I'm a first time GM who just wrapped up my first session; we ended after Encounter 4 of the Beginner Game.
One key issue I was having was with my Ataru Striker PC who would like to flip, scramble over tables, etc while maneuvering between range bands. For example in the cantina the PC wanted to move from short to engaged but at the same time going over tables and flipping into an attack. In another instances they asked to knock an enemy prone and maneuver into cover by flipping over a desk.
Rules as written state that a maneuver is something in which the PC cannot reasonably fail or in which the failure would be inconsequential. There's more risk in flipping that walking/rushing which makes it an action. At the time I was willing to give him the maneuver with the consequence that opponents would have advantage with no cover, later ruled it to no cover. He was not happy. I realize now that it would've been two maneuvers but w/e.
He would like his maneuvers to all have the flair of Ataru styling with no benefits/negatives due to the nature of the form. I'm thinking there's a chance he could fail and it would be an action. If that's the case he's changing character because he interpreted it wrong.
Thoughts?
TL;DR: A character would like to RP their maneuvers to include acrobatic movements with no benefit due to being an Ataru Striker, allow it?
Edited by beeskTLDR