Rebel Variety

By Y-Wing, in Star Wars: Legion

Seems like there is a growing interest in having more heads available for the rebels to increase variety/diversity. Would you rather see more rebels, such as the pathfinders in Rogue One, come in expansion packs with unique stats/upgrades. Or would you like to see a figure/head only packs to change up your rebel squads?

I say give us more troop types and leave the alt heads to 3rd party sculpters. Third party people are more likely to provide a good variety of options. It would be nice if future sets had separate heads to make swapping easy.

I'm still on the fence as to if this will be enough to make me an imp player.....

The snowtrooper announcement is a positive sign, as long as the reb equivalent is as well thought out

Edit: demanding ffg cater to our every modeling whim is an ackbar sized trap, as it will cause us wallet stress.

Edited by Ralgon

Thb though if we go by the movies it was mostly humans

17 hours ago, Ralgon said:

Edit: demanding ffg cater to our every modeling whim is an ackbar sized trap, as it will cause us wallet stress.

I'd rather wallet stress than lack of options.

How do you guys feel about traditionally "bad guy" races as rebels? I kind of want a trandoshan unit leader. Boss was always my favorite bounty hunter when I was a kid. I thought he was called Dino-man till I was 12. I really hope that they don't follow in the footsteps of ia and just make trandoshans an imperial unit.

Edited by devin.pike.1989
5 hours ago, devin.pike.1989 said:

How do you guys feel about traditionally "bad guy" races as rebels? I kind of want a trandoshan unit leader. Boss was always my favorite bounty hunter when I was a kid. I thought he was called Dino-man till I was 12. I really hope that they don't follow in the footsteps of ia and just make trandoshans an imperial unit.

I'm happy with any race being a Rebel. I hope they bring out a range of aliens to mix and match.

Personally I'm still hoping for a Scum faction so the Trandoshans and bounty hunters don't get lumped in with the Imperials. Again...

If the next Rebel trooper unit (eg, Echo Base Troopers) has 1 or more aliens in the squad, and then so does the one after that, you'll have a fairly film-accurate representation of the Rebels once they game hits maturity. If you're fielding 2x Troopers, 1x Echo Base Troopers, and 1x Scarif Troopers (or whatever), then you'd have 4-6 different aliens among your 16-20 soldiers. (The prequels and video games might stand out more in memory, but the vast, vast majority of OT Rebels are humans, as in the game.)

But if you're fielding six boxes of Rebel Troopers , you're going to have either repetition or a high/costly number of extra/wasted parts, and that repetition will get more obvious the more aliens there are (ex, people complaining about having six of the same blue Duros head on the table, except it's also the same six green twi'leks).

It would be cool, and would mitigate that, to get a box of alternate heads - as that would work with any squad - but as people have said, there will be (and are already, although mayhaps not SW specific) third party options for that sort of thing. But I think most people will be happy once there's a few more squad options diversifying the faction's sculpts.

18 minutes ago, svelok said:

If the next Rebel trooper unit (eg, Echo Base Troopers) has 1 or more aliens in the squad, and then so does the one after that, you'll have a fairly film-accurate representation of the Rebels once they game hits maturity. If you're fielding 2x Troopers, 1x Echo Base Troopers, and 1x Scarif Troopers (or whatever), then you'd have 4-6 different aliens among your 16-20 soldiers. (The prequels and video games might stand out more in memory, but the vast, vast majority of OT Rebels are humans, as in the game.)

This does sorta make sense. More hype for more releases now.

1 hour ago, svelok said:

If the next Rebel trooper unit (eg, Echo Base Troopers) has 1 or more aliens in the squad, and then so does the one after that, you'll have a fairly film-accurate representation of the Rebels once they game hits maturity. If you're fielding 2x Troopers, 1x Echo Base Troopers, and 1x Scarif Troopers (or whatever), then you'd have 4-6 different aliens among your 16-20 soldiers. (The prequels and video games might stand out more in memory, but the vast, vast majority of OT Rebels are humans, as in the game.)

But if you're fielding six boxes of Rebel Troopers , you're going to have either repetition or a high/costly number of extra/wasted parts, and that repetition will get more obvious the more aliens there are (ex, people complaining about having six of the same blue Duros head on the table, except it's also the same six green twi'leks).

It would be cool, and would mitigate that, to get a box of alternate heads - as that would work with any squad - but as people have said, there will be (and are already, although mayhaps not SW specific) third party options for that sort of thing. But I think most people will be happy once there's a few more squad options diversifying the faction's sculpts.

