Ackbar & MC30 Torpedo Frigate

By Nightmonkey, in Star Wars: Armada Rules Questions

Howdy. I need help with a certain rule and I haven't been able to find it anywhere else:

I am running a list with Admiral Ackbar as my commander. Included with the list is an MC30 Torpedo Frigate with Turbolaser Reroute Circuits. Here's my question/concern:

1.I know that GR75's do not benefit from Ackbar because they do not have attack dice in their side arcs.

2. The Torpedo Frigates have no red dice in their side arcs. They only have Blue and Black. Can they benefit from Ackbar and attack at long range, if they choose to do so only from their side arcs ?

3. I currently think they can because Ackbars' text states that a ship must decide "before a friendly ship's attack step" if it wants to benefit from from Ackbar's commander ability. This means to me that it gets the dice BEFORE it has to begin the attack steps (measuring range) and thus can attack at long range with the bonus two dice.

Thanks in advance for helping me out on this and clarifying where and how I am right or wrong. I'm trying to save a few points here, otherwise I would've used the Scout Frigate variant and not worried about it at all.

For Long Range, They cannot. Although you decide to use Ackbar or not at the start, he is an "ADD" effect for the actual Modification.

As an "Add" effect, Ackbar doesn't take effect if you havn't rolled any dice in your pool. For the same reason as the GR75 - if you have no dice for range, the attack is cancelled (before you add)

Ackbar's effect has to be decided on beforehand, because it stops you from Firing to the Front, and then deciding to Ackbar, and being caught in a logic break :)

Edited by Drasnighta
15 minutes ago, Nightmonkey said:

Howdy. I need help with a certain rule and I haven't been able to find it anywhere else:

I am running a list with Admiral Ackbar as my commander. Included with the list is an MC30 Torpedo Frigate with Turbolaser Reroute Circuits. Here's my question/concern:

1.I know that GR75's do not benefit from Ackbar because they do not have attack dice in their side arcs.

2. The Torpedo Frigates have no red dice in their side arcs. They only have Blue and Black. Can they benefit from Ackbar and attack at long range, if they choose to do so only from their side arcs ?

3. I currently think they can because Ackbars' text states that a ship must decide "before a friendly ship's attack step" if it wants to benefit from from Ackbar's commander ability. This means to me that it gets the dice BEFORE it has to begin the attack steps (measuring range) and thus can attack at long range with the bonus two dice.

Thanks in advance for helping me out on this and clarifying where and how I am right or wrong. I'm trying to save a few points here, otherwise I would've used the Scout Frigate variant and not worried about it at all.

The MC30 Torpedo Frigate can benefit from Ackbar in that it can add the two red dice to a shot it already has ; it cannot gain a shot it would not otherwise have .

RRG pg 2 ATTACK:

Quote

2. Roll Attack Dice: Gather attack dice to form the attack pool and roll those dice. Gather only the dice that are appropriate for the range of the attack as indicated by the icons on the range ruler.

◊ If the defender is a ship, gather the attack dice indicated in the attacking hull zone’s or squadron’s battery armament.

◊ If the defender is a squadron, gather the attack dice indicated in the attacker’s anti-squadron armament.

If the attacker cannot gather any dice appropriate for the range of the attack, the attack is canceled.

3. Resolve Attack Effects: The attacker can resolve attack effects as described below:

Modify Dice: The attacker can resolve any of its effects that modify its dice. This includes card effects and the <concentrate fire> command.

Ackbar's bonus dice are added in Step 3: Resolve Attack Effects. But a long range attack out an MC30T's side arc is cancelled during Step 2: Roll Attack Dice, because when you gather the dice appropriate to the range of the attack, there are not such dice, as the two reds from Ackbar have not been added in yet, so that third bullet point takes effect.

That's not to say Ackbar is not useful with the MC30T--he just doesn't grant you a free maximum range extension in the way you're thinking of. :)

One option to make this work is to take Enhanced Armament on the MC30, which increases your battery armaments (note the wording is distinct from Ackbar's add dice ) by one red, allowing you to make long range attacks with the MC30T and thus to add Ackbar's reds to that attack.

Enhanced-armament.png Admiral-ackbar.png

Edited by Ardaedhel

Thanks guys. I appreciate your knowledge and feedback. Okay. I'll rework that list.. :)

Edited by Nightmonkey
On 12/28/2017 at 2:10 PM, Ardaedhel said:

The MC30 Torpedo Frigate can benefit from Ackbar in that it can add the two red dice to a shot it already has ; it cannot gain a shot it would not otherwise have .

RRG pg 2 ATTACK:

Ackbar's bonus dice are added in Step 3: Resolve Attack Effects. But a long range attack out an MC30T's side arc is cancelled during Step 2: Roll Attack Dice, because when you gather the dice appropriate to the range of the attack, there are not such dice, as the two reds from Ackbar have not been added in yet, so that third bullet point takes effect.

That's not to say Ackbar is not useful with the MC30T--he just doesn't grant you a free maximum range extension in the way you're thinking of. :)

One option to make this work is to take Enhanced Armament on the MC30, which increases your battery armaments (note the wording is distinct from Ackbar's add dice ) by one red, allowing you to make long range attacks with the MC30T and thus to add Ackbar's reds to that attack.

Enhanced-armament.png Admiral-ackbar.png

Ok so to make sure ive got this right, i can upgrade the MC30 torp with enhanced armament, which allows me to make long range attacks, then Ackbar?

Time to experiment then...

yes.

now the question is... if I have no red dice but several blue and disposable capacitors can I attack at long range?

Image result for disposable capacitors armada

Edited by slasher956

double post :(

Edited by slasher956

triple post.....stupid slow internet...

Edited by slasher956
2 minutes ago, slasher956 said:

stupid slow internet...

Im in australia (i dont know about you).

I know the feeling.

Stupid NBN.....

Just now, DrakonLord said:

Im in australia (i dont know about you).

I know the feeling.

Stupid NBN.....

in the UK... just in work :P

15 minutes ago, slasher956 said:

yes.

now the question is... if I have no red dice but several blue and disposable capacitors can I attack at long range?

Image result for disposable capacitors armada

yup, for one turn

2 hours ago, Ginkapo said:

yup, for one turn

And for one ship.

Scout HHs ruling the table with Ackbar!! :D

2 hours ago, DrakonLord said:

Ok so to make sure ive got this right, i can upgrade the MC30 torp with enhanced armament, which allows me to make long range attacks, then Ackbar?

Time to experiment then...

It's a trap. Three red dice at long range without dice modification is not as good as it sounds. You're better off with h9's or trc.

4 hours ago, rasproteus said:

It's a trap. Three red dice at long range without dice modification is not as good as it sounds. You're better off with h9's or trc.

I agree.

Not everyone does though. :)

7 hours ago, rasproteus said:

It's a trap. Three red dice at long range without dice modification is not as good as it sounds. You're better off with h9's or trc.

Oh dont worry, my dice record speaks for itself in that regard, i totally agree dice modification is needed.

However having a mc30c throw the same dice as a imp 1 out its side arcs is incredibly tempting.

23 hours ago, slasher956 said:

yes.

now the question is... if I have no red dice but several blue and disposable capacitors can I attack at long range?

Image result for disposable capacitors armada

Yes you may make the shot and add the 2 ackbar reds then, nothing stopping it unless you attacked from the front

We’re off the original topic, though.

Since the Mc30 doesn’t have an Offensive Retrofit...