feel like the game is now a 10 power game by default.That accelerates the rhythm of the game by 30%, thus eliminating the chance for long-haul strategies and late game come backs.
I'm giving some thought to counter-stratgies, but because of the overpowering nature of these cards I'm concerned that every game now becomes a "beat the Petition and Example" exercise.
Maybe I'm just fretting, and someone will develop such a resounding refutation that these cards will not be such a factor. However, right now, I'm feeling they break the game.
Thoughts?