I agree here, I would love to see more head options, a little harder when were talking about different Alien Races with different anatomy. However I think there is certainly the need and inclination for miniature wargamers to have diversity amongst the troops. I ultimately feel that we will prosper with more modeling/build options, when and If SWL is able to cement a solid foundation in the wargaming/gaming community.

I need to get a 3d printer... I want to mass produce twilek heads.

I've never modded these kind of things, but it looks to me that it would be really easy to chop and recement the heads on these guys. So you could have a Duros Z-6 guy or a Duros At-rt driver. Plus don't Duros have a bit of variety in skin color from blue to green?

On 12/29/2017 at 6:06 PM, Felswrath said:

I've never modded these kind of things, but it looks to me that it would be really easy to chop and recement the heads on these guys. So you could have a Duros Z-6 guy or a Duros At-rt driver. Plus don't Duros have a bit of variety in skin color from blue to green?

Head swaps are usually the easiest kind of modifications, as the join can usually be passed off as a collar or adornment. Helmeted heads like stormtroopers are even easier, as the helm provides a natural seam. Rebasing is pretty easy, but it can be tricky to get a perpendicular placement. Arms and waistline/torsos are probably next, as the natural molded-in seam can provide a good place to cut, and a small amount of rotation can provide enough variety to make even identical sculpts look more natural next to each other.

As far as Duros, all of them I've seen are some variety of blue, blue-green, or green, but that still offers a fair amount of wiggle room.

You're all assuming the heads are going to be easily swappable, but what if the head and body are cast as a single piece? You're likely going to have to grab a jeweler's saw if you want to change it, and sometimes the adjacent details may make that infeasible.

We know for a fact that they are a single piece. Arms are separate. Head swaps are easy peasy though. I used to swap metal heads all the time with a saw and xacto knife and these are plastic.

1 hour ago, Toys said:

You're all assuming the heads are going to be easily swappable, but what if the head and body are cast as a single piece? You're likely going to have to grab a jeweler's saw if you want to change it, and sometimes the adjacent details may make that infeasible.

No, I'm assuming heads, arms, and everything else will be cast as a single piece. Any modifications will be done with a razor/jeweler's or coping saw. Heads are usually molded such that they can removed without too much trouble, though exceptions certainly exist.

Check out Sorastro's awesome Rebel Troopers painting video on Youtube. It seems to show that most of them come in 3-4 pieces: head, torso, legs & arms in either 1 or 2 bits. The only issue might be the push fit tabs. You'll see what I mean when you watch it. Converting will take a little effort but should be doable.

An alternate heads pack will help to achieve variety and I think they should still put at least one different alien on every infantry unit like the Duros to represent that the rebellion is formed of several planets/races. Heads like another Duros or twilek or sullustan that can't fit standard issue helmets are ideal for this pack.

Maybe in the spare heads pack they could fit some stuff like barricades, crates, moisture vaporators and things like that

Yawn... It's the initial release... If I am going to say one thing for FFG .. The follow up game systems with additional product.

The hardcore hobbyist is probably sharpening their exacto knives and kneading the green stuff on hand in anticipation of tricking out their models.

More power to them.

I am hoping for future releases Twilek, Trandoshans, Wookies, Bounty hunters, droids (Imperial & rebel), Hutts, Guavian Death Gangers, Kanjiklub, 1st order, Agents an otherwise.. the list goes on and on...(I made no mention of ewoks or gungans. FFG!)

You guys are arguing about the diversity of the initial seven guys.. They are already on the boat.. maybe next go around. I hope that there are lots of characters available.. but they limit them on table..

I just want an alternate sculpts, like a six man booster pack of rebel aliens to mix into existing units across the army. No extra rules or cards, just a bag of plastic. If they mirrored the rebel options from the first dice battlefront game that would be good, rebel sullustan, rebel twi lek female, zabrak, etc. Stormtroopers could use a squad leader in firing position, more alternate sculpts...but this is less significant than rebels having more variety which is part of the appeal of the faction...I think imperials are naturally going to be played more because stormtroopers are that cool.

Edited by Rammstein117

I think (with rebels) its going to come down boxes of troops with one or two aliens in each. For example, Hoth rebels with a Wookiee or perhaps a Lasat. Maybe with their commander posing like he is talking on a comm.